characterwip
Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=14726
Printed Date: 10 September 2025 at 10:35pm
Topic: characterwip
Posted By: -
Subject: characterwip
Date Posted: 15 July 2012 at 5:50am
How is it so far?
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Replies:
Posted By: Pookaball
Date Posted: 15 July 2012 at 6:58am
Is this your first attempt at pixel-art?
In my opinion, it doesn't look like it's highly detailed, and, basically, there are no details.
U plan on making the picture bigger?
And who is this? Some sort of a game character?
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Posted By: -
Date Posted: 15 July 2012 at 8:12am
um... that's why i said wip. Work in progress. And you can't give high details in pixel art since it can't be seen much and even if it can i don't think players will care about that as long as the game is good but this is just me I don't know for you guys.
Basically I'm into this art since its not as complex as the other form of arts i think and my friend suggested me to do pixel art in order to increase my skills.
Anyone else for critique?
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Posted By: AirStyle
Date Posted: 15 July 2012 at 8:36am
Do not let the little squares fool you. Pixel art is just as complex as any of the other artistic media. I encourage you to take a look at Mrmo Tarius, Cure, and Ilkke's as some examples of great pixel art and see what I mean.
As for your art, try filling in some more detail, such as the skin and whatnot, and work from there. For right now, the anatomical structure seems okay, assuming the head is supposed to be a rounded-off square. However, even with that size, you'd be surprised what kind of detail you can add to the piece.
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Posted By: -
Date Posted: 15 July 2012 at 9:07am
Originally posted by AirStyle
Do not let the little squares fool you. Pixel art is just as complex as any of the other artistic media. I encourage you to take a look at Mrmo Tarius, Cure, and Ilkke's as some examples of great pixel art and see what I mean.
As for your art, try filling in some more detail, such as the skin and whatnot, and work from there. For right now, the anatomical structure seems okay, assuming the head is supposed to be a rounded-off square. However, even with that size, you'd be surprised what kind of detail you can add to the piece.
Ok I'm sorry if I made you upset. Its just that many people including my college find pixel art the easiest art there is and I don't know why mainly because pixel art is just about redrawing the art of the concept except in pixels.
Thanks for the feedback I'll work on it.
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Posted By: Friend
Date Posted: 15 July 2012 at 3:22pm
Many people feel pixel art is harder than other ways of drawing. This is because engaging in pixel art is agreeing to certain restrictions. Those restrictions add an extra bit of challenge most of the time. Try playing guitar with finger weights or writing a poem upside down.
As for the piece, it's not at a stage yet where you could receive valuable feedback yet, because you basically just have the line art and a few places filled in. But:
I'd say the line art needs work. Hands are too small and are just squares. Too much of the face is covered, so you won't be able to do anything with expressions etc. Legs look too straight. Try to do a normal standing pose with the legs instead. Judging that the perspective is perfectly head on straight forward, the shoes are basically clown shoes. Too fat. And the bottoms need to be flat.
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Posted By: r1k
Date Posted: 15 July 2012 at 8:05pm
I wouldnt listen to people telling you to add more detail, not yet atleast. Details ussually come last, not first. Start by blocking everything in, then refining it, and then adding details.
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Posted By: Yuran
Date Posted: 15 July 2012 at 11:01pm
Artvark, so what confused you in this work?.
Make it five variations for example, pull less time - do more.
A line sketch of ... I can not suggest anything yet, only that it was little bit boring :)
Artvark, а что тебя смущает в этой работе?. Например, сделай пять её вариантов... Меньше тяни время - больше делай.
А линейный набросок... ну, пока я не могу что-либо посоветовать, только то, что он скучноват.
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Posted By: -
Date Posted: 15 July 2012 at 11:52pm
Here I made some improvements.
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Posted By: Yuran
Date Posted: 16 July 2012 at 6:33am
Interesting hobbit, it is better if he used to give some simple movement, but enough and shadows.
Интересный хоббит получился, былоб лучше если ему придать какое-нибудь простое движение, но хватит и теней.
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Posted By: -
Date Posted: 16 July 2012 at 7:17am
Originally posted by YuranInteresting hobbit, it is better if he used to give some simple movement, but enough and shadows.
Интересный хоббит получился, былоб лучше если ему придать какое-нибудь простое движение, но хватит и теней.
Wow you're a pretty cool animator. I have a feeling you and I can be friends what'll ya say.
I like the animation you gave for my sprite. Thanx.
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Posted By: -
Date Posted: 16 July 2012 at 7:25am
I'm not an animator and I'm pretty bad in it in case you're wondering.
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Posted By: Yuran
Date Posted: 16 July 2012 at 8:13am
Ok, let it be your, but I advise you to finish the animation work: add shadows and give a different color for pants (Brown or dark green for example). And yuou must deal with the outlines - AA as it is called here.
Be a good fellow and finish it, even so it is better than ready to take ... In addition, in the process will learn the animation process to better. :)
PS You're highly appreciate me it's just my second job in this style of animation and the animation itself. I'm just learning myself :D
Хорошо, пусть будет твоим, но я тебе советую доделать анимацию, добавь тени и сделай другой цвет штанам(например коричневый или тёмно зелёный). И ещё надо разобраться с обводкой, АА как это тут называется.
Будь молодцом и заверши его, это всёже лучше чем взять готовое... К тому же в процессе работы изучишь процесс анимации по лучше
П.С. Ты высоко меня ценишь это всего лишь моя вторая работа в стиле pixel art анимации и анимации как таковой. Я сам только учусь )).
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Posted By: -
Date Posted: 16 July 2012 at 10:07am
I made improvements.
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Posted By: Friend
Date Posted: 16 July 2012 at 10:56am
I think you could mix colors more and make better color choices too. Don't just keep 1 color in 1 place. It'll end up looking a bit plasticy.

Also, I realized you had over 50 colors, I'm sure you didn't mean that.
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Posted By: Yuran
Date Posted: 16 July 2012 at 12:16pm
Originally posted by FriendI think you could mix colors more and make better color choices too. Don't just keep 1 color in 1 place. It'll end up looking a bit plasticy.
It is difficult doable ... I do not quite understand why such complexity, but the outlining is better to do darker than the body
Это выглядит сложно выполнимым... Я не совсем понимаю зачем такие сложности, но обводку лучше делать темнее чем тело.
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Posted By: -
Date Posted: 16 July 2012 at 11:35pm
I made changes.
I think its a bit better than before don't you think?
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Posted By: Mikebissle
Date Posted: 18 July 2012 at 5:11am
When I opened the file up in GraphicsGale, there were a lot of random gray pixels that formed a faint border around the sprite. It doesn't seem intentional, but looks like it has something to do with the way the file was saved--what program do you use?
I understand from your second post that you do not want too much detail -- maybe NES/ early SNES? -- so I kept that in mind. Even without much detail, in your latest version it does appear you want to shade it. I made an edit; just like in drawing by hand, keep lighting in mind when shading. At the moment, the clothes look supershiny and borderline metallic.
A black outline isn't necessarily bad, but breaking it up in certain spots will improve how it looks, for example the guy's hairline and the cape.
I added more on top to make him look like he has a cranium. Also added ears, but I don't think they're necessary. It's okay to leave out certain details at this size.
Also, maybe play around with the palette?
 
PixelJoint wouldn't load for an hour when I was trying to post, so in the meantime just for fun, I made another edit with more detail. Not really trying to tell you anything--I was just curious how it would look that way.
 
Keep working on this guy. 
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Posted By: Yuran
Date Posted: 18 July 2012 at 5:47am
Ah1! It is still bad, but how much you can chew poor little character.
А!1! Он всё ещё плох, да сколько можно разжёвывать бедного маленького персонажа.
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Posted By: Yuran
Date Posted: 18 July 2012 at 6:17am
Posted By: -
Date Posted: 18 July 2012 at 6:34am
I made improvements.
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Posted By: -
Date Posted: 18 July 2012 at 6:53am
I improved it again.
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Posted By: -
Date Posted: 19 July 2012 at 8:32pm
here is a character from secret land.
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Posted By: cure
Date Posted: 19 July 2012 at 9:04pm
Originally posted by Artwark
See the thing is I want to be a game designer and well
I'm right now at an amateurish point. Learning art didn't work for me
because I've tried a lot and I can't draw well.
So I'm just trying to have some skills like doing pixel art here. I know it helps but trust me it didn't work out well.
I'll post my stuff at the character thread.
Pixel art is drawing with pixels. If you can't draw well with a pencil,
it will be even more difficult to draw with pixels. No one can draw well
when they first start out, and no one learns overnight. The only thing
to do (if you want to improve anyway) is practice, practice, practice.
as for the new sprite itself, there's not really much to say. study lots of 16x16 character sprites, and see how they manage to make the characters readable and interesting at so small a scale. You have to display only what is necessary, and rely on very few, well-chosen http://www.wayofthepixel.net/pixelation/index.php?topic=8110.msg92619#msg92619 - pixel clusters . I think the previous piece has more potential though. You might think working really small would be easier, but something on something as small as the red guy is actually really difficult to manage, and it'd be easier to give yourself a little more room to work.
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Posted By: -
Date Posted: 19 July 2012 at 10:18pm
thanks for the comments. I'll keep working.
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Posted By: Yuran
Date Posted: 19 July 2012 at 11:24pm
Posted By: -
Date Posted: 20 July 2012 at 6:14am
Some guy told me that the ship looked triangular so I made it look like a ship and I made some improvements for the doll.
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Posted By: Nikonani
Date Posted: 20 July 2012 at 6:22am
RE: The ship, I did indeed tell you it looked triangular; it looks less like a triangle per-se right now, but it still definitely does not look like a ship. Some things I told you to go back and add were engines, perhaps turrets, and on top of that detail that a ship would have. If you need to reference something to help you with ideas of what a fantasy starship's engine could generally look like, perhaps pull inspiration from Star Wars? Specifically, an X-Wing would be something great to look at since most people in this culture, after seeing Star Wars, subconsciously recognize something with a figure like said ship to be a "starfighter".
Since there's no such thing as a Starfighter in real life, you can get away with a very interesting design, since there's nothing real to model after. As a result, subjects like Spaceships should be fun to make as you can go wild with your creativity to a large extent, not just a Triangle with a few other basic geometric forms sticking out of the sides! You could argue it's a style choice to do what I mentioned (using just simple geometric forms with no real polish to them) but with you the case isn't style rather than very little skill.
As for pixeling problems, it's obvious you attempted shading it with those two lighter/darker grey colors, but it's also obvious that you're unfamiliar with how to shade 3-Dimensional forms, which is a huge skill you must have in practically any medium of visual art. So I'll tell you what Cure is most expertly telling you again to reinforce the idea: definitely practice your drawing skills, learn the building blocks of art either while/before you attempt pixel art, and you'll notice huge improvements over time. As they say, Pixel Art is simply Art with Pixels.
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Posted By: -
Date Posted: 20 July 2012 at 8:44am
I made improvements about the ship.
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Posted By: Yuran
Date Posted: 20 July 2012 at 10:26am
Posted By: bowlda
Date Posted: 20 July 2012 at 3:28pm
It still just looks like shapes to me. try more shading to add depth.
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Posted By: cure
Date Posted: 20 July 2012 at 6:14pm
the shapes are now more interesting, but they're still just a pattern formed by two-dimensional shapes. Don't think in terms of interlocking quadrilaterals, try to imagine the three dimensional shapes that comprise the ship, and how the direction of your light source affects those shapes through lighting planes and casting shadows. Also, consider adding a highlight to the windshield to show that it's a reflective surface.
Palette: avoid using pure greys as they are pretty boring by themselves. Instead tint the greys just a tad so that they're warm or cool. The blue is over-saturated.
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Posted By: -
Date Posted: 22 July 2012 at 7:34am


I made some improvements plus I made a planet but I need some help about planets because of that color effect alone.
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Posted By: Ashkin
Date Posted: 22 July 2012 at 12:16pm
 Here's a picture of some planets I did a while ago. Basically, you need to define a light source first- I suggest top left or top right. Then, shade it like you would a ball:
 However, since it's in space, there won't be a cast shadow or any reflected light. Hope this helps.
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Posted By: Yuran
Date Posted: 22 July 2012 at 12:28pm
Posted By: Yuran
Date Posted: 22 July 2012 at 1:14pm
How many mistakes here? %) :D
Artwark, how you can make such a mistake (Do not know how the shadows are places on the ball)?
Artwark, как можно делать такие ошибки (незнать как лежат тени на шаре)?
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Posted By: -
Date Posted: 25 July 2012 at 9:17am
I think I'll let an artist do the planets alone.
how's the ship btw?
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Posted By: Yuran
Date Posted: 25 July 2012 at 11:15am
The ship is good, but do you have want to add to it a little bit of expression - a fire from the nozzles of engines, fire flashes and fired weapons, the cosmic landscape, or something else?
Корабль хороший, а имеешь ли ты желание добавить ему немного экспрессии - огонь из сопел двигателей, огненные вспышки и стреляние оружием, космический пейзаж или ещё что-нибудь ?
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Posted By: -
Date Posted: 27 July 2012 at 12:35am
I need advise for this one.
I need help for the coloring alone. And some comments might help.
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Posted By: -
Date Posted: 29 July 2012 at 7:50pm
Posted By: AirStyle
Date Posted: 29 July 2012 at 8:27pm
You might want to add a little more template (non-shading) detail before we can help you.
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Posted By: Yuran
Date Posted: 30 July 2012 at 3:15am
Originally posted by Artwark
Anyone here?
well, what do you expect from us. Describe your problem, because you show absolutely unfinished crap and wait so that you and I discussed each pixel. More independence.
Excuse me if I say too hard
ну и чего ты ждёшь от нас. Опиши свои проблемы, ведь ты показываешь абсолютно недоделанную хрень и ждёшь чтоб с тобой обсудили каждый пиксель. Больше самостоятельности. Извини если говорю слишком резко
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Posted By: -
Date Posted: 31 July 2012 at 7:21am
I need a few suggestions about the color alone.
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Posted By: -
Date Posted: 31 July 2012 at 10:32am
i made it better here.
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Posted By: Yuran
Date Posted: 31 July 2012 at 11:42am
Oh, much better, have fun. Only I can not understand...
The red border along the fuselage of the snouts are shiny jet engines under the wings of the aircraft.
It's kind of in the back or front (probably before)?
There probably is a red mark problem areas?
I do not want to distract your question about the lack of AA perhaps you already know. This is a plus at this stage - no distractions. And with the shadows until you can not bother (do it without half-tones and highlights, just light and shadow). Since now the most important thing for you to decide how it will look the fighter.
The main that I do not like it stepped wings, try to make them equal or greater to express these steps if you are well conceived design of the wings, now they look as if you shook the hand at the time of drawing :)
О, на много лучше, уже интересно. Только я ничего не могу понять...
Красная грань вдоль фюзеляжа это блеск из сопол реактивных двигателей под крыльями самолёта.
Это вид с зади или с переди (перед вероятнее)? Нет наверное красный цвет здесь это пометки проблемных мест?
Не буду отвлекать тебя вопросом про отсутствие АА возможно ты и так знаешь. Это плюс на данном этапе работы - не отвлекает. И с тенями можешь пока не заморачиваться (делай их без полутонов и бликов, только свет и тень). Так как сейчас самое главно для тебя решить как будет выглядеть этот истребитель.
Главное что мне не нравится это ступенчатые крылья, попробуй сделать их ровными или сильнее выразить эти ступеньки если ты так задумал дизайн крыльев то сейчас они выглядят будто у тебя дрожала рука в момент рисования
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