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Sega Genesis Sprite Editor

Printed From: Pixel Joint
Category: The Lounge
Forum Name: Resources and Support
Forum Discription: Help your fellow pixel artists out with links to good tutorials, other forums, software, fonts, etc. Bugs and support issues should go here as well.
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=14840
Printed Date: 29 April 2026 at 5:00am


Topic: Sega Genesis Sprite Editor
Posted By: sigflup
Subject: Sega Genesis Sprite Editor
Date Posted: 01 August 2012 at 11:57am
Hey, I want to introduce my editor. Currently version 1.


This is my sprite editor for the sega genesis/mega drive.
Here's the http://hobones.dogsoft.net/mega/mega_distrib.tgz - source and binaries for https://devio.us/~sigflup/mega.ubuntu - ubuntu and https://devio.us/~sigflup/mega.debian - debian . Most importantly here's a tutorial on how to use the darn thing http://www.youtube.com/watch?v=y6u7pqCW6a4 - youtube I hope someone finds it useful.

If you want to collab a sega-genesis game or demo and you're a quite good pixel-artist I can work with you, I've written sega programs before.




Replies:
Posted By: yrizoud
Date Posted: 02 August 2012 at 7:59am
I had a try at compiling for Windows, since the only requirements are SDL and lex. It works almost out of the box, the only issue I still have to fix is the directory browser.


Posted By: sigflup
Date Posted: 02 August 2012 at 12:34pm
Originally posted by yrizoud

I had a try at compiling for Windows, since the only requirements are SDL and lex. It works almost out of the box, the only issue I still have to fix is the directory browser.


Really? That's awesome. I hear it compiles for OSX out of the box too. Thank you for compiling it in windows- that's a very good thing.


Posted By: sigflup
Date Posted: 02 August 2012 at 12:39pm
Originally posted by sigflup

Originally posted by yrizoud

I had a try at compiling for Windows, since the only requirements are SDL and lex. It works almost out of the box, the only issue I still have to fix is the directory browser.


Really? That's awesome. I hear it compiles for OSX out of the box too. Thank you for compiling it in windows- that's a very good thing.


I'll probably fix the directory browser myself. Once I get a proper VirtualBox windows's VM running. load_save.c is full of spaghetti



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