CHALLENGE 10/1/2012: Achievement Icons
Printed From: Pixel Joint
Category: Pixel Art
Forum Name: Collaborations/Challenges
Forum Discription: Submit pixel art project ideas/templates or contribute to an existing pixel art collaboration.
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=15195
Printed Date: 07 September 2025 at 4:20pm
Topic: CHALLENGE 10/1/2012: Achievement Icons
Posted By: administrator
Subject: CHALLENGE 10/1/2012: Achievement Icons
Date Posted: 01 October 2012 at 12:00am
Replies:
Posted By: Cheetah
Date Posted: 01 October 2012 at 6:25pm
Just to be clear, the trophies must be square and exactly 64x64 or can they be various shapes?
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Posted By: MrBeast
Date Posted: 01 October 2012 at 6:35pm
Transparency is not allowed inside the 64x64 squares, so squares are forced but they may be decorated any way you want.
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Posted By: ultimaodin
Date Posted: 03 October 2012 at 12:53am
Legend of Dragoon:

Finally decided on a style for these. This one is for getting the Red Eye Dragoon Spirit.
EDIT: Update:

So I haven't really done anything extra for the pixelling but I think I have my colour pallet for this picked out. Not 100% certain on my purple though, might be a bit too high of a saturation for the style I'm going for maybe. Next to work on all 6 Addition mastering achievements (Damn Shana and her no additions), the all max D Lvl achievement, the End Game Achievement and a few more if I get time.
------------- The world is but a shadow of emotion, cast in shades of grey.
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Posted By: RileyFiery
Date Posted: 03 October 2012 at 11:13am
I officially love you for creating something revolving around my all-time favorite game.
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Posted By: Safouin
Date Posted: 03 October 2012 at 11:23am
I think I'll try some Pok?mon Blue/Red achievements :)
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Posted By: skeddles
Date Posted: 03 October 2012 at 11:32am

crits / edits? 3rd ones not quite done and still needs a bow
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Posted By: DawnBringer
Date Posted: 03 October 2012 at 11:49am
Love the boat one. Move the stuff in #3 down a bit, so the club doesn't touch the frame. I'd like to see you darken the darkest (blue) color a bit...its brightness makes everything look pretty washed out right now.
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Posted By: Adcrusher
Date Posted: 03 October 2012 at 1:40pm
I'm doing megaman X

achievement for finding all secret capsules. Just 3 more to go! I need to buckle down and work
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Posted By: ultimaodin
Date Posted: 03 October 2012 at 5:53pm
It is a very awesome game!
Hey everyone, which do you think looks better:
or 
I think I prefer the first with the 25% dither cutout of the addition squares- fits the style more in my opinion. Still I'd like to know what you guys think.
or I could just ditch the addition thing completely:

------------- The world is but a shadow of emotion, cast in shades of grey.
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Posted By: RileyFiery
Date Posted: 03 October 2012 at 9:52pm
Don't ditch it, it's an awesome idea. I think you should add a couple more faded, slimmer boxes to create the effect it's shrinking. http://www.4freeimagehost.com/uploads/ba4c7ff6388c.png - http://www.4freeimagehost.com/uploads/ba4c7ff6388c.png It might even help if you add a button in it as well though it might crowd the icon then.
All of the WIPs so far are awesome. Good luck everyone, and keep up the great work. 
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Posted By: Stronghold257
Date Posted: 04 October 2012 at 3:04pm
Would I be able to do a game that was made when some people and I were at a camp last year?
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Posted By: ||||
Date Posted: 04 October 2012 at 5:41pm
Ultimaodin: I like your border design a lot. I can't decide on that last one though I kind of like the dither cut-out.
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Posted By: ultimaodin
Date Posted: 05 October 2012 at 1:39am

Doing Kongol's Axe at the moment. Honestly I have no clue what to do for Hashel since he uses fighting gloves. I was hoping to keep the vertical weapon approach.
Also, I ditched the black fade effect so I could go more the shadow in effect that Riley mentioned. A bit of an artistic liberty to get what I wanted but oh well, works better as is in my own opinion.
@|||| - The border design is heavily influenced from the LoD menu-screen.
------------- The world is but a shadow of emotion, cast in shades of grey.
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Posted By: RileyFiery
Date Posted: 05 October 2012 at 7:11am
Yeah, Haschel will be a tough one. You could possibly add his http://images.meteociel.fr/im/9095/Haschel_dragoon_mcm3.jpg - Dragoon gauntlet smashing into the ground instead since it's much bigger than his normal form. By the way, poor ole' Lavitz. I'm loving the icons so far. You did a good job on the boxes.
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Posted By: El_Tortuga
Date Posted: 05 October 2012 at 8:07pm
Well, I had an idea about entering this challenge a while back. Finally got to it and this is what I got.
Any critique on how to make this better would be greatly appreciated.
Edit: just read the rules more closely, gonna forfeit, Lol.
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Posted By: ultimaodin
Date Posted: 07 October 2012 at 12:42am

Not happy with Hashel's damn griever but I'm giving up on it because I still have two more to do. Currently doing a green (since the colours feel relatively unused) shield for blocking enemy attacks 300 times and another one for maximum D-lvl for all characters.
Last one is for completing the game, with what I consider to be the most important part of the final cut-scenes.
------------- The world is but a shadow of emotion, cast in shades of grey.
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Posted By: r1k
Date Posted: 07 October 2012 at 2:04am
mmm too bad I wanted to actually enter a comp for once but looks like I wont be able to finnish by tomorrow. Well I guess Ill just post what Ive done here though
 for CDi zelda, the things are for eating an octorock, bombing some dodongos, wondering what Gannons up to (2 versions), and no 4th thing, oh well.
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Posted By: ultimaodin
Date Posted: 07 October 2012 at 5:34am
@r1k - those are looking brilliant.
------------- The world is but a shadow of emotion, cast in shades of grey.
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Posted By: Mrmo Tarius
Date Posted: 07 October 2012 at 8:29am
Eh, I only barely had time to do one :P
Oh well, at least I got to draw an X-COM laser rifle.
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