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WIP rpg

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=1568
Printed Date: 22 February 2026 at 6:33pm


Topic: WIP rpg
Posted By: Artisan
Subject: WIP rpg
Date Posted: 01 February 2006 at 11:34am


its the verry start of the set at the mo.
any CnC for me?


EDIT...

ok i upped the saturation a bit which colours are better, old or new?

Old


New


I also added some new beach fade tiles (although these are only
visible with the new colours at the moment)...

CnC?

plus i resent that any of you think i stole them, theres nothing to
show i stole them because i havnt! i havnt stolen any graphics before
and i never plan to.., give me some credability here

EDIT.....

heres a new edit havnt done much in a while all iv done now realy is
a
tree and a bigger mockup of the tiles...

IMG]

EDIT...

i melded the trees to the ground and i changed some of the grass
colours to try n make em fit better.

i still need to change the grass to sand thingy (giveing me trouble)
and add some
highlights to sea foam.

"First thing I noticed was the colours, they almost exactly from SoM3"
they shouldnt be, i have even compared them and the colours seem
quite differnt.

mayb its when i save it as gif the colours seem to change from what i
see in the PSD i have no idea why but its anoying

anyways....
im also aware the house doesnt quite look right or fit properly yet but
ima workin on those.



EDIT...

i changed the grass to sand thing, looks a bit better to me im
probably gunna tweak it a bit tho,

added highlights to sea.



EDIT...
sab i assure u i have stolen nothing, and its not verry nice to be
accused either.. anyways heres how its shapeing up remember
nothing is final yet reli...

the trees seem to be the biggest problem at the most part, i myself
actualy like them so i have just changed them a bit to try n fit them
in better. i did try to make a new 1 with not much luck i may try
again.

lawn around the house is gone most probably wont be back!

tree grid has changed to make it less plain and unatural

door changed house generaly been edited.

still going to change the sand - grass thingy

but heres where i have it...


EDIT...

just an edit on the house...



EDIT...

changed the house allot.

and although it does apear to be some sort of beach house type thing
these are actual tiles which are going to be used in a game im
helping
put together, so the house will b used away from any sand lots more
then it will be used near sand. this lil sceene is just so i can get
feedback on how my tiles are looking and can make them better for
the
game.

anyways house:


EDIT...

not much updated in the form of tiles but here is the HUD i have
started
working on for the game.



EDIT...

ok so your constant nagging about the tree is paying off even tho i
liked
it lol, i have started a new one answer me these questions three

1. is it a good start to a new tree or should a restart again

2. how the hell am i suposed to go about doing the top

3. do you like vanilla ice cream



quick edit...



EDIT...

ok i threw away the new trunk cos the tree would be too big so heres
a
new one....



better?

EDIT...

ok iv basicly done autom tree's for variation.



EDIT...

ok trees are no longer radioactive and glowing.. also iv started on a
new set of tiles for a built up town or castle area...





EDIT...

ok i havnt updated in a while and i havnt done much but here is what
i have...

3 spritesheets of differnt people walking:

generaly same animation just differnt clothes, here is the main
charicer animated from the sprite sheet:


also i have done some head bases for charicter portraits, i have also
finished 2, the main charicter and an NPC:

Main:



NPC:



Replies:
Posted By: Pixel_Outlaw
Date Posted: 01 February 2006 at 12:03pm

Maybe add somne new angles rather than 45 degree. But excellent colors i like them.



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http://www.shmup-dev.com/forum/">


Posted By: MurrMan
Date Posted: 01 February 2006 at 12:52pm
I think i have seen some of those tiles before... have you posted this any where else?


Posted By: Artisan
Date Posted: 01 February 2006 at 12:57pm
no o.O??? they are completly from scratch, its heavily influenced from
the so you want to be a pixel artist tutorial and SOM. but they are 100%
my tiles


Posted By: Omegavolt
Date Posted: 01 February 2006 at 3:04pm
I would saturate it a little bit, but it looks good all around.


Posted By: Larwick
Date Posted: 02 February 2006 at 1:06pm
Wow, i love the dull colours, and the murky sea is immense. I dont really have any crit, although... hmm.. i dunno, maybe the merge from grass to sand looks a bit odd to me.

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http://larw-ck.deviantart.com">


Posted By: MurrMan
Date Posted: 02 February 2006 at 2:45pm

yeah that is what i was remebering. But now that i looked back at the tut, i can clearly see that is yours. sorry for suspecting dude. It just looked so familiar...

well, on to commenting...

i think that the transition from the grass to the sand need a little more detail, maybe some shadows or some stray big blades of grass pokin through. That is the thing with grass. it will grow anywhere and everywhere. except fire, of course. like when i was ten and stuff i loved to play in this sand box and flood it with water in the summer. but every springall these weeds and grass would pop up, you see, i didn't have one of those cheap plastic turtle things that you put sand in. Mine was a Four foot x 7 foot enclosed with 8 inch high wooden planks with sand and all kinds of toys (and the occational suprise left by stray cats). yeah i had lots of fun in that thing. My friends and i would build cities trying to keep the water from th hose away from them by digging rivers and trenches. Oh and most importantly make small hole in others' walls so the rising waters had a place to go. As long as it wasn't mine.

Whoo! tangent... this is the info you need

  • grass grows every where that it wont be dug up
  • it is never just an even transition from grass to sand or gravel or dirt
  • it is like the dithering you started but use real blades, not pixels
  • the dirt tile is too uniform
  • love the water and small waves. animate it.
  • love the sand texture, try some variation in shape and scale(bigger)
  •  transition from dry to wet sand shouldn't be dithered, just have the dunes become less and less define as they become wetter (try taking a trip to the beach, or looking at some more photos, it might help get what i mean. hard to explain)
  • if it is the sea shore, make some shells and stuff 
  • or if it fresh water add some sticks and stones
  • the banks of fresh water can also be comprised of gravel/ pebbles.
  • like the shadows. keep them going throughout, including in transitions
  • cant wait to see more
  • sand boxes are not litter boxes
  • poo is not chocolate

whoo! that was a doosey... 



Posted By: Saboteur
Date Posted: 02 February 2006 at 3:40pm

Don't know why, but they smell stolen to me, too.

In any case, the grass and beach don't blend well. Maybe try thin the grass out more like you do when dithering, and use less consistent lines (i.e. make the dividing lines wobble like hell)

Yep. Look nice.



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"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."


Posted By: Artisan
Date Posted: 03 February 2006 at 9:29am

ok i upped the saturation a bit which colours are better, old or new?

Old


New


I also added some new beach fade tiles (although these are only
visible with the new colours at the moment)...

CnC?

plus i resent that any of you think i stole them, theres nothing to
show i stole them because i havnt! i havnt stolen any graphics before
and i never plan to.., give me some credability here


Posted By: Artisan
Date Posted: 15 February 2006 at 3:13pm
heres a new edit havnt done much in a while all iv done now realy is a
tree and a bigger mockup of the tiles...



Posted By: Blick
Date Posted: 15 February 2006 at 4:23pm
The trees clash with the rest. In style, color and the unrealistic lines. They're too vibrant and too cartoony to comfortably fit in with the rest. They're even more disconnected from the rest by now melding into the ground in any way. They're literally just sitting directly on top of the grass tiles.

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http://punaji.com/">


Posted By: Psychotic_Carp
Date Posted: 15 February 2006 at 4:57pm
But the trees look good

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got game?


Posted By: Omegavolt
Date Posted: 15 February 2006 at 5:58pm
I would also add some highlights to the sea foam. :)


Posted By: Saboteur
Date Posted: 15 February 2006 at 6:00pm

The trees look good, just not in context.

I like what you've done to the light/dark sand transition, though the grass/sand transition still leaves something to be desired. At the moment, I first saw it as grassy land floating above a beach. The little strands below it look like roots.



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"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."


Posted By: EyeCraft
Date Posted: 16 February 2006 at 1:37am
First thing I noticed was the colours, they almost exactly from SoM3. And the trees colours are clashing, they are too bright in comparison to the tiles. And yes, the transitions are very stark. Don't be afraid to spread your colours around a little bit too. Besides that, its looking very nice.


Posted By: Shark
Date Posted: 16 February 2006 at 3:53am
those trees dont fit at all, color wise or blending with the grass.
perhaps you should redo the grass to fit the trees and get it away
from the som style.

-------------
Snark, we love yuu.


Posted By: Artisan
Date Posted: 18 February 2006 at 7:48am
i melded the trees to the ground and i changed some of the grass
colours to try n make em fit better.

i still need to change the grass to sand thingy (giveing me trouble)
and add some
highlights to sea foam.

"First thing I noticed was the colours, they almost exactly from SoM3"
they shouldnt be, i have even compared them and the colours seem
quite differnt.

mayb its when i save it as gif the colours seem to change from what i
see in the PSD i have no idea why but its anoying

anyways....
im also aware the house doesnt quite look right or fit properly yet but
ima workin on those.



EDIT...

i changed the grass to sand thing, looks a bit better to me im
probably gunna tweak it a bit tho,

added highlights to sea.



Posted By: Evil-Ville
Date Posted: 18 February 2006 at 8:12am
You should get rid of the black outlines on the trees and make them a bit less round. The shading is also a bit too gradient and cartoony, imo.


Posted By: hawken
Date Posted: 18 February 2006 at 9:31am
trees look kinda dark

grass looks like it's from seikien densetsu 2

I wanna live there


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http://hawken.dadako.com/skillset.pixel.php?page=main - my pixel page!


Posted By: Souly
Date Posted: 18 February 2006 at 11:11am
I don't really like the grass around the house, it looks much too plain.


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http://punky.ensellitis.com">
I am the jesus of PJ.


Posted By: Larwick
Date Posted: 18 February 2006 at 11:15am
Everything you added since the trees seems like they've been taken from a completely different tileset. It looks terrible, dare i say.

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http://larw-ck.deviantart.com">


Posted By: Saboteur
Date Posted: 18 February 2006 at 12:59pm

Yep. The only thing that's matched decently are the reeds on the left.

Pleeeeeeease stop jacking stuff, if that's what you're doing. Make your own work, and everyone is happy.



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"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."


Posted By: kwigbo
Date Posted: 18 February 2006 at 1:25pm
I don't think he's jacking stuff saboteur. It's obvious som was an influence here. That was the first thing I did when I learned to make tile sets. You just need to make everything fit together. Before you go any farther take the suggestions made here and improve your trees. Making one thing that fits well in the set is better than making ten things that don't. It's obvious your trying just keep at it and take your time. Work on the trees I think you have a good start on them.

http://www.pixeljoint.com/forum/forum_posts.asp?TID=1662&PN=1 - http://www.pixeljoint.com/forum/forum_posts.asp?TID=1662& ;PN=1

take a look at his trees. trees are made up of a bunch of groups of leaves not just one big group. Good luck


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http://www.kwigbo.com">


Posted By: Blick
Date Posted: 18 February 2006 at 2:18pm
Saboteur: Man is your name fitting. Unless you have some evidence, don't accuse. I personally don't think he is stealing and it just makes me lose respect for you if you halfassedly accuse someone when you're not even sure.

Artisan: Please change those trees, they're just killing the picture.


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http://punaji.com/">


Posted By: Saboteur
Date Posted: 18 February 2006 at 4:56pm

I -did- say IF, but I suppose that doesn't justify things.

Blick: To be honest, I find it hard that they're all made by the same person. The grass and water are beautiful, in my opinion, and so are the trees. The house and lawn are not really of the same quality, and I know he said he's working on them. I can respect that, but they still do look like they're of yet another style. In fact, each new update has added something of a seemingly different style than the last update.

Yes, I know I take the risk of coming across as an ass by up and saying I think that these are stolen. Simply enough, I kind of do. I've reason to be suspicious, and I think you can at least see that. Sucks that you lose respect for me for that call, and to be honest it would shock me if I were right, because Artisan is a good pixel artist, from what I've seen, but the inconsistencies suggest that he is. So I state that. Sorry you don't like that, but that's my reality.

Artisan: One good and cleancut way to separate grass from sand is ye olde cliff method. Iunno if you want to do that, but a good cliff negates the need for straight sand-to-grass transitions.
Though I do like this attempt better, I feel as if it takes a bit of the height outta your grass.
And the top of your mown-lawn, where it meets the long grass, might benefit from some more defined lines.

The trees need to lose their sphere-ness and the dark line across the top, I think. I think they're salvageable, but making a completely new tree is also an option.

The house (I know you're working on it, but I'll c&c anyhow) needs defined ends on the edges of the roof, and maybe the door shouldn't occupy the whole of the height of the wall.

And sorry for being suspicious, but I am. You ARE a good artist, and I don't know why you would steal stuff when you've got the skill to make it yourself... just why the different styles?



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"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."


Posted By: EyeCraft
Date Posted: 18 February 2006 at 7:01pm
The way you've done that roof is one of my little pet hates. It's seems out of perspective, or is it just me? Even if it isn't out of perspective, the way you've edged your house right along the grid line makes the house look VERY flat.

I agree with Saboteur about the door, perhaps make the height of the walls higher.

And I have to reinforce that you would do well to do all the things everyone has suggested for the trees, in addition to changing their distribution from the blatant grid they are in, it makes them look very very plain and unnatural.

And that mown grass around the house just doesn't seem to fit with the rest of the scene.

Keep at it :)


Posted By: Artisan
Date Posted: 19 February 2006 at 11:35am
sab i assure u i have stolen nothing, and its not verry nice to be
accused either.. anyways heres how its shapeing up remember
nothing is final yet reli...

the trees seem to be the biggest problem at the most part, i myself
actualy like them so i have just changed them a bit to try n fit them
in better. i did try to make a new 1 with not much luck i may try
again.

lawn around the house is gone most probably wont be back!

tree grid has changed to make it less plain and unatural

door changed house generaly been edited.

still going to change the sand - grass thingy

but heres where i have it...


Posted By: Shark
Date Posted: 19 February 2006 at 12:05pm
seeing as this has a very SoM feel to it, perhaps have a look at the
trees in that. The trees have some much contrast and saturation
whereas the rest of your tiles do not. the house is also greatley
lacking compared to the rest.

-------------
Snark, we love yuu.


Posted By: Artisan
Date Posted: 19 February 2006 at 1:58pm
just an edit on the house...



Posted By: Saboteur
Date Posted: 19 February 2006 at 2:15pm

Whoa, nice improvement on the house, though the roof still looks odd and maaaybe toy with some dirt in front of the doorway, seeing as it's most likely frequently trod upon.

http://www.mobygames.com/game/playstation/final-fantasy-vi/screenshots/gameShotId,38688/ - http://www.mobygames.com/game/playstation/final-fantasy-vi/s creenshots/gameShotId,38688/

Probably a good idea to do what this one has done, that being put a cap on the tippity top of the roof. Closes things off nicer.

 



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"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."


Posted By: MurrMan
Date Posted: 19 February 2006 at 3:40pm

Hey Artisan! lookin good. love the sand and the tall grass. the transition between the sand and the grass is loking better, but it looks like the sand is the dominant tile; it should be the grass that should be the dominant tile. like the tall grass and the cut grass. the trees dont really seam to fit with your style or the climate of the piece there are only certain trees that will grow in such a salty places heathily. Maybe you should use mangroves or willows or anyother tropical or ocean/sea habitual plant.
I think that the roof of the house needs some work. maybe add a gutter or some broken shingles, a chimney, different materials like corigated iron or thatch. Some more texture and varience is needed too. the grass has plenty but everything else needs more. you could also change the shape of the house. some thing like:
|*********|         or         |**************|
|                |                     |                         |
|      |*****                      |      |*****|       |   
|      |                               |      |         |       | 
*****                               *****         *****

Also, in my expirience, beach houses are on stilts and have porches.
so maybe :
|***************|
|                           |
|                           |
|***************|
|_________________|
i think this would actualy look most reallistic.

one thing that i really liked in your first post was that there was some lone blades of grass sticking out of the sand away from the rest.

that is my input



Posted By: EyeCraft
Date Posted: 20 February 2006 at 4:25am
Wow, thats looking MUCH better Artisan! Much better. I agree that the roof of the house needs a different approach, more of a beach feel to it, wooden shingles or something like that, or at least more variety, it seems too squeaky clean, lol.


Posted By: Larwick
Date Posted: 20 February 2006 at 1:16pm
Lol, i was just checking up and i glanced at your sand to grass area and noticed that in some way it looked like the sand was coming out of the ground like grass or leaves. I dont know if anyone else noticed that, but i thought i should say.

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http://larw-ck.deviantart.com">


Posted By: Artisan
Date Posted: 20 February 2006 at 1:31pm
changed the house allot.

and although it does apear to be some sort of beach house type thing
these are actual tiles which are going to be used in a game im helping
put together, so the house will b used away from any sand lots more
then it will be used near sand. this lil sceene is just so i can get
feedback on how my tiles are looking and can make them better for the
game.

anyways house:


Posted By: kwigbo
Date Posted: 20 February 2006 at 2:21pm
The house looks really good now. You should have a small shadow right under the roof line. To show the roof overhang. Maybe have more shading on the roof. One side should be getting more light than the other. Just a couple suggestions to give it more depth. Good job.

I still don't think the trees fit though.






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http://www.kwigbo.com">


Posted By: Saboteur
Date Posted: 20 February 2006 at 2:26pm

Your little rocks are pretty cool, but sorta kinda look like they might be little creatures at first glance.

NICE improvements on the house, though. That looks a lot more like a house. You missed the brightest colour along the tippity top of the part of the roof that comes toward us. I feel like it should be there, too.

Yes, trees still need tweaking.



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"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."


Posted By: MurrMan
Date Posted: 20 February 2006 at 3:46pm
you should have some more varience to the rocks. and there seems to be a difference in the levels of the rooves, i don't know if that was intentional or not. every thing else that i think needs work is in my last post.


Posted By: Makar17
Date Posted: 20 February 2006 at 5:29pm

Hey, I just like to say that the trees look like melting ice cream...not in a bad way because i love ice cream. I haven't tried making trees like that, but they do look weird. About the sand to grass transition, I found some pics that might help.

http://www.staugustinefl.cc/VilanoBeach/vilanobeach.jpg - http://www.staugustinefl.cc/VilanoBeach/vilanobeach.jpg

http://artoftravelworldwide.com/picture_gallery/Phulay%20Beach%20Krabi_Aprime%20Resort/Beach%2002.JPG - http://artoftravelworldwide.com/picture_gallery/Phulay%20Bea ch%20Krabi_Aprime%20Resort/Beach%2002.JPG

http://www.picturesfrom.com/bonita-beach/barefoot-beach.jpg - http://www.picturesfrom.com/bonita-beach/barefoot-beach.jpg

And one last for inspiration...

http://www.security-protocols.com/gallery/sp-beach.jpg - http://www.security-protocols.com/gallery/sp-beach.jpg



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Posted By: alkaline
Date Posted: 20 February 2006 at 6:22pm
Yeah, the trees just don't fit. They're just circles melting at the bottom. Also try making the trees way less bright. If you look at games with trees in 'em you notice they aren't like that.


Posted By: Artisan
Date Posted: 24 February 2006 at 9:35am
not much updated in the form of tiles but here is the HUD i have started
working on for the game.



Posted By: Souly
Date Posted: 24 February 2006 at 9:40am

Fix the trees. :'[

The HUD looks good, a tad large though.
Makes the game it's self seem tiny.



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http://punky.ensellitis.com">
I am the jesus of PJ.


Posted By: Artisan
Date Posted: 24 February 2006 at 10:24am
ok so your constant nagging about the tree is paying off even tho i
liked
it lol, i have started a new one answer me these questions three

1. is it a good start to a new tree or should a restart again

2. how the hell am i suposed to go about doing the top

3. do you like vanilla ice cream



quick edit...



Posted By: Souly
Date Posted: 24 February 2006 at 10:43am

It looks better now that it suits the other art style.
Why not try looking at http://www.pixeljoint.com/forum/forum_posts.asp?TID=1662&PN=1 - 7sons trees ?
And yes, I do like vanilla icecream.



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http://punky.ensellitis.com">
I am the jesus of PJ.


Posted By: kwigbo
Date Posted: 24 February 2006 at 6:13pm
Originally posted by Artisan

ok so your constant nagging about the tree is paying off even tho i
liked
it lol, i have started a new one answer me these questions three

1. is it a good start to a new tree or should a restart again

2. how the hell am i suposed to go about doing the top

3. do you like vanilla ice cream



quick edit...



I like the old trunk you had before and the leave coloring and texture. You just need more bunches of leaves instead of just one big ball.


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http://www.kwigbo.com">


Posted By: Larwick
Date Posted: 24 February 2006 at 6:20pm

You might be able to get away with breaking your current ice-cream (that is now engraved into history) tree's texture up (to something like the grass, although much bulkier) and maybe make the pallette autumn colours? Then it'll be complimented by the house's roof. Also, make 3 or 4 variations of the tree to kill the monotony.



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http://larw-ck.deviantart.com">


Posted By: Artisan
Date Posted: 05 March 2006 at 8:59am
ok i threw away the new trunk cos the tree would be too big so heres a
new one....



better?


Posted By: Aiko
Date Posted: 05 March 2006 at 9:19am
the tree do look more realistic, but what you need now in this game is variation. i like both trees, the round one and more natural one. maybe try to incorporate both into the scene, so it gives the game more edge? 


Posted By: Larwick
Date Posted: 05 March 2006 at 9:20am

They're much better, but i still think there's too much contrast. It almost looks like theyre glowing.

I dont think using the ice cream trees with these would work, but there should definetley be some variation.



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http://larw-ck.deviantart.com">


Posted By: Artisan
Date Posted: 05 March 2006 at 9:37am
ok iv basicly done autom tree's for variation.



Posted By: Edguardo
Date Posted: 05 March 2006 at 10:39am
I prefer the old transition from grass to sand.  The current one looks as though it just changes to sand coloured tall grass, it may just be me though.


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Posted By: Artisan
Date Posted: 08 March 2006 at 11:45am
ok trees are no longer radioactive and glowing.. also iv started on a
new set of tiles for a built up town or castle area...





Posted By: Shark
Date Posted: 08 March 2006 at 11:53am
major grid going on there with floor tiles.

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Snark, we love yuu.


Posted By: Pixel_Outlaw
Date Posted: 08 March 2006 at 12:17pm

Originally posted by Shark

major grid going on there with floor tiles.

I think they look fine, it is a more nestalgic style.

But they treesreally need some trunks otherwise they look more like bushes.



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http://www.shmup-dev.com/forum/">


Posted By: Larwick
Date Posted: 08 March 2006 at 12:29pm

Bah, i think theres generally too much contrast in the trees. It's confusing for my eyes. I think showing off more trunk would be a good idea. Perhaps they should be an even more differred green to the grass aswel, slightly. Keep at it.



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http://larw-ck.deviantart.com">


Posted By: fil_razorback
Date Posted: 08 March 2006 at 1:02pm
I had some fun with the paint bucket tool:




Posted By: Saiklor
Date Posted: 08 March 2006 at 1:44pm
could you make the entire thing have a lightsource? The trees could have leaves that are generally lighter on one side and generally darker on the boter side and bottom, the house and roof could have one side generally lighter andone darker, the people could have shadows, the trees could have shadows?

also, could you toss in some colour variety within the leaves of the same tree? So use maybe a green, a green yellow, a darker green and a darkish bluey green for the shaded areas?


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www.semesteratsea.com


Posted By: jalonso
Date Posted: 08 March 2006 at 1:46pm
The blue roof is a keeper. the sand color seems wrong now.

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http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads


Posted By: Larwick
Date Posted: 08 March 2006 at 2:01pm
Hmm, i prefered the old sea and roof colours. The new grass colours are great, with the yellow tints. But i think the trees have got even worse >.<

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http://larw-ck.deviantart.com">


Posted By: Artisan
Date Posted: 08 March 2006 at 2:16pm
notice that wasnt me makeing the edit, im sticking with what i had in the
post before, its hard to make the trees any differnt because of the
colour of the grass, i also personaly prefer my roof colours they are
closer to the real colour of most roof's...

in reply to Saiklor there is a light source however it is verry verry slight
and hard to notice but without it it wouldnt look as good, if you notice
the trees are lighter from the top left then the bottom right, i dont plan
on adding any strong lightsource.


Posted By: Shark
Date Posted: 08 March 2006 at 2:35pm
perhaps, use more yellowy colors to higlight tree, and purpley blue to
darken it.

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Snark, we love yuu.


Posted By: jalonso
Date Posted: 08 March 2006 at 2:47pm
Originally posted by Artisan

...notice that wasnt me makeing the edit...




I liked the blue because its unexpected and pops out better with the UI you show here. I like the clay color too, though.


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http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads


Posted By: fil_razorback
Date Posted: 08 March 2006 at 2:48pm
Sorry for causing trouble, I was just playing around 


Posted By: Boder
Date Posted: 08 March 2006 at 3:22pm
Having trees with different heights would be cool and add some more variation. I don't know if that is feasible, but I thought I would throw the idea out there.


Posted By: Artisan
Date Posted: 22 March 2006 at 10:51am

ok i havnt updated in a while and i havnt done much but here is what
i have...

3 spritesheets of differnt people walking:

generaly same animation just differnt clothes, here is the main
charicer animated from the sprite sheet:


also i have done some head bases for charicter portraits, i have also
finished 2, the main charicter and an NPC:

Main:



NPC:


Posted By: inkspot
Date Posted: 22 March 2006 at 2:35pm

Originally posted by Artisan



its the verry start of the set at the mo.
any CnC for me?


EDIT...

ok i upped the saturation a bit which colours are better, old or new?

Old


New


I also added some new beach fade tiles (although these are only
visible with the new colours at the moment)...

CnC?

plus i resent that any of you think i stole them, theres nothing to
show i stole them because i havnt! i havnt stolen any graphics before
and i never plan to.., give me some credability here

EDIT.....

heres a new edit havnt done much in a while all iv done now realy is
a
tree and a bigger mockup of the tiles...

IMG]

EDIT...

i melded the trees to the ground and i changed some of the grass
colours to try n make em fit better.

i still need to change the grass to sand thingy (giveing me trouble)
and add some
highlights to sea foam.

"First thing I noticed was the colours, they almost exactly from SoM3"
they shouldnt be, i have even compared them and the colours seem
quite differnt.

mayb its when i save it as gif the colours seem to change from what i
see in the PSD i have no idea why but its anoying

anyways....
im also aware the house doesnt quite look right or fit properly yet but
ima workin on those.



EDIT...

i changed the grass to sand thing, looks a bit better to me im
probably gunna tweak it a bit tho,

added highlights to sea.



EDIT...
sab i assure u i have stolen nothing, and its not verry nice to be
accused either.. anyways heres how its shapeing up remember
nothing is final yet reli...

the trees seem to be the biggest problem at the most part, i myself
actualy like them so i have just changed them a bit to try n fit them
in better. i did try to make a new 1 with not much luck i may try
again.

lawn around the house is gone most probably wont be back!

tree grid has changed to make it less plain and unatural

door changed house generaly been edited.

still going to change the sand - grass thingy

but heres where i have it...


EDIT...

just an edit on the house...



EDIT...

changed the house allot.

and although it does apear to be some sort of beach house type thing
these are actual tiles which are going to be used in a game im
helping
put together, so the house will b used away from any sand lots more
then it will be used near sand. this lil sceene is just so i can get
feedback on how my tiles are looking and can make them better for
the
game.

anyways house:


EDIT...

not much updated in the form of tiles but here is the HUD i have
started
working on for the game.



EDIT...

ok so your constant nagging about the tree is paying off even tho i
liked
it lol, i have started a new one answer me these questions three

1. is it a good start to a new tree or should a restart again

2. how the hell am i suposed to go about doing the top

3. do you like vanilla ice cream



quick edit...



EDIT...

ok i threw away the new trunk cos the tree would be too big so heres
a
new one....



better?

EDIT...

ok iv basicly done autom tree's for variation.



EDIT...

ok trees are no longer radioactive and glowing.. also iv started on a
new set of tiles for a built up town or castle area...





EDIT...

ok i havnt updated in a while and i havnt done much but here is what
i have...

3 spritesheets of differnt people walking:

generaly same animation just differnt clothes, here is the main
charicer animated from the sprite sheet:


also i have done some head bases for charicter portraits, i have also
finished 2, the main charicter and an NPC:

Main:



NPC:

AAAhhhhhhh, why, oh why???

I like the new tileset (than one with the beach). But trees look just a mess. Here is my advice:

FORGET THE RPG AND MAKE A TOP DOWN SHOOTER  out of those top-down tiles, please! Please not just another awful copy of zelda or FF, no-one is going to play it, world is in lack of pixeled top-down shooters, have you ever played Jackal on NES? Those sea tiles fit perfectly into Jackal type of game! Oh cmon, rpgs are just lame! I am telling you this because your pixelwork is worth watching, and no-one is going to watch rpgs...



Posted By: Monkey 'o Doom
Date Posted: 22 March 2006 at 2:44pm
As for the trees, if you keep them, use them as foreground. With something that high-contrast occupying as much space as it does, you're liable to burn someone's eyes out. They look great in the town, but not good at all being layered on top of each other. I like the char pics, but maybe edit the hair of the little walking sprite to be more crazy like the up-close pic is.

I <3 the health bars and the like, and the layout is good two. I can understand inkspot's topdown shooter idea, and if you're willing to go for that, then do; it sounds like it would work well with these gfx. Also, if you are making/going to make this game, noone wants the next "ubercool superl33t zelda 43 with all the goodies" even if your game is different (read better than) from that stereotype.

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http://pixelmonkey.ensellitis.com">
RPG is numberwang.


Posted By: Artisan
Date Posted: 22 March 2006 at 3:31pm
Originally posted by inkspot

FORGET THE RPG AND MAKE A TOP DOWN
SHOOTER  out of those top-down tiles, please! Please not just
another awful copy of zelda or FF, no-one is going to play it, world is
in lack of pixeled top-down shooters, have you ever played Jackal on
NES? Those sea tiles fit perfectly into Jackal type of game! Oh cmon,
rpgs are just lame! I am telling you this because your pixelwork is
worth watching, and no-one is going to watch rpgs...



i might put this game onto a mobile as well as just on pc so hopefully
people will play it on mobiles (obviously i have to completely redo
the HUD for that), also we already have a massive stroyline ect
sorted out and that took long enough also the programers already
cooked up a map edditor and a walkabout demo with npcs n stuff jus
so we can see whats going on.

Originally posted by Monkey 'o Doom

As for the trees, if you keep them, use
them as foreground. With something that high-contrast occupying as
much space as it does, you're liable to burn someone's eyes out.


if you are looking at the first pic with the trees the contrast is too
high but it has been taken down, and if you arnt then i can take the
contrast down more easily, im also going to make the trees tile
better because there is like a line thingy where it tiles in a forrest.

and im not planning on makeing the next l33t RPG at all, infact i have
no intention of this game getting poular at all... of corse if it does
then fantastic, and if i do get it onto the mobile phone then 10 times
better, but i want to have a rpg game i can put my name too, and
say "i made that tileset, and its in a fully functional game which u can
play here" pixelart has always just been a hobby for me, i have done
the tiles for 1 mobile game and its not for a company or anythin it
was just with a programer looking to make a game... basicly im
saying i want to make an RPG for fun and the experience.... not for
millions of people to
start playing it. :)


Posted By: Monkey 'o Doom
Date Posted: 22 March 2006 at 3:41pm
I was just saying that it was an over-filled niche on the PC, but if you're doing it for mobile stuff, then good luck!

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http://pixelmonkey.ensellitis.com">
RPG is numberwang.



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