80 frame pixel art walk cycle
Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=15686
Printed Date: 12 September 2025 at 4:03am
Topic: 80 frame pixel art walk cycle
Posted By: ChloeSagal
Subject: 80 frame pixel art walk cycle
Date Posted: 08 January 2013 at 9:53pm
Yeah, i just found out an awesome (imo) technique, similar to those 'tweening' rotate/translate/scale programs and engines.
However, I was able to dominate the hell out of it, and allow for myself to show twisting and 'soft material' motions, and I applied this to my character. The crazy thing about this, is it also works through templates, so I can swap out the main template at anytime to make quick changes to any character, or many other characters at the same time, all while making the final animation adhere to certain pixel restrictions. It's not perfect, but I'm sure I can come up with some solutions in the future. I did notice that there is an oops on her right foot, you can see it better on darker backgrounds, but that's easily fixed. It takes a decent amount of time to set up, depending on how many moving parts you have included, but afterwards animation goes fairly quick, and of course, the ability to just swap the template is invaluable, to me at least.
Since it's 80 frames, and every gif I make seems to either play it in slow motion, or frame skip, I threw together a quick 'animation viewer' to demonstrate it. I plan on improving this viewer to allow it to read from a spritesheet, as well as defining certain animation criteria and what have you. https://www.dropbox.com/s/8pi9k8paijupfkg/animex.exe - https://www.dropbox.com/s/8pi9k8paijupfkg/animex.exe I would appreciate any C&C If anyone is interested, this is being used an overhaul of this game, and it's sequel http://www.youtube.com/watch?v=Pz7i0Fog2hw - http://www.youtube.com/watch?v=Pz7i0Fog2hw Oh, and this was my 16 frame animation of the walk cycle the original game uses 8 frames http://www.youtube.com/watch?v=WYqTqDhCPrY - http://www.youtube.com/watch?v=WYqTqDhCPrY
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Replies:
Posted By: ChloeSagal
Date Posted: 11 January 2013 at 11:32am
Posted By: ChloeSagal
Date Posted: 12 January 2013 at 12:25pm
Man, everyone said this was the place to get good critiques. I guess they were wrong...
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Posted By: Mr.Fahrenheit
Date Posted: 12 January 2013 at 1:49pm
This would get a lot more responses if you had pictures/gifs embedded in the first post. And if you upload it it shouldn't be slowed down, unless it the delays for the frames are very short.
On to critique, I think the animation could have quite a bit more life in it. Try, instead of using rotated set proportions, using the stretch and squash principle for a much more interesting. You could overemphasize different motions such as the breasts and the hair. The pixel work could use some more work for better colors and some more polish.
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Posted By: ChloeSagal
Date Posted: 13 January 2013 at 11:45am
Why would I want that kind of over emphasis in a horror game, just asking? And you'll have to elaborate on what specifically you mean by better colors and polish.
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Posted By: Zeratanus
Date Posted: 13 January 2013 at 1:34pm
They dont mean to a comical extent, just to add some visual flare to the animation.
As for not responding, I'm on a mac, so I cant view your download regardless.
I could point out a number of things I think could be improved on the sprite as far as I can see on the youtube video, but I'd rather see a 1x sized uploaded, even static, image of it that wasn't from a compressed video to be sure what I saw wasn't due to compression or other factors.
Basically, not every post here gets replies, but giving people stuff to download in order to see your stuff isn't going to nearly as many people interested, doubly with no images in your post to give them an idea of what they'll be doing all that work to see.
edit: also, for the animation playing slowly, every browser has a minimum speed they can play gifs at, and if a gif exceeds that speed it reverts to a much slower default speed. .1 seconds is usually safe as far as I can tell, anything faster and you risk some/all browsers being unable to play them at their true speed.
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Posted By: Mr.Fahrenheit
Date Posted: 13 January 2013 at 1:53pm
You might want it to have a more lively animation. Right now it seems to have no life in it and it seems fairly rigid. You could have her cower in fear during her walk or you could make her do any number of things. Think; who is she? What type of person, what situation she is in and what she might have on her mind. All of these things affect how one walks. Never mind about the hair though, and the skirt motion looks very nice. On the topic of colors and polish though, there isn't really too much shading and what there is does not have enough contrast. The polish though, there is quite a few of little on pixel blocks sticking out from the outline making it look jagged and unrefined. I think the reason that most viewers slow it down though is because you have so many frames. 80 frames is hardly necessary when you could do it with far far less.
Here is an walk cycle I made that had around 12 frames for one cycle of steps.
It looks pretty much as smooth with out all the unnecessary frames and such short frame delays. I read somewhere that many internet browsers have capped frame delays for gifs and if they are too short they are booted back to 100ms for that frame.
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Posted By: Semont
Date Posted: 13 January 2013 at 11:33pm
Originally posted by ChloeSagal
Man, everyone said this was the place to get good critiques. I guess they were wrong...
It was probably true 5 years ago.
The pixel art scene rather quiet now. You can tell because pixeljoint has many 2006 images that were voted into the gallery of fame because of the much larger volume of people who actually voted. Nowadays we can get pieces that are considered incredible yet they only get as far as weekly showcase.
Also I still haven't seen your pixel art just because the download turned me off. The youtube video tells me nothing because the dark atmosphere of the game reveals only a small portion of the character.
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Posted By: cure
Date Posted: 13 January 2013 at 11:40pm
If you think PixelJoint was more active in '06 than now, then you weren't here in '06. The Hall of Fame is only dominated by pieces from around that time because they've been around longer to accumulate votes. The community has more talented artists these days, and the old talents got better.
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Posted By: AirStyle
Date Posted: 13 January 2013 at 11:52pm
I agree with cure on that one. Look back at those years. The stuff that was counted as amazing art could be considered middle-grade in comparison with what's come out today. The truly epic art is what's been voted on now, and they're still getting comments.
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Posted By: Semont
Date Posted: 14 January 2013 at 11:59am
Lol, my mistake I apologize then. I'll just say that pixeljoint is small but persisting.
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