lava room submission
Printed From: Pixel Joint
Category: The Lounge
Forum Name: Resources and Support
Forum Discription: Help your fellow pixel artists out with links to good tutorials, other forums, software, fonts, etc. Bugs and support issues should go here as well.
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=15760
Printed Date: 12 June 2026 at 12:46pm
Topic: lava room submission
Posted By: paler123
Subject: lava room submission
Date Posted: 22 January 2013 at 1:58pm
Hi Support,
I got a message below when i tried to add a pixel for submission
"REASON: We're sorry to inform you that your submission does not
meet our quality standards or the art needs revision for some
miscellaneous reason."
just curious why?
paler123
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Replies:
Posted By: jalonso
Date Posted: 22 January 2013 at 2:54pm
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We lean to pure pixelling and controlled pixel clusters over anything else. Some of your submissions are questionable but everyone gets an open arms welcome and the benefit of the doubt. The problem with the lava room beyond the 'noise' on the ground is the gradients on the top right which simply are not hand made in the 'pixel by pixel' tradition. Having these types of things in the gallery is very problematic because while skilled pixel pushers can discern skill and overlook sections or parts and accepts a hybrid, Pixeljoint has just as many new pixel enthusiasts who are learning proper technique, restrictions, palette development and other technical things and approving violations to these traditions gives them a reason to be lazy, not learn much and hang on to the 'but you let X piece in the gallery" which is a valid point. We make the more skilled suffer the most because pixelart is as strong as its weakest pixel pusher so its up to everyone to push them along. You are skilled and have very good artistic sense so it should be no problem at all for you to help set the examples now that you're here...please try to understand this and...welcome :) --- *Most PJers use their own sites and Da for hybrid pixels. ---
------------- http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads
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Posted By: paler123
Date Posted: 22 January 2013 at 5:15pm
Hi Jalonso,
"We lean to pure pixelling and controlled pixel clusters over anything else"
hmmm, not sure what to say about this. To me a pixeller is someone who uses a variety of pixelling techniques to reach a desired goal, either set by himself or based on a brief by a publisher/contracter wether that be using small palettes with heavy pixel clusters or large palettes with smooth shading and lots of blending, you basically need to be versatile, especially if ye wanna make a career at it. Pixelling is a fun thing first and i love the crispness of pixelled art but hey, sometimes its fun to try different methods\styles\techniques and incorporate that into your work.
"Some of your submissions are questionable" Not sure what the problem is with something like the "dragons lair" image i submitted. It was pixelled entirely in deluxe paint 2. If its because i pixelled using a full palette and removed some colours to fit in the desired 128 colour range, fair enough i guess but my process was for speed of work and not to limit myself initially. i could have limited my palette initially to 128 colours but i would have spend a lot longer completing my composition and id be limiting my potential from the outset and the outcome wouldnt have been as good. Its a lot easier to work the way i did using that process. I still consider what i did as pure pixelling :)
"The problem with the lava room beyond the 'noise' on the ground" If you read the text i attached to the "Lava Room" you would see that the "noise on the ground" was a colour cycled lava effect. I know it looks a bit crap static :) but as i said in the text, anyone who wants to bring the image into Deluxe paint 2 and re setup the range can view the colour cycle and see how the animation works. My whole point in submitting that image was to show people not familiar with colour cycling that its possible to animate things without using frames or extra memory. Especially useful for people working on smartphones with limited memory as i found out in my time working for Popcap on mobile devices. Its a skill people should be aware of if they are pixelling. its a great alternative to animating frames.
"the gradients on the top right which simply are not hand made in the 'pixel by pixel' tradition" Having relooked at my image I'm not sure what you mean by this. If its the fact that the shading is smooth on the platform and on the stone characters, fair enough but that was very labour intensive, not like i pressed a button and it was done :) again its a skill\process that people should learn, again if they wanna possible pursue pixelling as a career, most new devices now use large palettes.
"Having these types of things in the gallery is very problematic because
while skilled pixel pushers can discern skill and overlook sections or
parts and accepts a hybrid, Pixeljoint has just as many new pixel
enthusiasts who are learning proper technique, restrictions, palette development and other technical things" I agree that people should learn proper technique to start off its good to get a good grounding but to remove images that go beyond the simplistc technique is questionable in my eyes. People learning the trade need to advance themselves in various ways\techinques in the pixel art especially if they wanna pursue a career out of it and i know most people are just hobbyists and enjoy the fun of it, (im a pixeller at heart :) ) and some of them dont wanna pursue careers but I myself find it fascinating to see different techniques used by people that i could observe/ask them how they did it(i could have done with that help when i started off) and put it in my repertoire so to speak if the need to use it arises. Hybrid or not to me its still essentially pixelling.
"approving violations to these traditions gives them a reason to be lazy" heh, any "hybrid" techniques I've used in submitted art is not cos i was lazy (i know ur not refering to me) but its becuase it was the right technique to use during production to get the best results for an image. Its all a means to an end, pixelling is an art, dont try to limit it\restrict it or some people will never advance beyond the basics, if ye know what i mean. There is more than one way to pixel an image otherwise a lot of stuff starts to look samey in my view.
"We make the more skilled suffer the most because pixelart is as strong
as its weakest pixel pusher so its up to everyone to push them along" I have some spare time at the moment and was hoping to help people along by showing pixelled images I've done with different techniques and taking questions on the techniques\processes i used as i was already doing if ye read some of my replies to people.
Unfortunately I won't be submitting any more pixel art as its definitely "hybrid" and questionable but I'll be happy to respond to comments on processes or techniques on the work I've already submitted if people are interested\curious.
anyways, thanks for responding Jalonso :)
Good luck,
phil.
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Posted By: AtskaHeart
Date Posted: 23 January 2013 at 1:56am
While reading your post I had the feeling that you have been into pixeling for many years (mainly because of the colour cycling :p).
I believe I understand your point of view. Pixel Joint restrictions have nothing to do (from my point of view) with technical restrictions of the past (restrictions that almost any digital artist would have got rid of if he had the opportunity). I don't even like the concept of pixel art purism, this is a relatively new concept to the history of pixel art imo. However, I must agree as well with jalonso, for new pixel enthusiasts it is better to start with a restricted toolset.
"I have some spare time at the moment and was hoping to help people along by showing pixelled images I've done with different techniques and taking questions on the techniques\processes i used as i was already doing if ye read some of my replies to people. "
That's awesome, I really appreciate it! :)
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Posted By: paler123
Date Posted: 23 January 2013 at 3:57am
Hi AtdkaHeart,
yeah I've been pixelling for quite a while, initially spent a couple of years with dpaint 2 on the amiga hypnotised by the pixels with my face stuck into a blurry flickery old tv. same for most pixellers back then, I'm suprised i can still see :)
"However, I must agree as well with jalonso, for new pixel enthusiasts it is better to start with a restricted toolset.
" I totally agree and said that in my post above "I agree that people should learn proper technique to start off its good to get a good grounding"
Anyway, i should have spent some time reading the goals\focus of the pixel group before jumping in and posting submissions, my bad, apologies :*)
thanks for replying
phil.
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Posted By: yrizoud
Date Posted: 23 January 2013 at 10:59am
For the poor souls who can't use Deluxe Paint, here's an animated GIF. http://i50.tinypic.com/10yninb.jpg - Lava level by paler123 (800Kb)
To create it in Grafx2 (2.4), I used the following method: - activate "anim" mode (ie. no layers) - pick the first color of range as foreground, and last color as background - activate Quick-shade effect, set its mode to "Loop" with a step of 1 - Repeat 10 times: - Add frame - Draw a filled rectangle over the whole image.
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Posted By: paler123
Date Posted: 23 January 2013 at 1:21pm
hey yrizoud,
thanks very much for posting that :)
interesting method ye used to do it, i never heard of that programme before, i'll try remember that.
the lava looks a little rough but it was the only choice available at the time, especially as i cant animate :*) just thought it might be of interest for people that never used colour cycling before, good for cheap effects like water, fire, animated lights etc
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Posted By: jalonso
Date Posted: 24 January 2013 at 8:04am
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Originally posted by paler123
...Unfortunately I won't be submitting any more pixel art as its definitely "hybrid" and questionable but I'll be happy to respond to comments on processes or techniques on the work I've already submitted if people are interested\curious... Why not make new art and submit pixelart for which you save WIPs and progress or better yet make a WIP thread to show the process (PJ members love and learn so much from this type of visual example. We all interested and curious and even get excited by these things.) that showcase your talents and highlights prowess in palette/color development and pixel control on the pixel level?... that would be so great and say so much more than words ever could. We have countless PJer 'faves' that come from a Demo background and have done this before and dazzle us to this very day and I totally think you can join that list if you wish. I can't possibly list every single one but fool, tomic, exocet, iKkle, come to mind. Check out their galleries if you have time.
------------- http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads
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Posted By: Joseki
Date Posted: 24 January 2013 at 8:12am
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Originally posted by jalonso
[...]make a WIP thread to show the process [...] that showcase your talents and highlights prowess in palette/color development and pixel control on the pixel level [...]
That would be awesome. Please do that paler!
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Posted By: AtskaHeart
Date Posted: 24 January 2013 at 8:16am
+1 to that.
I'd love to see more artwork from you (I'm a big fan of the veteran pixel artists, especially if they have influences from the demoscene in their pixel art pieces)
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