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[WIP]Soldier animes and Vehicle

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=15822
Printed Date: 23 February 2026 at 3:36am


Topic: [WIP]Soldier animes and Vehicle
Posted By: luigi_mu
Subject: [WIP]Soldier animes and Vehicle
Date Posted: 01 February 2013 at 9:34am
Hi guys, just want to share one workflow I recorded by doing an APC [changed to heavily damaged APC afterward].

Scenario:
1- Lunar Defense Forces, routine patrol


2- ZOMBIES!!!!! {Actually I need your imagination here...}

3-
- Lieutenant, We need back up!


- SHUT UP! Don't even think you maggots can steal bullets for bartering sausages on black market, shoot them, stab them, kill them!!!!!
- AHHHHHH!!!


- Yeah, that's it. Remember ladies, one bullet left, 10 pushups.


4- BUT...


5- So uh, which part belongs to lieutenant again?



My 2x [which I personally think is better for eyes] workflow. Don't take it as tutorial.



Replies:
Posted By: 2blackbar
Date Posted: 01 February 2013 at 11:54am
very nice but im not a fan of black outlines


Posted By: shaturu711
Date Posted: 01 February 2013 at 1:40pm
Woo, lovely car, but other than the fact that it seems a bit.. Stretched it looks cool! ^^


Posted By: jalonso
Date Posted: 01 February 2013 at 3:09pm
Welcome to PJ...sorry to come down a bit hard...
Please note that this was sent back because you have NPA bits in the shadow and far too excessive use of type not handmade. That's the misc, k. I think the final version as a stanalone piece is fine for your PJ gallery but I would stear clear of a tutorial for which many will call you out on.
Also 'skeweing' as you suggest is considered bad form and generally will invalidate a piece. Additionally, as a tutorial its a bit complicated bacause you have so many poor techniques and applications such as heavy banding, no color control, poor lineart bits, etc.
Do check out cure's pixelart thread in the forum's resource section ;)


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Posted By: luigi_mu
Date Posted: 02 February 2013 at 12:35am
Originally posted by jalonso

Welcome to PJ...sorry to come down a bit hard...Please note that this was sent back because you have NPA bits in the shadow and far too excessive use of type not handmade. That's the misc, k. I think the final version as a stanalone piece is fine for your PJ gallery but I would stear clear of a tutorial for which many will call you out on.
Also 'skeweing' as you suggest is considered bad form and generally will invalidate a piece. Additionally, as a tutorial its a bit complicated bacause you have so many poor techniques and applications such as heavy banding, no color control, poor lineart bits, etc.Do check out cure's pixelart thread in the forum's resource section ;)

Hi Jalonso, thanks for your honest feedback. Kinda new here, and still trying to figure out what's the best way to share my pixel work with PJ members.   

Originally posted by 2blackbar

very nice but im not a fan of black outlines

Hi 2blackbar, true, but in the game with dark background, the blackline will become not that visible, so it fits the requirement I got ;)

Originally posted by shaturu711

Woo, lovely car, but other than the fact that it seems a bit.. Stretched it looks cool! ^^

Hi shaturu711, thanks man! "Stretched car", yeah I know... kinda tricky when making iso mechas...
///
Oh, by the way, I uploaded some soldier animations, your comments are most welcome ;D


Posted By: shaturu711
Date Posted: 02 February 2013 at 3:04am
Dig the animations man! :)



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