Cave Background WIP
Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=15971
Printed Date: 12 September 2025 at 7:57am
Topic: Cave Background WIP
Posted By: Adman32
Subject: Cave Background WIP
Date Posted: 06 March 2013 at 8:17pm
Hi there,
Just wanted to get some initial feedback on this cave background I am working on for a game. It's 4 separate layers that will use parallax scrolling. Keep in mind it's very rough at this stage. I've just blocked out some basic shapes and colours to get a look and feel, before I start detailing it. Any and all feedback is appreciated! :D
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Replies:
Posted By: sclly
Date Posted: 07 March 2013 at 1:24am
Oh dude, its great. Its similar to my cave i posted (like 2-3 posts down) just more detailed. I just feel you jeed to work on the light more, make it shine more and brighter. So it will lighten up the edges of the stone. Its your lightsource so make something out of it.
What game will it be?
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Posted By: PixelBrain
Date Posted: 09 March 2013 at 11:40am
looks totally amazing, i should just make the front rocks have a texture
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Posted By: Adman32
Date Posted: 14 March 2013 at 5:41pm
Hi guys, bit of an update on the front layer:
This is just a rough first pass to get down the forms and shading, No pixel level detail yet. Sclly, this background will be for a game called Grapple Knight, you can read more about it here: http://www.redknightgames.com - www.redknightgames.com
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Posted By: Hapiel
Date Posted: 14 March 2013 at 6:21pm
Cool design!
I liked the first one, but now the second one is maybe even a step back. With so much detail everywhere I have no clue where to look! Especially since the foreground layer has a lot going at the top of the bottom, but not so much in the middle... My eyes go crazy! I suggest you cut down the amount of detail a lot, and use more simplified patterns that are relaxing to the eye!
Also, I feel like you don't quite capture the shape of the stalagmites and tites. Study some more referrence images. You will find that most are very long and thin, not so much getting wider near the top and definitely not triangular in shape like yours! The few that are shaped like cones are usually stalagmites (on the bottom) while the stalagtites (hanging) are pretty much always a straight line down.
Good luck!
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Posted By: CraftyPixel
Date Posted: 14 March 2013 at 8:55pm
Posted By: Daranus
Date Posted: 15 March 2013 at 11:16am
Looks awesome!..but for some reason i almost like the first foreground without the details more as a backgroundy kinda thing...
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Posted By: coloringsquared
Date Posted: 15 March 2013 at 3:52pm
I think it's just that both the foreground and background are now 'in focus.' Try making the background look like the foreground from the front picture (just as an experiment). Maybe that will help it look better because it's not the details which are great.
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Posted By: Adman32
Date Posted: 18 March 2013 at 7:23pm
Hey again, another update on the image, been working on the middle layer this time:
@Hapiel: Thanks for your feedback! I will admit I did go a bit overboard with detail in some areas, but I will solidify some of the shapes and details in a second pass. I should also clear up a few things: There will be tiles in front of this background that the player actually runs on, and you wont see the whole background in the frame at once, just part of it. Here's what it will look like at the correct ratio with some dummy tiles:
I followed your advice though for the middle layer though, and used more reference for the stalacs.
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Posted By: Hapiel
Date Posted: 18 March 2013 at 9:31pm
Well done on the middle layer! It looks better indeed with the game in front of it, though I have some suggestions on this too: Desaturate the bg, the game will be easier to read and more up front. Perhaps change the hue of the BG a bit too, maybe something brownish? having the opposite color (yellow vs purple) of the foreground (without being too obvious about it because of low saturation and dark shades) will make the game area pop out even more :)
Good luck!
PS: Did you make that player sprite too? That one is really really awesome!
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Posted By: Adman32
Date Posted: 20 March 2013 at 6:24pm
Small update:
Worked on the very back layer some more and fixed some of the issues with the ceiling on the frontmost layer.
Hapiel, the player sprite was made by one of my team mates. He's also got a thread going here:
You should check it out and give him some feedback, I'm sure he'd appreciate it! http://www.pixeljoint.com/forum/forum_posts.asp?TID=14892 - http://www.pixeljoint.com/forum/forum_posts.asp?TID=14892
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