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8-bit Tiles

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=16071
Printed Date: 11 September 2025 at 10:17am


Topic: 8-bit Tiles
Posted By: 7Soul
Subject: 8-bit Tiles
Date Posted: 27 March 2013 at 2:27pm
This is a tileset for my game. I'm using a slightly modified NES palette.
I'm mostly unsure about the trees, they are standing out a little too much.







Replies:
Posted By: Pix3M
Date Posted: 27 March 2013 at 2:36pm
Can't seem to wrap my head around the scale of this image... got a character sprite somewhere?


Posted By: 7Soul
Date Posted: 27 March 2013 at 3:16pm
Originally posted by Pix3M

Can't seem to wrap my head around the scale of this image... got a character sprite somewhere?

Here's it with the character sprite and HUD


Posted By: Pix3M
Date Posted: 27 March 2013 at 5:23pm
Hmm... Does it seem a bit off that the trees are hardly bigger than our character? I think the trees might be more convincing if they are four times the size, drawn carefully to look like they are actually part of the ground, and maybe remove the blue lighting that kinda makes it seem like it's a different style.

Just an opinion.


Posted By: cure
Date Posted: 27 March 2013 at 6:28pm
Agreeing with everything above. lose the Sword of Mana blue bouncelight, it makes no sense here, if it were used on all the tiles and the scene were a gloomy forest a la Henk Nieborg then it might work. Right now it doesn't. Honestly though I didn't notice it till Pix3M pointed it out, I was distracted by how tiny they were! Lots of little bonsai trees. Other than the blue lighting they'd looks great if your character were 8x8. though the two light browns in the trunk are too different in saturation and too close in lightness.


Posted By: CraftyPixel
Date Posted: 27 March 2013 at 7:10pm
- I like! but yeah... the light doesn't exactly make sense on this lol. -


Posted By: 7Soul
Date Posted: 27 March 2013 at 8:20pm
Decided to try going full zelda with the tree, and I think it matches the rest of the scenery wonderfuly



Posted By: Pix3M
Date Posted: 27 March 2013 at 8:48pm
Now the trees look like bushes, but they worked on a Zelda game since Link is only a short kid.


Posted By: 7Soul
Date Posted: 27 March 2013 at 9:23pm
Originally posted by Pix3M

Now the trees look like bushes, but they worked on a Zelda game since Link is only a short kid.


I see what you mean. One thing I forgot to mention is that this is supposed to be a forest biome inside an alien space ship. For this reason I was trying to go for smaller vegetation.

But nonetheless, I'll be still experimenting with other designs.


Posted By: r1k
Date Posted: 27 March 2013 at 11:49pm
I think you need to be able to see more of the trunk.  Try fitting them within a 48x48 pixel box.  It also seems like the character has less colors than everything else so it makes the background seem to have more priority.


Posted By: PaTheGrub
Date Posted: 30 March 2013 at 4:52pm
Personally I find it tends to look wierd when trees are overall brighter than the grass around them. My suggestions for you to play around with:

Either make the grass brighter (will get more upbeat feel) or the treetops darker (spookier). If you end up with trees and grass having a similar brightness, play with the hue, make either trees or gress more blueish (more magical) or brownish (grim).
Alternatively, if you want to keep it all green, make trees noticeably darker than the grass. Or combine brightness and hue contrast. You might run into trouble with the two grass shades, if that happens lower the contrast between them.

Maybe that helps, depending on what style you are aiming for.

Other than that, I agree with the others about the trees in the first pic looking to small compared to the character. They don't look like trees that are small, but like sprites with a different scale. If you want to keep small trees because of the space ship setting, the zelda style is the better choice. As was already said, they look more like bushest than trees, but because the shading hints at the leaf size, at least it feels more like it is in the same space.

Well, that's my two cents. Feel free to ignore any or all of them. :)


Posted By: jalonso
Date Posted: 31 March 2013 at 9:07am
I like the more Zelda-ish trees but agree that sprite scale makes them more shrubs than trees.

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Posted By: 7Soul
Date Posted: 31 March 2013 at 6:27pm
Thanks for all the suggestions, guys.
I decided to try making all blue instead, fits better with the alien forest theme, green was too bland.

This is a wip of what I'm doing for the trees now (ignore the lame flip in the middle)



Posted By: Etheric_Shock
Date Posted: 31 March 2013 at 8:56pm
I think your leaf size is unrealistic. It looks like a leaf is the same size as one of your characters whole legs. Because of this fact, the tree looks very shrubish. Also, the roots. They look too thick/spread out for how tall it is. It screams shrub, having the roots pop out the sides, instead of shooting down before spreading into the ground.


Posted By: jalonso
Date Posted: 01 April 2013 at 5:22am
I like these trees way better and blue is a good idea tho you might wanna tweak the palette towards the purple a bit or desaturate what you have.


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Posted By: Drazelic
Date Posted: 01 April 2013 at 10:33am
I actually liked the old trees a lot better. They had volume- the blue trees seem really flat.


Posted By: Pix3M
Date Posted: 02 April 2013 at 10:16am
I don't mind the leaf size since naturalistic trees are kinda impossible at this scale unless you're gonna go a route of not drawing any leaves at all. Well, completely omitting the leaves and focusing only on form would probably work.

The blue definitely has a very mysterious look :D


Posted By: r1k
Date Posted: 02 April 2013 at 6:45pm
to me the blue color just makes it look like a night time scene.  Not that thats bad, but I think you need to do a little more if you want it to look alien.



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