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Jungle set

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: OPP
Forum Discription: Open Pixel Platformer Project
URL: http://www.pixeljoint.com/forum/forum_posts.asp?TID=16385
Printed Date: 19 June 2019 at 9:52am


Topic: Jungle set
Posted By: Hapiel
Subject: Jungle set
Date Posted: 22 May 2013 at 8:00am
Watch out, this thread is old! Check out the http://www.pixeljoint.com/forum/forum_posts.asp?TID=20453 - new jungle thread

The Open Pixel Platformer is a Creative Commons licensed game project.
We are looking for all kinds of pixel artists to contribute tiles and sprites to this set and turn this in a community build game in the future!

http://www.pixeljoint.com/forum/forum_posts.asp?TID=16386&PID=173466#173466 - Read more about the OPP

You are very welcome to create your own sets, such as a cave, desert, sci-fi, town, miniature world, or whatever you fancy. If the art work matches the http://www.pixeljoint.com/forum/forum_posts.asp?TID=16248&PID=173455#173455 - style guide and is licensed http://creativecommons.org/licenses/by/3.0/ - CC-BY it will be included in the project


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The jungle set

Yay, I am opening the very first OPP set and inviting everyone to help out! If you want to make new tiles/sprites, do so!
If you see something you can improve/edit, do so!
If you want to add animations to existing characters, do so!
As long as you license your work CC-BY it can be used. Sketches, line art and other unfinished art as well as it could be finished by others.

If you want to contribute
, pick an item on the todo list, the idea list or come up with your own tile, sprite, object or even background image idea. Make sure that it would fit with the already finished tiles that are at the bottom of this post, and perhaps you check out the last few posts of this topic to see what other people are working on at the moment!
When you are finished or when stop working on it, upload it to the http://openpixelplatformer.danielsiegmund.nl/ - OPP wiki !

Jungle set guidelines:
Animals as enemies! And imagine that this takes place somewhere south America...
Of course all additions should match the OPP http://www.pixeljoint.com/forum/forum_posts.asp?TID=16248&PID=173455#173455 - style guide

Inspiration: http://www.pixeljoint.com/pixelart/37245.htm - 1 , http://www.pixeljoint.com/pixelart/57603.htm# - 2 ,

Todo list:

  • Finish tree from Jim
  • Finish slopes
  • Upload stuff to wiki (skeddles stone monster, some tiles into tileset)
  • Create waterfall
  • Spike pits (no platformer is complete without them), perhaps some thorns or spears
  • Monsters (very important). Death, attack, idle, walking

Idea list (thank you Ellian!)
- Skulls
- Flowers, carnivorous flower (could be a monster?), giant plants (thinking Rafflesia style, not a tiny little flower but more like giant kinds; may be platforms?)
- Bees (background animated tiny ones) / giant bees (monsters)
- Exotic birds (parrots, toucan...)
- Adventurer camp (campfire, tents, clothes hanging, jungle helmet, crates, metal cooking ustensils...)
- Native camp (spears, decorative skulls, fences, straw huts...)
- Magic altars (giant engraved rock slabs, skulls (I love skulls okay?), voodoo-type magical artifacts...)
- Water (ponds, poisonous water, swamp, mud, piranhas (monsters, again!)...)
- Ladders, objects to climb or hang on to
- Crocodiles and gators!
- Snakes (background animated tiny ones) / giant snakes (monsters)
- Frogs (background animated tiny ones) / giant poisonous frogs (monster)
- Monkeys! (think chimpanzee, mandrills, gorillas...)
- Spiders (background animated tiny ones) / giant spiders (monster)
- Sloths, because sloths are like the coolest animals in the entire world.

So far there is:

Check out the http://openpixelplatformer.danielsiegmund.nl - OPP wiki for the latest sprites and tiles!

http://openpixelplatformer.danielsiegmund.nl/index.php?title=Jungle_tiles - Jungle tiles

http://openpixelplatformer.danielsiegmund.nl/index.php?title=Toucan - Toucan

http://openpixelplatformer.danielsiegmund.nl/index.php?title=Frog - Frog

http://openpixelplatformer.danielsiegmund.nl/index.php?title=Leopard - Leopard

Some mockups:








Monsters:






http://creativecommons.org/licenses/by/3.0/deed.en_US">
This work is licensed under a http://creativecommons.org/licenses/by/3.0/deed.en_US - Creative Commons Attribution 3.0 Unported License .

Artists: (list might be incomplete, check the wiki to be sure)
Hapiel
Skeddles
Numberplay
Jim16
Ellian
RileyFiery
Noburo

Feel free to edit/improve, and add tiles, characters and animations to make this project a success!

All art posted by the owner/creator in this thread will be licensed under a http://creativecommons.org/licenses/by/3.0/deed.en_US - Creative Commons Attribution 3.0 Unported License .



Replies:
Posted By: skeddles
Date Posted: 22 May 2013 at 4:21pm


Here's my suggested edit:



-changed ramp to be more straight, I believe our cartoony style requires pretty straight ramps, the current one is more realistic aiming.

-removed dithering and used flat shapes with harder edges on the rocks.

-added some dark outlines to the long grass, it just looked a little too flat.

-changed shading on the grass, it was a bit bandy, there's not really a need to have the shadows go all the way up


also made the mushrooms more defined/expressive

if you like I can do the rest of the rocks


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Posted By: Hapiel
Date Posted: 23 May 2013 at 12:22am
Hey Skeddles,
Thanks for your edit!
I like the changes that you made, how have i been able to pick such silly colors for the rocks?
Watch out with the colors though, somehow some colors changed slightly.

Now comes the boring part:

Would you want to give this edit away to the project? If so, please add a  CC-BY license. I know it feels silly to add a link to the license in every post someone makes, but I have come to the conclusion that this is the only safe way that we are sure all the work that is being done now can actually be used!

The final package will contain a txt file with the jungle set stating that its authors: Hapiel & Skeddles & .. need to be attributed.

So yeah, edit that post, or I will have to remake your edit myself ;).


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Posted By: Numberplay
Date Posted: 23 May 2013 at 6:29am
I would add lots of vegetation hanging on these tiles like it does on the 1st inspiration. That's just my opinion though. ... Wait I can try myself.

EDIT : What you think about this before I keep going? I used Skeddles colors for the rocks. Also I don't know how i messed the greens but it's not really important for My own part.



EDIT2 : I tried brown colors on the vine after looking at the previous picture, Looks better.

EDIT3 : Wow Still working on 1 single tile and still see potential.



I guess it's better than the previous one and I also fixed the bug i caused with the greens.

Note : I have no problem with the licence for this project.


Posted By: Hapiel
Date Posted: 23 May 2013 at 11:49am
Great improvement! I did edit it already before I noticed you updated it. I will put your new one in this tile file later.



Also here is a mockup, created with Tiled





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Posted By: Damian
Date Posted: 23 May 2013 at 2:54pm
Messing about in a document, edits and WIP's. I'm sorry about loads of unfinished work, I'm posting it in the hopes someone else might want to fiddle with them. I will also try to finish a few things,but day jobs get in the way.



Posted By: Numberplay
Date Posted: 23 May 2013 at 5:41pm
I was also working on a tree myself.



@Jim I love what you did on my vines


Posted By: Numberplay
Date Posted: 24 May 2013 at 8:56am
Tried to do branches this morning. I'm not really convinced about this but it might inspire people to do something better. Added moss here and there thinking it would look good.



EDIT : Branches were too straight. Added curves. I'll probably do the same on the trunk.



EDIT 2 : More new stuff and changes.



-Bigger grass at the base. It looked too small on the previous picture.
-Some stuff to put on branches. Flower could potentially be used on the ground too.


Posted By: Hapiel
Date Posted: 25 May 2013 at 3:31am
Hi Numberplay
Great work!
I have a few suggestions: Get rid of the dithering (and the highlights on the horizontal branches), it kind of alters the style. Also the tree should perhaps not have perfectly straight outline but get some texture, like the tree from Jim.

I really like what you've done on the base of the tree!


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Posted By: Numberplay
Date Posted: 25 May 2013 at 10:00am
How's this? Using only the tiles I made, It looks very good in my opinion although there are a few things that needs to be fixed (the flower is the greatest example, it looks like it's floating over the branch). I was using dithering for the wood texture but I see it can be avoided here.

Please feel free to edit my tiles.





Posted By: Damian
Date Posted: 25 May 2013 at 10:47am
Worked on the tree in my previous WIP, still a lot to be done, but it's gradually getting there.
-Removed image for revision.


Posted By: Numberplay
Date Posted: 25 May 2013 at 12:09pm
Jim you don't use the good colors (color count gives 36). Are you sure you have the latest version of DB32?


Posted By: Damian
Date Posted: 25 May 2013 at 1:28pm
Photoshop is showing 46. I'll remove the last image I posted so that no body carries over any colours. I'll post the other one later. Thanks NP.



Posted By: Hapiel
Date Posted: 25 May 2013 at 4:30pm
Awesome work Jim!
I also love your bridge and mushroom!

As for the characters, I had planned for this 'world' to consists of only animals, but your characters are so great!
Luckily this is a community effort so in the end you guys get to decide what things look like :D

Oh, some comment on the tree:
Are you not afraid that with such a strong light source from the right the non-directed objects (such as characters) start to look awkward? Perhaps you want to go for a light source more from the front

--
I edited the tileset.
To make the bridge fit there needs to 4 tiles. Two for the actual bridge, one behind the grass tile and one to make the top part go down to the base. I thought it would be funny to make a tile that would tile seamlessly horizontally by itself as well though I failed making something interesting.

However, needing these two extra tiles still seems a bit silly. Is there an easier solution to this problem?





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Posted By: Numberplay
Date Posted: 25 May 2013 at 5:40pm
Why not make the bridge tile fit over the grass corner?


Posted By: Hapiel
Date Posted: 25 May 2013 at 5:44pm
Because then the tiles would not be evenly placed all the time. I mean, if every tile goes in its own 32x32 square, the bridge wil not touch the grass unless a second tile is used.
Or do you mean something else?


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Posted By: Numberplay
Date Posted: 25 May 2013 at 6:56pm
Oh I wasn't thinking about reducing the number of tiles. I just found it odd that you make a tile to hide it behind the grass corner. Why not make a tile that fit over it.


Posted By: Numberplay
Date Posted: 26 May 2013 at 7:48am
I though about this last night.



Maybe the flag could be animated or could be removed. I wanna hear what people would like before finishing it. I notice the skull may be too small.


Posted By: Hapiel
Date Posted: 26 May 2013 at 9:12am
Enlarge the skull indeed, but its great to have spears :D
I don't think there is an easy way to handle animations in tiles for now, but I do like the ribbon... Keep it, without animation!


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Posted By: Numberplay
Date Posted: 26 May 2013 at 11:37am
Enough or something between?



Posted By: Damian
Date Posted: 26 May 2013 at 12:20pm
The colours on that are not off according to photoshop. It looks good, as does all of your tiles so far. I would say that you're a bit off in regards to the style, but I guess that will come after working with it for a while.

I'll try and make an edit that fits in style more, that and I'm a sucker for the whole skull, barbarian/American Indian type themes.

Edit:
NP, I've had a closer look, you're trying way to hard to add detail where you probably don't need to(and giving yourself more work ), and the out-lines of that sprite are not consistent with the style, neither is the human skull. Have a look at the other style thread as a reminder every now and then.

Here's the edit of your sprite, still unfinished and maybe more exaggerated than you initially wanted.
-->

Edit2:
I might change the dark area of the tree, make it lighter, it all depends on if it still ends up having volume or not.



Posted By: RileyFiery
Date Posted: 26 May 2013 at 4:53pm
Did a back and forth with Hapiel. With his input, here's what I got:


I'm not entirely thrilled with it now. It doesn't feel like it matches.


Posted By: Hapiel
Date Posted: 26 May 2013 at 5:05pm
Yep, we need an external opinion on how it should look.
Here is my version:



Jim, your doggy made me lol!
I made an edit on the skull, perhaps white should be used for it? I love the flag you made btw.



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Posted By: Numberplay
Date Posted: 26 May 2013 at 7:22pm
Yeah I see now where I went wrong. Btw i was trying to make it stand alone like Hapiel did on his picture rather than make someone weild it (remove the skull then). It's supposed to warn adventurers they're entering a dangerous area.

For the temple areas we could have both for two different temples. I like both colors anyway but we would have more options with the gray choice since more colors are around this area. Don't forget to add vines and vegetation everywhere. This is a jungle not your regular forest.


Posted By: Damian
Date Posted: 27 May 2013 at 12:34am
Originally posted by Numberplay

Btw i was trying to make it stand alone like Hapiel did on his picture rather than make someone wield it (remove the skull then). It's supposed to warn adventurers they're entering a dangerous area.
I know, I was just messing about.

BTW guys, those buildings are really small! The door alone is half the size of any character? Also, maybe you're trying to add detail to to many individual tiles. Spread it out a bit. I kinda like this as a reference, http://coolvibe.com/wp-content/uploads/2012/07/Illustration-Rasmus-Berggreen-Into-the-Abyss-992x564.jpg - Link

Originally posted by Hapiel


I made an edit on the skull, perhaps white should be used for it? I love the flag you made btw.
That was my initial thought, however the high value of white worried me a bit. It takes up a lot of visual priority, and looks like its a foreground object. I don't know, you probably could get away with it being white

Edit:
Something more on the lines of this?


Posted By: Ellian
Date Posted: 27 May 2013 at 6:01am
Since everyone is working actively on tiles, I figured I'd do something different: what about some creatures?
I started with a leopard:


Then I figured it was probably too detailed to fit the style. Also the face didn't share the current features (big round black eyes, cartoonish nose), so I changed it to this, trying to keep a fierce face as it's an enemy sprite:



Then some alternative color ones:



Posted By: Numberplay
Date Posted: 27 May 2013 at 7:26am
@Jim up until now you never posted your tree without all those other tiles/characters on it. Could we have a version we can try to edit.


Posted By: Damian
Date Posted: 27 May 2013 at 7:34am
Thanks NP, had one of those Homer Simpson moments, D'oh!
Still in WIP mode, and going through a few iterations before I neaten up the pixels here and there.

Ellian, you must of missed my dog, but I do like your cat, a lot!

Edit:
I'm reverting back to this tree.


Posted By: Hapiel
Date Posted: 27 May 2013 at 7:36am
Awesome stuff Ellian!
I really dig the spotted leopard, though it might be too hard to animate.. I hope you give a go at some of the animations!

Jim, I like how you put the tree on the 'greenish' background. Perhaps we could make a leaf pattern to put behind the tree! A darker low contrast leaf pattern for background, and a slightly brighter variation for the foreground

Numberplays, keep the submissions coming! Things like the spear inspire great edits :). I think your tree needs to be updated, but perhaps we wait a bit more until Jim's tree style is clear so it can match. I do like the plants you put on it a lot!

To structurize this collaboration more, I am going to add a slightly more detailed to-do list. If you see something that you'd like to do, you can 'claim it'. Of course you can still use other peoples help, but I will assume you try and make sure it gets finished :)

---
On the list:

Tree (trunk, branches, leaves)

Grassland:
Bottom tiles
Slopes

Temple: Hapiel
Blocks, doors, stairs, symbols

Spike pits (no platformer is complete without them)
Perhaps some thorns or spears

Monsters (very important). Death, attack, idle, walking animations
#1: Leopard. Ellian
#2: ?

Background objects:
Multi tile plants/flowers

--

Feel free to add and suggest more than is on here.
Also, I 'claimed' the temple tiles, but feel very free to contribute to it! I will just fill up the gaps and make sure it gets finished in the end :)



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Posted By: Numberplay
Date Posted: 27 May 2013 at 8:04am
I'll probably concentrate on adding vegetation to existing tiles. I Think I get this part best and I should take advantage of it. (I've made giant leaves for test and they look great) Currently working on a 64x32 bush

For my tree, I wasn't sure about keeping it. I see the size and style is way off since I've seen Jim's work but I'll keep it in check in case I can change it to match Jim's style. Or we can have this size for background elements.


Posted By: Ellian
Date Posted: 27 May 2013 at 8:31am
Jim, indeed I missed your dog - poor cute thing, I'm sorry.
And that tree shape is just awesome, really platformer-like. You totally expect your character to walk on that branch, really gives a good retro platform feel, I love it!

Tossing in a few ideas for fore/background objects and monsters:
- Skulls
- Flowers, carnivorous flower (could be a monster?), giant plants (thinking Rafflesia style, not a tiny little flower but more like giant kinds; may be platforms?)
- Bees (background animated tiny ones) / giant bees (monsters)
- Exotic birds (parrots, toucan...)
- Adventurer camp (campfire, tents, clothes hanging, jungle helmet, crates, metal cooking ustensils...)
- Native camp (spears, decorative skulls, fences, straw huts...)
- Magic altars (giant engraved rock slabs, skulls (I love skulls okay?), voodoo-type magical artifacts...)
- Water (ponds, poisonous water, swamp, mud, piranhas (monsters, again!)...)
- Crocodiles and gators!
- Snakes (background animated tiny ones) / giant snakes (monsters)
- Frogs (background animated tiny ones) / giant poisonous frogs (monster)
- Monkeys! (think chimpanzee, mandrills, gorillas...)
- Spiders (background animated tiny ones) / giant spiders (monster)
- Sloths, because sloths are like the coolest animals in the entire world.

And so on... I'll keep this list updated if any nice idea comes to mind. :)


Posted By: Hapiel
Date Posted: 27 May 2013 at 8:57am
Great list Ellian, I put it in the top post!

@Jim, I can not remember exactly how it looked but the other tree seemed better in my memory! A more central light source can't hurt so much right?


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Posted By: Numberplay
Date Posted: 27 May 2013 at 9:30am
I'm trying to see how to make it look natural on the ground. It looks like it's a bit too high.

(Forgot to redo the outline like on the picture below)


This is what it looks like on ground.




I'm thinking maybe put some flower at the middle once It look ok on the ground.

Feel free to help me.

EDIT :



-Fixed the tall grass. they were too straight at the root.
-Added a flower as example. Doesn't look so bad.


Posted By: Hapiel
Date Posted: 27 May 2013 at 12:29pm
Hi Number,
I really really like the shape of the base leaves! The tall grass underneath seems a bit distracting, especially with the overlap. Also, why the inner dark lines in the flowers? Here is my suggestion:



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Posted By: Numberplay
Date Posted: 27 May 2013 at 1:16pm
It feels so empty under the leaves like that. That's why i put grass. But I just found out a better solution.



Posted By: Hapiel
Date Posted: 27 May 2013 at 1:56pm
That works very good too! I updated the tileset


Also, I have removed the bridge from the tileset, it needs an end...



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Posted By: Damian
Date Posted: 27 May 2013 at 2:07pm
Edit of the plant (needsmore work). Be careful in using so many colours NP, it can create priority problems in the scene.


Update on the tree:


Daniel, I have plans for the bridge, but it'll have to wait until I can finish the tree. Which will take time.


Posted By: Numberplay
Date Posted: 27 May 2013 at 2:39pm
5 colors on the leaves which are the same as all the leaves we done until now. 6 other colors on the flower (2 on the middle). Although the orange could be replaced I don't see it cause any problem in the scenery. and the outline is meant to avoid this problem.

I don't like your edit. It's far too simplish and we lose the shape of most leaves.

I noticed a few random pixels near the bottom right section of the tree. Also I feel the pink highlight color contrasts too much.


Posted By: Damian
Date Posted: 27 May 2013 at 3:03pm
Originally posted by Numberplay

outline is meant to avoid this problem.
Nope, outlines are used on moving objects to separate them from the background. If everything has a dark prominent outline you'll end up with everything clashing. Notice the grass tile uses the middle tone as the outline.

Originally posted by Numberplay

I don't like your edit.

Fair enough.

Originally posted by Numberplay

I noticed a few random pixels near the bottom right section of the tree. Also I feel the pink highlight color contrasts too much.
I removed the random pixels, thanks.


Posted By: Ellian
Date Posted: 28 May 2013 at 4:00am
That flower edit technically looks better, but the result is kinda dull compared to the original :/




I felt like doing a frog, today.
I updated the list in my previous post with some ideas for jungle fauna; hope that'll help.


Posted By: Hapiel
Date Posted: 28 May 2013 at 4:34am
Nice frog! I thought about making a frog too when I still believed it was something tiny. Then I realized the extra effort that would go in a frog animation and I let it be for a while ;)

About the flower:
I like both Jims and Numberplays. Also I agree that the background objects should indeed not have more contrast/colors than neccesary. It probably looks extra nice right now, but in the end the whole screen might get distracting. With less contrast this flower could be on the screen multiple times without giving a 'priority issue' :)



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Posted By: Ellian
Date Posted: 28 May 2013 at 8:28am

Plays faster on my browser than it's supposed to be, but I'm at work right now and can't really reexport it; oh well~

... -ribbit-


Posted By: Damian
Date Posted: 28 May 2013 at 2:24pm
Ellian, love the friggin frog! It's a shame about the animation being faster, please fix it for us!

I've been playing around with leaves. Major WIP.


Posted By: Ellian
Date Posted: 28 May 2013 at 3:07pm
My gif software kinda suck, I made this in a hurry at work during a break lol
I'll try to do something more... serious tomorrow;

I manage to make a version that doesn't suck as much for my tumblr, but it's still kinda messed up... No idea what is causing this, guess I should just find another gif making soft. ^^



Leaves are going nicely, keep going!


Posted By: skeddles
Date Posted: 28 May 2013 at 6:54pm
Do we want

A) Cartoon Animals / Bugs (leopard, spider, snake)
B) Generic RPG creatures (golem, skeleton)
C) Made up creatures (unique to this game)

I made a golem, just because I felt like it, crit or edit or insult please, too detailed?



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Posted By: Numberplay
Date Posted: 28 May 2013 at 7:45pm
My answer : All of them. Why not let PJers go with their imagination (I had some idea about voodoo stuff but I want to priorize other things)


Posted By: Damian
Date Posted: 28 May 2013 at 11:47pm
Skeddles, I do agree with NP, this should be a creative process, and I don't think the process should be limited in any way (within reason).

As for critique, the face is a bit out of perspective with the body. Feet are not in line (one of the character requirements), and some of the lighting is odd, like under the head/on the stomach and even the furthest hand. Otherwise very good. I do like how you've created the rock texture, adds a lot of volume to the character.


Posted By: Ellian
Date Posted: 29 May 2013 at 1:00am
Same as NP, all of them; the creative process shouldn't be limited, or motivation will fall apart, right?
The ideas I listed were, well, only ideas.

That golem looks great; Really looks like a rock, it's the kind of stuff you do want to see in a game, imo!
Now maybe it's a little too heavy on details- but character style isn't really well defined yet. So far people only agreed/discussed on the main character style, who seems to be really cartoonish, with few details (this is why I removed the fur effects from my first leopard), big eyes, popping out nose and so on...
Guess that's a good occasion to talk about character style, uh?


Posted By: Noburo
Date Posted: 29 May 2013 at 10:31am
What sort of requirements are placed on backgrounds objects such as tents? Will the tiles have to be made such that variations can be made, or can a stand alone piece be used? Also, how do tiles interact with the ground tile? Is it layered and placed on top/behind the grass? Anyways, here's a quick piece I threw together, but I don't know if it's usable in it's current state.


Posted By: Damian
Date Posted: 29 May 2013 at 11:07am
I think that some objects will have to be stand alone, such as the leaves used in the fore ground that I am currently making and certain other background to foreground objects. That's not to say we can't fit them on a tile-set mind you. As for layering, I think it all depends on what the programmer would want, or what you want in terms of design.

As for general layering in a game for me it'd be something like 2 foreground layers, 2-3 mid-ground and 3-4 background layers, where two of the background layers would be incorporated into a parallax scroll and the other 2 for static purposes like trees with leaves behind them etc.

Noburo, the tent looks fantastic, although I could see some minor detail added here and there, like a swirl on the wood and the green moss facing the light being slightly lighter. NOW, I expect an entire camping set from you!

Some ideas:
-A log to sit on
-Camp fire (lit/unlit?)
-another tent (preferably facing the other direction with slightly different details)
-Totem pole


Posted By: Numberplay
Date Posted: 29 May 2013 at 1:47pm
@Jim looking at your tree, I notice the background leaves could be used as a general background for the whole area. I'll try something with your style if you don't mind.

----------------------------------------------------------

Originally posted by Hapiel

Todo list:
Tree (trunk, branches, leaves)
Grassland: Bottom tiles & slopes
Mayan/Aztec Temple: Blocks, doors, stairs, symbols
Spike pits (no platformer is complete without them), perhaps some thorns or spears
Monsters (very important). Death, attack, idle, walking
Background objects: Multi tile plants/flowers

Idea list (thank you Ellian!)
- Skulls
- Flowers, carnivorous flower (could be a monster?), giant plants (thinking Rafflesia style, not a tiny little flower but more like giant kinds; may be platforms?)
- Bees (background animated tiny ones) / giant bees (monsters)
- Exotic birds (parrots, toucan...)
- Adventurer camp (campfire, tents, clothes hanging, jungle helmet, crates, metal cooking ustensils...)
- Native camp (spears, decorative skulls, fences, straw huts...)
- Magic altars (giant engraved rock slabs, skulls (I love skulls okay?), voodoo-type magical artifacts...)
- Water (ponds, poisonous water, swamp, mud, piranhas (monsters, again!)...)
- Ladders, objects to climb or hang on to
- Crocodiles and gators!
- Snakes (background animated tiny ones) / giant snakes (monsters)
- Frogs (background animated tiny ones) / giant poisonous frogs (monster)
- Monkeys! (think chimpanzee, mandrills, gorillas...)
- Spiders (background animated tiny ones) / giant spiders (monster)
- Sloths, because sloths are like the coolest animals in the entire world.


Posted By: Damian
Date Posted: 29 May 2013 at 2:51pm
Go ahead man. I've got a more resent one with the leaves that I am currently working on if you want.

Also, new page. Maybe the person with the first comment on a page should copy over the "to do" list and all of Ellian's ideas?

Edit:
Progress? A bit inconsistent in places, but I won't fixit until I get sleep


NP, Will this help?

That's not a tile-set lol, just the layer behind the tree. But it's better than nothing right.


Posted By: Noburo
Date Posted: 29 May 2013 at 4:08pm
Tent update, and a few tiles for a hollow log.

I'm not sure which log would fit the style better. I know that it's supposed to be a bit more cartoony, but which one fits better?


Posted By: Numberplay
Date Posted: 29 May 2013 at 4:18pm
I would love to see moss (similar to the grass) on that hollow log for the jungle aspect. Also go for the left one without texture but break the straight shade.

Thanks Jim for the idea of editing my post. Did it like you asked.


Posted By: Hapiel
Date Posted: 29 May 2013 at 4:54pm
Guys, your work looks awesome! I love the progress on the tree, the tent is great, and we have the very first animation (frog idle) done :). In the style thread it was decided that animations from now on will run at 8/100 seconds per frame (12.5 FPS)

I would like to remind everyone that all everything you post in here gets CC-BY licensed. Would all the contributers be so kind to state somewhere that you agree to this?

And yeah, speaking of top posts on a page, I wish I had double posted at the start and used the second post to collect all artwork...

Also, here is my update on the temple tiles. I will leave them like this for a while until I better know what I want with them, but feel free to take over, add, edit, make suggestions about its functionality etc etc..





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Posted By: Numberplay
Date Posted: 29 May 2013 at 5:03pm


Ok! Here's what I though could work good for the background. I though Jim's leaves lacked a bit of depths. I did 2 modifications to change this.
-Added 1 green color in low quantity.
-put more of the darker blue.

This is what I came up with. I will do more of the tileset but I hope to get C+C before I finish.

@Hap The faces looks weird and funny. I though there would have more serious statues/faces on the temple's rock.


Posted By: Hapiel
Date Posted: 29 May 2013 at 5:16pm
NP, I think what we might need for a leave background pattern is a full leave image. The edges around the tree have already been done by Jim anyway (and very nicely in my opinion). However, these could overlap another pattern which could fill up a lot of space around the tree. This would then probably only be 2 colors only (otherwise they distract too much), perhaps two different types (one foreground, one background) and their edge tiles. (so 18 tiles in total, centre, top bottom left right and all diagonals, and that in a dark and in a light version.
That is my suggestion :)


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Posted By: Numberplay
Date Posted: 29 May 2013 at 5:50pm
You would mean something like this?



3 colors each, the right one obviously have a darker blue. Which one's your favorite. It's easy to switch anyway. I don't know yet the colors I would pick to do the light version.

Also I count more then 9 tiles for each Don't forget there are inside and outside corners. That would make 13 tiles each.


Posted By: skeddles
Date Posted: 29 May 2013 at 6:22pm
What up with the furry tree?

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Posted By: Numberplay
Date Posted: 29 May 2013 at 8:30pm



What do you guys think about this. I still need to do the 4 "inside corners" i mentioned earlier. Also I like the darker version better.


Posted By: skeddles
Date Posted: 29 May 2013 at 9:18pm
Originally posted by Numberplay




What do you guys think about this. I still need to do the 4 "inside corners" i mentioned earlier. Also I like the darker version better.


It's too square and smooth. And what's it supposed to be, trees? Why not just draw out a tree and put it in the background? I think when people make tiles they think about them being tiles too much.

--


Anyway, I did some sketches for monsters. I doubt I would be able to finish all of them, so please, if you like one, feel free to adopt it and make it your own, you can change them however




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Posted By: Damian
Date Posted: 29 May 2013 at 11:36pm
Originally posted by skeddles

What up with the furry tree?

Ok, ok, nope, not sure what to say to you.

Anyway, I probably shouldn't of posted that last image like that, the leaves aren't meant to outline the tree, I just used the trees out line to make sure the tiles, well, tiled. The plan is for those leaves to end up looking like the silhouette of the trees canopy.

Originally posted by skeddles


It's too square and smooth. And what's it supposed to be, trees? Why not just draw out a tree and put it in the background? I think when people make tiles they think about them being tiles too much.

The reason for the trees being tiled, is so that they can be used as platforms? If we're doing it wrong, you're more than welcome to pave the way though.

I like the creature designs, keep going.Specifically the slug.



Posted By: RileyFiery
Date Posted: 30 May 2013 at 12:46am
I like the look of the tree Jim. Gives it a unique feeling.


Posted By: Hapiel
Date Posted: 30 May 2013 at 2:18am
I think skeddles was talking about the leaves pattern, the tree looks perfect as it is.

As for the leaves pattern, I like the right one a lot! And it is a big improvement on the last pattern you posted.

Slug and mosquito are my favorite, keep it up!




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Posted By: Numberplay
Date Posted: 30 May 2013 at 8:57am



It's too squared indeed. I'll change the tiles. It's not that hard of a design to do anyway. I tried to see if it could also be used around Jim's tree. Waiting for his reply.


Posted By: Hapiel
Date Posted: 30 May 2013 at 9:44am
This looks great! It is indeed hard to not make things look squared..

Noburo, I edited your tent a tiny little bit and added it to the tileset! (see first post). As for the log, maybe something inbetween version one and two? Not no detail at all, but also not a too textured feel to it. Also, as much as I like it when things can be used as tiles, consider if a standalone version might work better so you can give it a bit of perspective.

@skeddles, are you still working on the Golem? I made a slight edit trying to remove some of the details and fix the eyes to be more matching with the style:

I just realize, maybe the golems feet should be given flat bottoms too, to match, or at least be both on the same level?




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Posted By: Numberplay
Date Posted: 30 May 2013 at 10:15am
Another update


Feel free to make a new mashup with these.


Posted By: Noburo
Date Posted: 30 May 2013 at 12:07pm
I kind of assumed that my posting work to this thread meant that it was for use with the project. So do I agree to the terms and licensing agreement? Umm... yes.

@Hapiel
The tent edit looks definitely has improved the appearance, but it looks like you may have added a couple stray pixels in the process. On the right side of the tent, there are 4 brown pixels in a line.

As far as the log goes, I'm not too happy with the way it's turning out, so I will likely scrap it and start over. As you mentioned, I was trying to make it tileable while at the same time giving it a bit of a dynamic angle, but instead it just looks cloodgy. I may just make 2 different logs.


Posted By: Ellian
Date Posted: 31 May 2013 at 4:06am
That leave/canopy tiles are really nice. Really interesting way to put some depth to the background, I love it!

Here are some more jungle creatures.
The mandrill ain't really good but oh well... Had much fun on the toucans, though.



Posted By: Hapiel
Date Posted: 31 May 2013 at 6:35am
@Noburo
Thanks for noticing, I don't know how I did that.

@Ellian:
A toucan was so much on my wishlist, if noone else had picked it up I would have started it myself! Are you up for animating it? It sits so nicely, it would be great to have creatures that sit down, fly away and sit down again! Or that it is kind of avoiding/following you, but it will only attack if you come too close ;).
If you are not going to animate it I might give it a shot later on.
Oh, yeah, I almost forget my reason for replying in the first place:
I think it can look less like a penguin and more like a toucan!


@Numberplays
Great stuff, I put it in the top post. I could not help but slightly edit it though and removed all the micro leaves which I found distracting and unnessecary.. Do you agree?





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Posted By: Ellian
Date Posted: 31 May 2013 at 6:41am
Eh, your edits look great! :D
I wondered about giving it the little drop at the end of the beak, and figured I'd go with something more chubby/cartoonish, but it looks so much better the way you changed it. :D

And just go ahead with animation, I still have to work on that leopard/panther thing that will take days, and I want to fully animate the frog as well.


Posted By: Hapiel
Date Posted: 31 May 2013 at 7:38am
I am still not sure about the drop thing. Most important was stretching out the body and raising the level of the beak.
Ill give animating a shot :)


Toucan hops, toucan watches you when you are below or above him. I still need him to schreech, attack and fly.. Flying is going to be hard..

Of course I will export proper files without the bg when done.



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Posted By: Damian
Date Posted: 31 May 2013 at 11:43am
I'm really busy at work getting ready for an event until Sunday (putting in extra hours), so don't expect to see much from me until after then.

I love you guys for making a Toucan and animating it! Seriously though, it looks great.<---edit, can't stop looking at that animation, mesmerized.

NP, you don't need my permission, you're doing a great job. Everything you've made so far really outshines the two things in your gallery. Anyway, the way I see it, both leaf tiles will/can be used. Variety is the spice of life as they say.

I did run into a problem with my current leaf tiles when trying to make a tile-set, erm, maybe I shouldn't of conformed to the shape of the tree. This is going to take some major redoing :(


Posted By: skeddles
Date Posted: 31 May 2013 at 3:45pm
Originally posted by Hapiel


I am still not sure about the drop thing. Most important was stretching out the body and raising the level of the beak.Ill give animating a shot :)Toucan hops, toucan watches you when you are below or above him. I still need him to schreech, attack and fly.. Flying is going to be hard.. Of course I will export proper files without the bg when done.




That's the sexiest toucan ever.



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Posted By: Noburo
Date Posted: 31 May 2013 at 8:20pm
Originally posted by skeddles

Originally posted by Hapiel


I am still not sure about the drop thing. Most important was stretching out the body and raising the level of the beak.Ill give animating a shot :)Toucan hops, toucan watches you when you are below or above him. I still need him to schreech, attack and fly.. Flying is going to be hard.. Of course I will export proper files without the bg when done.




That's the sexiest toucan ever.



What he said.

And log 2.0

Also, I love these little characters. It may be starting to go a little overboard, but they are so fun to make.


Posted By: StoneStephenT
Date Posted: 31 May 2013 at 8:53pm
@Hapiel: Holy crap that looks amazing. I hope I can get up to that level of skill some day.


Posted By: Numberplay
Date Posted: 01 June 2013 at 1:13pm
I love that toucan. Also I don't mind the edit on the leaves I made. I actually like it better like that.

The log looks better like that. I like the version with grass and moss.

For the character, the lines are a bit straight around the head, the back and the legs.


Posted By: Hapiel
Date Posted: 01 June 2013 at 7:08pm
Phew, birds are interesting animals! I had some http://www.brendanbody.co.uk/flight_tutorial/ - homework to do...

Either way, here is some stuff. Critique is welcome. Flying animation is tested in motion and seems to work quite well!









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Posted By: Numberplay
Date Posted: 01 June 2013 at 8:01pm
I did some quick work trying to find a style for the thorn idea.



But I'm stuck on what shape it should have for it to work with everything we've done so far.
Also going to sleep soon so I might as well tell everyone what've I done tonight in case I find updates tomorrow morning.


Posted By: Ellian
Date Posted: 03 June 2013 at 8:29am
Looking good so far, that would make a decent pit trap, right?

You should add a darker outline, mostly on the thorns/upper part of the vine, that'd fit the style a tad more.
Maybe add more contrast overall; thorns aren't exactly a background element, they're more like a gameplay asset, so they probably need to pop out more?


Posted By: ||||
Date Posted: 04 June 2013 at 6:49pm
Here's another frog meant more for the backgrounds:

UPDATE:



Posted By: Damian
Date Posted: 05 June 2013 at 11:55am
The animation doesn't look too bad at all, however I do think that it could look more like a frog than it currently does. Look up some frog references on google images. I think the biggest thing for me is the arch of the back.

Here's an edit I forgot to post.


Posted By: Stava
Date Posted: 05 June 2013 at 4:03pm
Hello!
I tried editing the grass and the bush with flower (I might have made it too detailed ?)


and a climbing thing idea:


Woops! It's a snake!


Posted By: a3um
Date Posted: 06 June 2013 at 12:01am
Played a bit with some tiles. Not sure if it'll fit the overall style. Oh, and don't mind the character:)



Posted By: DawnBringer
Date Posted: 06 June 2013 at 5:09am
@a3um: You're not using the specified http://www.pixeljoint.com/forum/forum_posts.asp?TID=16247 - Palette


Posted By: a3um
Date Posted: 06 June 2013 at 5:47am
I knew I've missed something important:( I'll update it later


Posted By: Hapiel
Date Posted: 06 June 2013 at 6:30am
Hey A3um, great work! I really like the new base tiles you created, perhaps you could update the old ones and add the new ones, and cut them out as tiles?
Also, make sure to read the style guide, http://www.pixeljoint.com/forum/forum_posts.asp?TID=16248&PN=1 - http://www.pixeljoint.com/forum/forum_posts.asp?TID=16248&PN=1 , it contains all information you need to match the style so far. Outlines, palette etc.

@||||, It's almost floating trough the air! How do you envision it being used? In what way would it be clear that this is not a 'monster' but a background object?


@Jim, I am also really looking forward to a cut out (every tile singular) version of the tree! Even if you can not work on it for now, posting the tree as a tileset will allow to make a new pretty looking mockup from the whole thing together! (and possibly others to work on it)
It is all in the presentation :)

@Stava
Wonderful work! I absolutely love the snake :D
The flower looks visually like an improvement, but I am afraid that it might be too prominent now. Background items should stay background items, right? The grass I made is far from perfect, but you have definitely over detailed that one as well ;).
Oh, it is hard to create something that holds together! Any tips for how I can improve the style guide? Anyone?

At the end of the weekend/monday I will create a new mockup from all the most recent stuff and put it in the front post, the more icons are broken up into tiles (like the snake without the BG), the easier it is to work with for me!


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Posted By: Numberplay
Date Posted: 06 June 2013 at 10:46am
I believe you need to link the license on that forum if it's to be used there.


Posted By: ||||
Date Posted: 06 June 2013 at 2:53pm
Jim16: Nice edit on the frog.. much more frog-like than mine.

I'd edit it but Hapiel pointed out that it probably would read as more of a monster/ enemy sprite than a friendly BG char.. but anyway i just made it for fun. I think the movement could be easily edited to not float.. by speeding up the air frames and making the leap shorter. But why would I bother when I could make something actually useful?


Posted By: a3um
Date Posted: 06 June 2013 at 10:43pm
update with fixed palette



Posted By: Damian
Date Posted: 07 June 2013 at 2:18pm
AWESOME.


Posted By: Numberplay
Date Posted: 07 June 2013 at 3:01pm
I love it but sadly it doesn't match the style we chose. I like the way you put vines in the ground.


Posted By: a3um
Date Posted: 07 June 2013 at 6:02pm
Yeah, I know it doesn't match. I made it for fun/practice, and maybe to illustrate some ideas I have. I can make it fit in no time though:) just tell me what's wrong with it


Posted By: Damian
Date Posted: 08 June 2013 at 12:01pm
Originally posted by Noburo


And log 2.0

Also, I love these little characters. It may be starting to go a little overboard, but they are so fun to make.

I made an edit of the girl in the image below. love the log btw.

I tried to finish some of the characters I started as well as add to what's already been made. My favourite are the forest men.

Please let me know what could be changed or edit these.


Posted By: Numberplay
Date Posted: 08 June 2013 at 12:07pm
Jim, I'll remind you we still don't have usable tiles of your tree. Can you do that before Hapiel comes back?


Posted By: Damian
Date Posted: 08 June 2013 at 12:10pm
I might scrap the tree and try and incorporate something more like A3um's tree. We'll see, I guess I'm just a bit hesitant to post tiles of something I'm not proud of (yet) (I'm a bit of a perfectionist :/ ).

Edit: a bit of an update, everything is still WIP, specifically the ones I've just added.


Posted By: Hapiel
Date Posted: 09 June 2013 at 9:50am
Originally posted by a3um

Yeah, I know it doesn't match. I made it for fun/practice, and maybe to illustrate some ideas I have. I can make it fit in no time though:) just tell me what's wrong with it


Hey a3um,
Awesome stuff! If you'd be up for fixing it that would be great, otherwise I might give it a shot myself later on! Your ideas are invaluable as well of course :)

I think the flower is best in match right now. That just needs to be cut out and then its done :).
The tree is really cool but would obviously need a finishing touch. Also completely surrounded by outline, and you should notice that there is a floor layer that goes on top of the tree (the top tiles from this: )
The material that would be hidden by this tile would be useful as well in case another top tile is used, or perhaps the tree could overlap the top tiles as the grass tile does on the left tile here. As long as it would be obvious that the player can walk in front of this (the player/monsters stand on the white line in the example above).

I really like your redesign of the rocks on the side of the floor tiles.. If they would be cut out into 32x32 tiles that would be awesome! Also, perhaps the grass needs to be bright on top (as the example), for it to match with what we have so far.

I really like the one color background grass that you have made and put behind the ground tiles.. Those would need to be cut out as well! Oh there is just so much awesomeness in there, and I understand it is a boring job to cut it into tiles but it is just all totally worth it :D

@Jim
Awesome characters! Keep on going :D
As for the tree, I love what you have so far! I envision that your tree would work very well in a place that is more densely forested (together with numberplays leaves), while a3ums tree works great in a more open enviroment with just one tree. Also yours is great for platforms and allows for interesting level creation. I really hope you can find a way to love it as much as we do :D




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Posted By: surt
Date Posted: 09 June 2013 at 10:19pm
Playing with a large-scale concept.


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Posted By: StoneStephenT
Date Posted: 09 June 2013 at 11:01pm
Just a quick note for you, surt: I created a possible treasure chest design, which you can find in the "General Discussion" thread. Feel free to use it if you want. :)


Posted By: a3um
Date Posted: 10 June 2013 at 12:49am
@Hapiel - thanks, I'll fix and cut everything so no worries though it'll take some time. Also feel free to make edits:)

update:



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