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16-bit Disney sprite - halp plz

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=17054
Printed Date: 11 September 2025 at 8:43am


Topic: 16-bit Disney sprite - halp plz
Posted By: StoneStephenT
Subject: 16-bit Disney sprite - halp plz
Date Posted: 03 September 2013 at 11:52pm
After I finished http://www.pixeljoint.com/pixelart/80307.htm - that ‘remastered’ sprite of Chip from Rescue Rangers I posted last week , I decided to do one of my favorite character from the show, Gadget Hackwrench.

So I took this sheet from Deviantart user Nintendomaximus (which is basically the sprite of Gadget from Rescue Rangers 2 for the NES with an altered color scheme and a few additional edits)…



…and used this Mega Drive/Genesis palette…



…combined with http://webspace.webring.com/people/ja/animatedmalamute/gadgetcm.gif - presskit/model sheet references of Gadget’s general design , http://images5.fanpop.com/image/photos/29800000/Buttload-of-Gadget-screencaps-gadget-hackwrench-29885187-720-540.png - screencaps from the show for color reference , and http://www.pixeljoint.com/pixelart/80316.htm - Pixeljoint user Azuyre’s own ‘remastered sprites’ to start work on it. After about two hours (the time I spent on that Chip sprite in full), I have this to show for my efforts:



(I plan on using a transparent background when I publish the final product, don’t worry.)

So, what have I done right so far, and what do I need to fix or edit to look as if I didn’t spend an hour slapping pixels together without rhyme or reason?



Replies:
Posted By: StoneStephenT
Date Posted: 08 September 2013 at 2:42pm
After another hour, here's what I have:



Didn't want this thread to fall through the cracks.


Posted By: StoneStephenT
Date Posted: 10 September 2013 at 5:36am
Another half-hour added to the tally, and I have another update to show for it:



The arms still give me trouble, and I have no idea how to make the goggles without ratcheting up the color count on the blues to make the shape look decent. I think raising her torso up a pixel and shrinking the ear sizes helped a damn good bit, though. I also added something the NES sprite couldn't (her tail) and changed the palette around some more (while still using colors only found in that Mega Drive palette I posted in the OP).

So, suggestions?


Posted By: Friend
Date Posted: 10 September 2013 at 9:53am
well I would say you need some defining outlines, and just some touchups and removal of your weird backwards AA around the hair and purple pants:
 


Posted By: StoneStephenT
Date Posted: 11 September 2013 at 3:30am


Switched to a transparent background for another half-hour of pixelling. I did as best I could with the outlines and tried to fix a few wonky spots of shading. The goggles (the blue spots above her hair) still seem as if they'll give me problems, if just because I don't know how to handle the shape without adding more colors into this thing (the color count stands at 15 + transparency right now).


Posted By: crozier
Date Posted: 21 September 2013 at 7:53am
The shoulder on our right is kinda wonky.The outlines are kinda converging, and there may be a few uneeded purple outline pixels.
The banding on the bottom part of her face could be tweeked.
The colors are all decent, but the pink in her ears isn't really popping. I can't distinguish it from the orange next to it.
Also, the outline on the hair isn't really reading as an outline- it's not dark enough, you know? And in the other spectrum, the outline on her foot is too dark. (Speaking of which the feet could be a little more detailed. It doesn't read that we'll as feet, in my opinion.)



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