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'Boring' Buttons - they look ok?

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=17090
Printed Date: 09 September 2025 at 10:25pm


Topic: 'Boring' Buttons - they look ok?
Posted By: Sophistique
Subject: 'Boring' Buttons - they look ok?
Date Posted: 09 September 2013 at 2:05am
Hey guys,

Haven't been on the forums for a little bit, busy working on the game with my SO - at the moment I'm working on 'simple' buttons for the Pause Menu, and I say 'simple' because they have been anything but. I've gone through a few variations, and this is the one I like the most so far:









This the button raised up, and I'm working on a "pressed down" version (trying to go for a rounded type button look) - have I hit it? Or far from the mark?

Also, any suggestions on how I'd go about getting the pushed down/indented look? Having some serious issues getting something that even looks remotely crap, let alone anything that looks decent enough to show.

The type face will certainly change to my own font for the game - suggestions there most welcome as well.

I think I've got a case of the jaggies too, trying to smooth them out as I speak.



Replies:
Posted By: fruitshopowner
Date Posted: 13 September 2013 at 10:31am
If the background will be dark wouldn't it be better to remove the inner outlines for the circle(and possibly the outer ones as well.)


Posted By: Vagrant
Date Posted: 13 September 2013 at 11:36am
Can't really critique much since we have no idea about how the pause screen looks like, how big it will be, if it's going to be light or dark; also the type of game this will be can influence a design.

Yeah, they're simple. But, what's more to say? :P


This is going to be a composition in the end, so it will need to focus on how all of these elements are going to interact in the menu screen. But we don't have anything as a reference right now.

A mock-up would be nice.


Posted By: Sophistique
Date Posted: 16 September 2013 at 6:45am
So I think I've made some really good improvements on the button - changed up the color on this one as well, as we believed "Resume" should have a nicer, 'go' feel to it, rather than a sad blue or a 'stop' feeling red - still working on the 'pressed down' darker part of the button, and I also think I need to brighten up the words as well as they seem a little too lackluster on the button. I know I also need to get rid of the "checkerboard-ness" of the shading on the wording too - it's still very much a WIP!

But please feel free to C&C again.



This is a mock up of what the Pause menu will sort of look like - I understand what you mean by not showing this before hand, sorry about that!

fruitshopowner - I'll try removing the borders as it is on a 'darker' background, it's the game, darkened out so not completely black, but darker than the normal levels - I'll see how it looks etc.



(there won't be a white box around the buttons, that's the dev's 'art' in there until I make something up, I just pasted my versions over the top)



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