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CHALLENGE 11/25/2013: The Desert Level

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: Collaborations/Challenges
Forum Discription: Submit pixel art project ideas/templates or contribute to an existing pixel art collaboration.
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=17550
Printed Date: 08 September 2025 at 5:26pm


Topic: CHALLENGE 11/25/2013: The Desert Level
Posted By: administrator
Subject: CHALLENGE 11/25/2013: The Desert Level
Date Posted: 25 November 2013 at 12:01am

CHALLENGE: The Desert Level

Create a mock-up of an original video game showing a screen from a desert level.

Canvas size - Unrestricted.
Colours - Max 11. Must only include colours from the palette below:

http://i.imgur.com/rHDZHQ9.png">

Animation - Optional.
Transparency - No.

CHALLENGE RULES

  • Participants have until this upcoming Sunday at midnight (12AM Pacific) to /pixels/submit_icons.asp'>submit their entry (strict). Don't forget to check the 'Submit to weekly challenge' checkbox.
  • Only new pixels allowed.
  • Open to all members.
  • Posting WIPs in this thread or in new threads in the /forum/forum_topics.asp?FID=8'>WIP section is highly encouraged, but ONLY SUBMIT YOUR FINAL ART.

CHALLENGE JUDGING

  • Every Sunday at midnight (12AM Pacific) the previous week's entries are judged.
  • Every week a new voting poll will be posted for previous week's entries.
  • Winner announced the following week.

CHALLENGE PRIZES/GOODIES

  • Top three finishers will receive an award displayed in your PJ gallery profile for all to see and envy.
  • Top finisher gets to call the following week's challenge...sweet.
  • 'Participation' ribbons will be given for all who enter.
  • No matter what happens you get challenged :)

CHALLENGE VOTING

/pixels/poll.asp?id=1373' name='vote' target='_blank'>Vote now for your favorite pixelart in this week's challenge!

CHALLENGE AWARDS

The The Desert Level pixel art challenge is complete and we have three new champions. This week's challenge awards go to the following pieces:

/pixelart/82402.htm' target='_blank' class='winner1'>Level 5 - Desert by /p/4343.htm' target='_blank'>vierbit
/pixelart/82342.htm' target='_blank' class='winner2'>VROOM by /p/7846.htm' target='_blank'>Mrmo Tarius
/pixelart/82399.htm' target='_blank' class='winner3'>Bull Bars by /p/33723.htm' target='_blank'>ThePixelKnight


Thanks so much to all who took the time to vote and participate in the challenge!

/pixelart/82410.htm' target='_blank' class='winnerx'>Sand Quest by /p/41666.htm' target='_blank'>anodomani
/pixelart/82366.htm' target='_blank' class='winnerx'>[Patron] - Desert Level Boss Fight by /p/45284.htm' target='_blank'>Us3r
/pixelart/82354.htm' target='_blank' class='winnerx'>Desert Rose by /p/44942.htm' target='_blank'>Otto
/pixelart/82393.htm' target='_blank' class='winnerx'>Master Hunter by /p/36467.htm' target='_blank'>Nevercreature
/pixelart/82409.htm' target='_blank' class='winnerx'>Desert Speeder Run by /p/22194.htm' target='_blank'>Nether
/pixelart/82359.htm' target='_blank' class='winnerx'>desert oasis adventure; game mock-up (finished) by /p/42149.htm' target='_blank'>xLatte
/pixelart/82376.htm' target='_blank' class='winnerx'>Planet 3030 by /p/35331.htm' target='_blank'>Whisper Heart
/pixelart/82392.htm' target='_blank' class='winnerx'>Desert Game Challenge by /p/30213.htm' target='_blank'>clefairykid
/pixelart/82312.htm' target='_blank' class='winnerx'>Dune Fighter (Weekly Challenge) by /p/45200.htm' target='_blank'>FinoRaptor
/pixelart/82348.htm' target='_blank' class='winnerx'>cactusman by /p/41263.htm' target='_blank'>thee_owl
/pixelart/82407.htm' target='_blank' class='winnerx'>Lilbot Desert mock by /p/27691.htm' target='_blank'>ultimaodin
/pixelart/82353.htm' target='_blank' class='winnerx'>Sand human by /p/42320.htm' target='_blank'>programgamer



Replies:
Posted By: Whisper Heart
Date Posted: 25 November 2013 at 11:54am

My WIP =D


Posted By: Yielmo
Date Posted: 25 November 2013 at 2:48pm
WIP. decided to go this way rather than platform

(this won't be the final size of my piece)



feedback is appreciated


Posted By: Otto
Date Posted: 25 November 2013 at 3:08pm
I decided to do something in the style of old graphic adventure games, this is how it is looking now, I intend to add some characters and maybe some text.


Posted By: philippejugnet
Date Posted: 25 November 2013 at 3:45pm
:D! :3:3:3:3 ^^!my turn! :D


Posted By: Unison
Date Posted: 25 November 2013 at 5:08pm

Hm.. I'm not very familar with so few colors. Tried my best, but don't know if I want to continue :|



Posted By: Mrmo Tarius
Date Posted: 26 November 2013 at 3:50am
What I have so far...


Posted By: Otto
Date Posted: 26 November 2013 at 3:56am
My progress so far


Posted By: Damian
Date Posted: 26 November 2013 at 6:41am
Originally posted by philippejugnet

:D! :3:3:3:3 ^^!my turn! :D

Woah, thats a pretty amazing start. Can't wait to see it finished.

Otto, that also looks really good so far. I'd say the guys arms are a bit short though.

Mrmo Tarius, haha awesome. Reminds me of Herby :) Get some ramps and sand dunes in there though!


Posted By: AlexHW
Date Posted: 26 November 2013 at 7:03am
a lot of great entries already!


Posted By: Otto
Date Posted: 26 November 2013 at 11:41am


Posted By: Pringles
Date Posted: 26 November 2013 at 12:45pm
Here's mine. I'm sort of thinking of the old racing games where sometimes you had the dashboard panel with the steering wheel and gauges that never moved.

Lots of changes to make, I'm going to see if I can squish it into a 160x144 size of the original gameboys...



Posted By: clefairykid
Date Posted: 26 November 2013 at 2:09pm
huhuhu decided to at least try a game mock up for the first time, as you can see I don't cope well with using only a few colours c:



My biggest weaknesses at the shading of the palm fronds (just can't figure out how or what colour will make it work!) and adding a character (I don't really like doing humans and animals much, and I've never done it with highly restricted colours before so I don't know what I'll do there).

Wouldn't mind adding some animation, or maybe changing the frame area up a bit, perhaps floating coins but that seems pretty cliche XD And maybe rocks for jumping over? Apologies for making totally awful use of the colours provided OTL


Posted By: Yielmo
Date Posted: 26 November 2013 at 3:51pm


another progress report.. please give feedback :)

determined to finish this one


Posted By: Lordofsax
Date Posted: 26 November 2013 at 4:15pm
After seeing some of the stuff in this thread I really want to take part. I've also lost a significant chunk of my afternoon to my mockup. I'm going for a street fighter like fighter stage.



Has anyone got any advice on making the distinction between the background and foreground more notable near the ruin?


Posted By: DatMuffinMan
Date Posted: 26 November 2013 at 7:03pm
I'd recommend making the foreground brighter, not darker, than the background behind the ruin, aside for some shadows. Now it looks like shrubbery directly in front of the viewer, with the ruin and bg all on one surface some ways back.


Posted By: failureboy
Date Posted: 26 November 2013 at 7:59pm
@ Yielmo, I think the circular crater might look better if it's flattened a little. Also, assuming you're gonna add some critters, the trick will be to make them stand out. This may mean reducing the color count on the ground.   I like what you've done so far, though.


Posted By: ultimaodin
Date Posted: 26 November 2013 at 11:41pm


Plan on doing 4 screens that actually connect. Working on thetiles at the moment.


-------------
The world is but a shadow of emotion, cast in shades of grey.


Posted By: Mrmo Tarius
Date Posted: 27 November 2013 at 3:09am
Ramps! Sand dunes! :)



Posted By: Cream
Date Posted: 27 November 2013 at 5:08am


Something cool.


Posted By: CakeDrake
Date Posted: 27 November 2013 at 7:04am
What I have so far. I want some critique on this.


Posted By: Lordofsax
Date Posted: 27 November 2013 at 7:19am
Now that you've said that I can't unsee it. Thanks for the advice.


Posted By: Sir_Veillance
Date Posted: 27 November 2013 at 9:26am
Mrmo Tarius, it's coming along beautifully, but along with those sand dunes and ramps, got any vultures up your sleeve?


Posted By: mrsimons
Date Posted: 28 November 2013 at 12:15pm
Gonna make a weapon probably, or a bigger canvas...


Posted By: Naimad
Date Posted: 28 November 2013 at 1:54pm
Otto, why does he have a staple remover?


Posted By: philippejugnet
Date Posted: 28 November 2013 at 3:10pm
tiny update


Posted By: xLatte
Date Posted: 28 November 2013 at 3:51pm


Still has a long way to go, but the level is mostly complete.


Posted By: a3um
Date Posted: 29 November 2013 at 12:39am
a little palette test



Posted By: Gecimen
Date Posted: 29 November 2013 at 2:31am
I love it when a challenge brings too many competitive pieces.


Posted By: Mrmo Tarius
Date Posted: 29 November 2013 at 2:39am
Let's hope that vulture can fly away FAST :)



Posted By: programgamer
Date Posted: 29 November 2013 at 9:56am
And here's my participation!
Edit:


Posted By: jalonso
Date Posted: 29 November 2013 at 10:35am
Originally posted by CakeDrake

What I have so far. I want some critique on this.


I really like where you are going. The type is ugly and you could use a bit more pizazz here and there. Maybe the GUI can deliver.
---
Every entry is great guys, kutgw.

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http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads


Posted By: Nevercreature
Date Posted: 29 November 2013 at 11:36am
I'm preparing a mock up too. This palette is awesome.


Posted By: castled
Date Posted: 29 November 2013 at 3:44pm

"Sim City 2000 B.C."
I hope I have time to finish it...

Loving the rest of your WIPs here.


Posted By: jalonso
Date Posted: 29 November 2013 at 4:32pm
Originally posted by castled


"Sim City 2000 B.C."
I hope I have time to finish it...

Loving the rest of your WIPs here.


You have time to make the screen smaller ;)

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http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads


Posted By: castled
Date Posted: 29 November 2013 at 11:57pm
Originally posted by jalonso

Originally posted by castled


"Sim City 2000 B.C."
I hope I have time to finish it...

Loving the rest of your WIPs here.


You have time to make the screen smaller ;)

Yeah I should probably do that :)


Posted By: philippejugnet
Date Posted: 05 December 2013 at 11:17am
no more time for me :3


Posted By: AlexHW
Date Posted: 05 December 2013 at 11:40am
where did the sky go?



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