First work
Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=18701
Printed Date: 12 June 2026 at 10:05pm
Topic: First work
Posted By: kedume
Subject: First work
Date Posted: 18 April 2014 at 12:11pm
Hello,
i'm learning pixal art i've startef doing pixelated versions of movie posters, but i'll go to next step. I've done my first creation. Please any comment will help.
Thanks.
Version 1
Version 2
Final version
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Replies:
Posted By: Temessis
Date Posted: 18 April 2014 at 1:00pm
It looks good for me to start. You have to remember that human have got a lot of muscles. Curvature is ok. Everything is good for me to start, but you have to look at arm, especially look at hand. It should be more round and a little diffracted. Here you've got example, but be careful, I'm not specialist in drawing pixel characters ;/
You should add muscles too.
It is big picture, so you've got a lot od space to improve your character. Try add AA, muscles and shapes.
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Posted By: kedume
Date Posted: 18 April 2014 at 1:34pm
I understand, but i can't do the definition of muscles or hand like your example because i don't have pixels enought. The example is zoomed X5 the real size :-(
Thanks for the feedback.
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Posted By: jalonso
Date Posted: 18 April 2014 at 1:46pm
The forum has a zoom feature (just click any image to zoom).
Will you post a 1X for WIP thread purposes even if final is to be 5X. Its much easier to c+c.
btw, its cute and funny and you are on the right track.
You do have some ugly bits and even if small and cartoony it should respect anatomy to a certain extent and developing forms is always important even here you have plenty of room to better those things.
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Posted By: inphy
Date Posted: 18 April 2014 at 1:47pm
A good start would be to check out a human proportion chart, for example, the head is pretty huge compared to the rest of the body. Just throw "human proportions" at google and you'll find useful charts.
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Posted By: jalonso
Date Posted: 18 April 2014 at 1:55pm
I dunno that 'human proportion' is always needed. I can see a human figure working that uses none.
Going 'proper' would ruin the genitals which work because its not proportional.
I think form and volume is far more important in this case.
Ultimately its an artistic choice :/
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Posted By: kedume
Date Posted: 18 April 2014 at 2:24pm
Ok, i replaced the image with one with no zoom now.
The proportions aren't realistic. I'm searching for an style for making people. It's for a videogame for example.
Thanks again for the feedback.
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Posted By: jalonso
Date Posted: 18 April 2014 at 2:37pm
What do you need this sprite to do in this game?
I can throw an edit for you if you can't see what I mean with form and volume. The front view of the head does not match the side view of the head in 'shape and volume'.
The toony style I overlook because I can see that. The eyes for example should be more anatomically correct by moving 1 or 2 pixels down. The fingers are a total mess :p
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Posted By: kedume
Date Posted: 19 April 2014 at 10:31am
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Ok. I understand you. I will post a second version in a pair of days. Thanks for de comments. Stay tuned for the updated work :-)
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Posted By: kedume
Date Posted: 22 April 2014 at 10:54am
Hello,
I've uploaded a second version.
-Eyes down
-Face thiner
-Hands simplified
I think the style is similar to the maniac mansion (unwanted).
Thanks in advance.
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Posted By: MAVW
Date Posted: 22 April 2014 at 6:53pm
Good start, I see where you wanna get with this, for some reason it reminds me of beavis & butthead.
Still, the shoulders doesn't quite match the overall anatomy, and i'm not saying realistic human anatomy. Look at the shoulders os the Maniac Mansion picture for example.
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Posted By: kedume
Date Posted: 22 April 2014 at 10:55pm
Ok, I'll try to make the shoulders less horizontal.
Thanks.
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Posted By: kedume
Date Posted: 25 April 2014 at 1:13pm
I've finished. The final version on the first post.
Thanks.
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