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CHALLENGE 5/12/2014: Nintendo Frankenpale

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: Collaborations/Challenges
Forum Discription: Submit pixel art project ideas/templates or contribute to an existing pixel art collaboration.
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=18864
Printed Date: 09 September 2025 at 5:52am


Topic: CHALLENGE 5/12/2014: Nintendo Frankenpale
Posted By: administrator
Subject: CHALLENGE 5/12/2014: Nintendo Frankenpale
Date Posted: 12 May 2014 at 12:05am

CHALLENGE: Nintendo Frankenpalette

Create a scene using the palette shown below - a mash-up of both the Virtual Boy and Game Boy palettes:

The theme for this challenge is desolate.

Canvas size - Unrestricted.
Colours - Exactly 4. Use all of the colours from this palette:



Transparency - No.
Animation - Optional.


CHALLENGE RULES

  • Participants have until this upcoming Sunday at midnight (12AM Pacific) to /pixels/submit_icons.asp'>submit their entry (strict). Don't forget to check the 'Submit to weekly challenge' checkbox.
  • Only new pixels allowed.
  • Open to all members.
  • Posting WIPs in this thread or in new threads in the /forum/forum_topics.asp?FID=8'>WIP section is highly encouraged, but ONLY SUBMIT YOUR FINAL ART.

CHALLENGE JUDGING

  • Every Sunday at midnight (12AM Pacific) the previous week's entries are judged.
  • Every week a new voting poll will be posted for previous week's entries.
  • Winner announced the following week.

CHALLENGE PRIZES/GOODIES

  • Top three finishers will receive an award displayed in your PJ gallery profile for all to see and envy.
  • Top finisher gets to call the following week's challenge...sweet.
  • 'Participation' ribbons will be given for all who enter.
  • No matter what happens you get challenged :)

CHALLENGE VOTING

/pixels/poll.asp?id=1397' name='vote' target='_blank'>Vote now for your favorite pixelart in this week's challenge!

CHALLENGE AWARDS

The Nintendo Frankenpalette pixel art challenge is complete and we have three new champions. This week's challenge awards go to the following pieces:

/pixelart/86223.htm' target='_blank' class='winner1'>The Beacon by /p/45801.htm' target='_blank'>pavanz
/pixelart/86181.htm' target='_blank' class='winner2'>Desolater by /p/39054.htm' target='_blank'>ADrawingMan
/pixelart/86176.htm' target='_blank' class='winner3'>Desolate by /p/38888.htm' target='_blank'>Siikikala


Thanks so much to all who took the time to vote and participate in the challenge!

/pixelart/86169.htm' target='_blank' class='winnerx'>BLOOD OCEAN by /p/45820.htm' target='_blank'>Huginn
/pixelart/86129.htm' target='_blank' class='winnerx'>Planet T5-O8893 by /p/47407.htm' target='_blank'>Limes
/pixelart/86193.htm' target='_blank' class='winnerx'>I won't forget you. by /p/47183.htm' target='_blank'>Daruda
/pixelart/86205.htm' target='_blank' class='winnerx'>Valley of Desolation by /p/47045.htm' target='_blank'>dyluck
/pixelart/86177.htm' target='_blank' class='winnerx'>The sad landscape by /p/42983.htm' target='_blank'>Lusque
/pixelart/86168.htm' target='_blank' class='winnerx'>good morning! by /p/39220.htm' target='_blank'>pimple
/pixelart/86132.htm' target='_blank' class='winnerx'>Journey to Nowhere by /p/40286.htm' target='_blank'>MysticKirby
/pixelart/86154.htm' target='_blank' class='winnerx'>Tower Ruin by /p/46760.htm' target='_blank'>Kyusha
/pixelart/86251.htm' target='_blank' class='winnerx'>father and son by /p/47491.htm' target='_blank'>IvanZucenko
/pixelart/86106.htm' target='_blank' class='winnerx'>Failure by /p/7846.htm' target='_blank'>Mrmo Tarius
/pixelart/86256.htm' target='_blank' class='winnerx'>You think I'm gonna run? by /p/33475.htm' target='_blank'>7heSama
/pixelart/86212.htm' target='_blank' class='winnerx'>Lost Stump by /p/44058.htm' target='_blank'>Petruszka
/pixelart/86172.htm' target='_blank' class='winnerx'>Somewhere by /p/47364.htm' target='_blank'>Mega_19
/pixelart/86143.htm' target='_blank' class='winnerx'>Lost spaceport by /p/18578.htm' target='_blank'>Sev_4
/pixelart/86233.htm' target='_blank' class='winnerx'>Gravity desolation by /p/44729.htm' target='_blank'>derSteiner
/pixelart/86204.htm' target='_blank' class='winnerx'>Tree and rocks under the moon by /p/44567.htm' target='_blank'>kedume
/pixelart/86232.htm' target='_blank' class='winnerx'>Desolate by /p/42143.htm' target='_blank'>Mijichu
/pixelart/86218.htm' target='_blank' class='winnerx'>Da Supreme by /p/30708.htm' target='_blank'>Merez
/pixelart/86207.htm' target='_blank' class='winnerx'>Deathsolation by /p/42312.htm' target='_blank'>Emperor_Pixel
/pixelart/86187.htm' target='_blank' class='winnerx'>Abandon Planet by /p/46438.htm' target='_blank'>madoo
/pixelart/86245.htm' target='_blank' class='winnerx'>Desolated world by /p/41805.htm' target='_blank'>Darnok
/pixelart/86136.htm' target='_blank' class='winnerx'>Abandoned? by /p/35576.htm' target='_blank'>helcril
/pixelart/86087.htm' target='_blank' class='winnerx'>Tower by /p/35540.htm' target='_blank'>sjhwi1a
/pixelart/86130.htm' target='_blank' class='winnerx'>Burning City by /p/47390.htm' target='_blank'>Trashcan
/pixelart/86102.htm' target='_blank' class='winnerx'>Red Castle by /p/42312.htm' target='_blank'>Emperor_Pixel
/pixelart/86241.htm' target='_blank' class='winnerx'>Sunset Silhouette by /p/47239.htm' target='_blank'>CyanideKoolaid
/pixelart/86140.htm' target='_blank' class='winnerx'>Desolate by /p/10492.htm' target='_blank'>felchqueen
/pixelart/86099.htm' target='_blank' class='winnerx'>Lighthouse by /p/11429.htm' target='_blank'>The_Merc_FCS
/pixelart/86234.htm' target='_blank' class='winnerx'>Grave of Fireflies tribute by /p/44729.htm' target='_blank'>derSteiner
/pixelart/86252.htm' target='_blank' class='winnerx'>Volcano by /p/38298.htm' target='_blank'>sgtcrispy
/pixelart/86247.htm' target='_blank' class='winnerx'>Desolation of Smaug by /p/46947.htm' target='_blank'>feiss
/pixelart/86089.htm' target='_blank' class='winnerx'>Game Over by /p/41268.htm' target='_blank'>Eggy
/pixelart/86094.htm' target='_blank' class='winnerx'>Giant's End by /p/47319.htm' target='_blank'>MegaTiny
/pixelart/86123.htm' target='_blank' class='winnerx'>Big Red One by /p/34829.htm' target='_blank'>Mandrill
/pixelart/86228.htm' target='_blank' class='winnerx'>Future by /p/44723.htm' target='_blank'>smaker81
/pixelart/86175.htm' target='_blank' class='winnerx'>Creepy Tree by /p/47466.htm' target='_blank'>ChimeraNight
/pixelart/86152.htm' target='_blank' class='winnerx'>Lone Tree by /p/47458.htm' target='_blank'>The Wombat
/pixelart/86165.htm' target='_blank' class='winnerx'>Uluru by /p/47461.htm' target='_blank'>Drazile
/pixelart/86170.htm' target='_blank' class='winnerx'>Cookie Tin by /p/40229.htm' target='_blank'>BStoneman
/pixelart/86126.htm' target='_blank' class='winnerx'>Small tribute to Giger by /p/3061.htm' target='_blank'>shmupstick



Replies:
Posted By: Mrmo Tarius
Date Posted: 12 May 2014 at 3:03am
Having fun with tiles.



*update*


Posted By: CELS
Date Posted: 12 May 2014 at 3:12am
Restricted palette? Check.
Unlimited canvas size? Check.
Mrmo cleaning house before anyone else got started? Check.


I just thought the palette looked fun, so I started doodling this morning, with nothing in mind at all. Eventually, it started looking like a movie poster I recognised.



I then read that the challenge theme was 'desolate'. Clearly, I have psychic powers / was sent from the future. Not going to enter it, but it was a fun challenge.

PS: I suck at fonts. And kerning.


Posted By: a3um
Date Posted: 12 May 2014 at 6:22am
test, test, 1234



Posted By: Anonzs
Date Posted: 12 May 2014 at 9:12am
This is not what I thought I would draw.




Posted By: Thenavil
Date Posted: 12 May 2014 at 11:05am
My [newbie] sketch :P



Posted By: ||||
Date Posted: 12 May 2014 at 3:12pm
Damn Mrmo, love that raw creative power!


Posted By: skeddles
Date Posted: 12 May 2014 at 6:59pm



I posted it to the gallery but then realized it wasn't up to snuff so I'll post it here





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Posted By: Limes
Date Posted: 12 May 2014 at 7:16pm


I got a some good ideas for tomorrow.


Posted By: atei
Date Posted: 12 May 2014 at 9:40pm
Originally posted by ||||

Damn Mrmo, love that raw creative power!



Yeah, Mrmo has already brought a crazy contender into this.   

Dunno if I'll have the time to participate. =( See how the week plays out.


Posted By: Mrmo Tarius
Date Posted: 13 May 2014 at 3:13am
:D here's an update. It kinda got big.



*updated update*

Re-shaded the structure in the foreground to better match the overall lighting. At least I hope it does.



Posted By: skittle
Date Posted: 13 May 2014 at 6:38am
Decided to participate after seeing Skeddles piece, the dithering and not a lot of reds being used gave me a cool idea.



Planning on it to be an abandoned spaceship in the wilderness.

EDIT:
I wasn't planning on having a whole ton of red but it might be un-avoidable.




Posted By: dyluck
Date Posted: 13 May 2014 at 6:38am
This is my starting WIP for this week's challenge. If you feel like it, please, help me to correct any error and to improve it.




Posted By: skittle
Date Posted: 13 May 2014 at 1:09pm
Update! Messing around with perspective on the buildings, also gotta figure out how to do the clouds. The stuff on the left and right is supposed to be rocky outcroppings of some sort, those are really finicky to do with such a limited palette.



@dyluck
It's so tiny! :D
For crits though, you got some banding on the rock patches on the lava and some on the left mountain bottom. Looks promising though!


Posted By: Limes
Date Posted: 13 May 2014 at 2:07pm
Magnificent drawingman!

Here is my attempt and first pixel challenge piece.




I NEED feedback as I am pretty new to this.


Posted By: tomic
Date Posted: 13 May 2014 at 2:46pm
5 minute doodle.. probably for the dump:



-------------
pixel suit up!


Posted By: Shadowfox
Date Posted: 13 May 2014 at 6:37pm






^ most recent

This is my current WIP!
I haven't attempted a pixel join challenge before because I wasn't terribly interested in the themes or just didn't really think it would be worth the effort

I've spent a good few hours on it and am done with the human for tonight. Will probably start on the background tommorow :p


Posted By: dyluck
Date Posted: 14 May 2014 at 1:59am
@ADrawingMan
Thank you so much! I'll try to correct that and  maybe extend the size of my canvas!


Posted By: jalonso
Date Posted: 14 May 2014 at 7:39am
@Shadowfox, "Create a scene" NOT a portrait.

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http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads


Posted By: skittle
Date Posted: 14 May 2014 at 9:23am
One of the multiple variations that I have so far.



Here's one of other ones I was working on, I was trying to figure out how to do the clouds but I may not even bother adding them since they look a bit out of place. I still need to figure out what I'm going to use the brightest red for.





Posted By: Limes
Date Posted: 14 May 2014 at 9:36am
@Adrawingman
how about a beacon of somekind, or maybe even windows


Posted By: CELS
Date Posted: 14 May 2014 at 9:54am
@ADrawingMan: I like the version with the clouds better, personally. Maybe you want to change them, but they definitely add some great, dramatic atmosphere.

My least favourite part is the red lake, it doesn't hug the terrain as one would expect, and the submerged parts of the sship look a bit strange.

@ShadowFox: That's a lot of scrolling! Please cut away the stuff we don't need to see, it'll make it easier to navigate the thread. In the age of internets, time is of the essence :)

Portrait is good, but the face looks a bit flat, especially the nose. Did you use a reference?


Posted By: dyluck
Date Posted: 14 May 2014 at 10:18am



I'm not very comfortable working with big canvas as I've never made such things, and nowadays I can't spend the time I would like pixeling, but I tried to be a little more dary...

I chose elements (such as lava, bones...) to match the theme and because I think they work with the palette.

Tried to fix the banding problem @ADrawingMan mentioned (thanks, again).
I wonder if the big crater in the valley reads like it's erupting rocks and if gthe composition, lava rivers and bones works like this, so, I would be grateful for any advice.

@ADrawingMan, I personally like the most your penultimate version (with the clouds and the sand details in the last one).

@ShadowFox, nice, it reminds me Gaara from Naruto manga. I would work the facial expression if you have time to spend on it.

@Limes , I agree @CELS's proposal.


Posted By: Shadowfox
Date Posted: 14 May 2014 at 2:00pm
k I'm done with this gonna submit it


Posted By: jalonso
Date Posted: 14 May 2014 at 2:03pm
@Shadowfox, you are in Oekaki territory there.

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http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads


Posted By: Shadowfox
Date Posted: 14 May 2014 at 2:58pm
Originally posted by jalonso

@Shadowfox, you are in Oekaki territory there.
what's oekaki


Posted By: tyrant
Date Posted: 14 May 2014 at 3:14pm
@Shadowfox- this http://www.pixeljoint.com/forum/forum_posts.asp?TID=11299 - tutorial by cure explains what oekaki is. Simply put, oekaki is art made with a limited toolset that isn't polished on the pixel level. Oekaki was originally drawn in paintchats where the tools were rudimentary and similar to MS-paint.


Posted By: Shadowfox
Date Posted: 14 May 2014 at 3:20pm
Originally posted by tyrant

@Shadowfox- this http://www.pixeljoint.com/forum/forum_posts.asp?TID=11299 - tutorial by cure explains what oekaki is. Simply put, oekaki is art made with a limited toolset that isn't polished on the pixel level. Oekaki was originally drawn in paintchats where the tools were rudimentary and similar to MS-paint.

Thanks for explaining it!
I use an iPad (artsudio) for all my work .//. It does the job for me, but it isn't like MS paint. (Because i couldn'nt draw with a mouse or track pad to save my life)
I don't usually make people, so when I do attempt them, I make the features very simple. (I'm not as good in anatomy as I wish I was, but practice makes perfect )

I kind of got bored of working on it, so I just decided to be done with it

Sorry if it breaks the rules


Posted By: Shadowfox
Date Posted: 14 May 2014 at 3:23pm
I generally try to apply the things I pick up looking at other art, learn in art class, and see in photos to my pixels. I started pixeling last year, but I've been drawing for longer than I can remember!

Again, I appologize if it breaks any rules. I tried my best with the limitations and my patience (one of the reasons I don't make people a lot)


Posted By: tyrant
Date Posted: 14 May 2014 at 3:28pm
It's not a bad drawing, I just don't think it'll get approved for the gallery as it is. Nothing wrong with oekaki(I love oekaki-style drawing), but it isn't really pixel art according to the PixelJoint guidelines.

I don't know much about the iPad's art apps, but maybe you could shrink down your drawing and rework it at a resolution where the individual pixel is more important.


Posted By: Shadowfox
Date Posted: 14 May 2014 at 3:52pm
Originally posted by tyrant

It's not a bad drawing, I just don't think it'll get approved for the gallery as it is. Nothing wrong with oekaki(I love oekaki-style drawing), but it isn't really pixel art according to the PixelJoint guidelines.

I don't know much about the iPad's art apps, but maybe you could shrink down your drawing and rework it at a resolution where the individual pixel is more important.
if I shrink It down it will look all crazy and blurry (partially transparent pixels everywhere)...

And i can't really see stray colored pixels at this size >_> if it's shrunken Down it will be everywhere


Posted By: tyrant
Date Posted: 14 May 2014 at 4:11pm
Hmmm, I don't know what you can do about the blurriness, "nearest neighbor" in Photoshop is the best option for re-sizing pixels in that program. I don't know if your app has a setting like that. As for the stray pixels and stuff like that, well, that's where the reworking comes in. You have to fix everything to look good in the new size.

Here, I've gone ahead and re-sized your piece in Photoshop:
1/2 size-

And even smaller-


You can see how a lot of the detail is lost and elements don't read as well anymore. It would take some work to make it look nice again, but it would be much more 'pixel-art'.


Posted By: Shadowfox
Date Posted: 14 May 2014 at 5:14pm
Originally posted by tyrant

Hmmm, I don't know what you can do about the blurriness, "nearest neighbor" in Photoshop is the best option for re-sizing pixels in that program. I don't know if your app has a setting like that. As for the stray pixels and stuff like that, well, that's where the reworking comes in. You have to fix everything to look good in the new size.

Here, I've gone ahead and re-sized your piece in Photoshop:
1/2 size-

And even smaller-


You can see how a lot of the detail is lost and elements don't read as well anymore. It would take some work to make it look nice again, but it would be much more 'pixel-art'.
thanks for the example, but I feel like i would mess it up if I tried to clean it up

I feel like it did lose a lot a detail, but it was still kind of readable. The parts I spent the most time on weren't really as readable when it was smaller >_> (nose and hair) i made it larger because then I had space to shade it more so I could tell which was which (because of color limitations)


Posted By: Shadow64
Date Posted: 14 May 2014 at 5:15pm
a3um - Holy crap, do I like yours. :) Nicely done!!!


Posted By: Shadowfox
Date Posted: 14 May 2014 at 5:17pm
Originally posted by Shadowfox

Originally posted by tyrant

Hmmm, I don't know what you can do about the blurriness, "nearest neighbor" in Photoshop is the best option for re-sizing pixels in that program. I don't know if your app has a setting like that. As for the stray pixels and stuff like that, well, that's where the reworking comes in. You have to fix everything to look good in the new size.

Here, I've gone ahead and re-sized your piece in Photoshop:
1/2 size-

And even smaller-


You can see how a lot of the detail is lost and elements don't read as well anymore. It would take some work to make it look nice again, but it would be much more 'pixel-art'.
thanks for the example, but I feel like i would mess it up if I tried to clean it up
I really like how the backround looks but also
I feel like the person did lose a lot a detail, but it was still kind of readable. The parts I spent the most time on weren't really as readable when it was smaller >_> (nose and hair) i made it larger because then I had space to shade it more so I could tell which was which (because of color limitations)
a drawing man showed me how to make it small without making it blurry :D


Posted By: tyrant
Date Posted: 14 May 2014 at 5:47pm
@Shadowfox- It's up to you if you want to work on it more or not, it's your piece. However, it's just digital art, there's no way you can mess it up as long as you save a copy from before you start changing it. Sometimes a drawing will start out good and turn sour somewhere along the line, but you can learn from it. If you keep stopping short, you'll stagnate and never get as good as you want to be. You have to keep pushing yourself, especially since that's the point of these challenges ;)


Posted By: Mrmo Tarius
Date Posted: 15 May 2014 at 4:37am
Testing...


@Shadowfox, I'd like to see that one finished. I'm all for shrinking it and having more control over its structure by refining it manually (or using the large one as reference for a smaller, more refined version?).


Posted By: CELS
Date Posted: 15 May 2014 at 5:15am
Yus!

That's my favourite submission so far, Mrmo! I have no idea what it is, but please keep at it!


Posted By: skittle
Date Posted: 15 May 2014 at 7:23am
@Limes
I thought a beacon was a good idea but after fooling around with it I couldn't think of where the beacon could go. I want the attention to be focused on the ship and wrecked city, so when I tried out a beacon it kind of averted the focus. Good thing is that I've found a use for the brightest red!



Got rid of the dithering (obviously). This was actually an accident, I didn't mean for everything to turn wide but I actually like it better this way then the dithered version. Going to be submitting today though so that I can move onto more important pixels.


Kept the clouds due to dyluck and CELS comments (they still need working on).

@mrmo
That looks really interesting. I can't wait to see how it will turn out!


Posted By: jalonso
Date Posted: 15 May 2014 at 8:27am
Originally posted by Shadowfox

...k I'm done with this gonna submit it...


You have to make it pixelart. PJ does not accept Oekaki and is the reason it was sent back for revision, k. Reducing in size does not change or fix the underlying problem. Just reducing without controlling pixels on the pixel level is not very productive for you because you have to work on this for all your work to improve and is a pixelling fundamental you cannot skip. Failure to work on this will always keep your art on the oekeaki/pixelart border and you may have both feet on the pixelart side but you are facing the wrong direction.

On the positive side you are very creative, original and artistic. All your issues are technical and skill based which is easy to overcome :)

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http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads


Posted By: Shadowfox
Date Posted: 15 May 2014 at 11:25am
Originally posted by jalonso

Originally posted by Shadowfox

...k I'm done with this gonna submit it...


You have to make it pixelart. PJ does not accept Oekaki and is the reason it was sent back for revision, k. Reducing in size does not change or fix the underlying problem. Just reducing without controlling pixels on the pixel level is not very productive for you because you have to work on this for all your work to improve and is a pixelling fundamental you cannot skip. Failure to work on this will always keep your art on the oekeaki/pixelart border and you may have both feet on the pixelart side but you are facing the wrong direction.

On the positive side you are very creative, original and artistic. All your issues are technical and skill based which is easy to overcome :)
I don't know what exactly I need to fix, and it don't really want to work on it anymore. Was fun to attempt it. If it doesn't get in oh well just leave me here to die


Posted By: Siikikala
Date Posted: 15 May 2014 at 12:43pm

Here's something i've managed to make. I feel like everyone's going to agree the city looks pretty clean and not destroyed at all. Any tips or ideas to add, to make it look more broken and ruined?


Posted By: TrojanMonkey
Date Posted: 15 May 2014 at 1:04pm
Nobody said it has to be 'ruined', 'desolate' essentially means "barren of life"...And your scene is pretty lifeless. It meets the criteria.


Posted By: Siikikala
Date Posted: 15 May 2014 at 1:23pm
I thought it would help to make it feel more abandoned and empty.


Posted By: pavanz
Date Posted: 15 May 2014 at 2:19pm
trying experimenting a STEALER-like feel


Posted By: jalonso
Date Posted: 15 May 2014 at 3:13pm
Originally posted by Shadowfox

... I don't know what exactly I need to fix, and it don't really want to work on it anymore. Was fun to attempt it. If it doesn't get in oh well just leave me here to die


If you don't want to wok on it anymore then case closed, nvm.


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Posted By: Pringles
Date Posted: 15 May 2014 at 11:47pm
@shadowfox
I think it's looking like Oekaki because you're not dithering at all and there's something else.... Its probably that if you used red accents on the girls face as well as some of that grey-green Nintendo stuff on the red background it might help make it less flat and Oekaki-ish.

Those are just my thoughts on it... I'm not exactly a pixel master, just an armchair quarterback


Posted By: Shadowfox
Date Posted: 16 May 2014 at 1:03am
Originally posted by Pringles

@shadowfox
I think it's looking like Oekaki because you're not dithering at all and there's something else.... Its probably that if you used red accents on the girls face as well as some of that grey-green Nintendo stuff on the red background it might help make it less flat and Oekaki-ish.

Those are just my thoughts on it... I'm not exactly a pixel master, just an armchair quarterback

I never really dithered any of my work (except a few really old things when I first started before I learned to shade)
And repeatedly tapping for dots is really not something I want to do lol

I was told not to dither early on


Posted By: CELS
Date Posted: 16 May 2014 at 3:19am
Originally posted by Pringles

@shadowfox
I think it's looking like Oekaki because you're not dithering at all and there's something else.... Its probably that if you used red accents on the girls face as well as some of that grey-green Nintendo stuff on the red background it might help make it less flat and Oekaki-ish.

Those are just my thoughts on it... I'm not exactly a pixel master, just an armchair quarterback


With all due respect, Pringles, I don't think it's any of those things.

The reason this looks more like oekaki (which is japanese for 'drawing', I believe) than pixel art, is because it was drawn like a drawing, or a sketch. A lot of rough lines, like scribbling. The fabric, the laurel wreaths, the hair and that... cape-like thing, hanging on the spear and shield. They all look very rushed, sketched out, and with no clean-up afterwards. As a result, there's hundreds, if not thousands, of pixels in the image that don't serve a function. The skull looks like it was drawn in thirty seconds, it's just a rough outline, like a cartoon skull, which makes it seem out of place next to the detailed face on the right.

Dithering has nothing to do with it. There are several perfectly good entries to the challenge that have no dithering or such small amounts of dithering that they would work equally well without dithering. And you don't need more colours to show depth. There are some areas of the boy's head which show good depth, such as where the jaw meets the neck. That's just with two colours.


Posted By: Motrox
Date Posted: 16 May 2014 at 5:04am


So far..
I've been working on it pretty slow.
Mostly because I don't know how to do the street. Any help would be great right now :P.


Posted By: felchqueen
Date Posted: 16 May 2014 at 5:33am
Think you should show the horizon, to give emphasis to the desolation (that's if you're going for the Australian outback/US middle of nowhere feel) so the road needs to narrow to a point approx 2/3 of the way up.
It would also probably add interest if you made it curve or added undulations as it goes off in the distance.

Google images for 'road to nowhere' for the sort of thing I'm trying to describe.


Posted By: dyluck
Date Posted: 16 May 2014 at 5:46am
Originally posted by Mrmo Tarius

Testing...



If I get it, the animation shows the heat in the air distorting the objects...
Looks impressive as an effect, if it's as I mentioned, maybe (anyone feel free to correct me if, as too often, I'm wrong) would look even better lowering the speed of the animation.


Posted By: skittle
Date Posted: 16 May 2014 at 7:49am
Originally posted by Motrox



So far..
I've been working on it pretty slow.
Mostly because I don't know how to do the street. Any help would be great right now :P.


Love the car! Super readable! As for the street (which I'm just assuming that's what those two lines are), I think it should go off to the right on more of an angle instead of going strait ahead. Maybe on the left there could be a ditch and a bunch of trees or something?

Possible inspiration pic? http://i.imgur.com/PsIlOMy.png

Nice start with the car though.

@pavanz

Ooo, that looks pretty! Really feeling the stealer vibes.


Posted By: Pringles
Date Posted: 16 May 2014 at 2:22pm
Originally posted by CELS

Originally posted by Pringles

@shadowfox
I think it's looking like Oekaki because you're not dithering at all and there's something else.... Its probably that if you used red accents on the girls face as well as some of that grey-green Nintendo stuff on the red background it might help make it less flat and Oekaki-ish.

Those are just my thoughts on it... I'm not exactly a pixel master, just an armchair quarterback


With all due respect, Pringles, I don't think it's any of those things.

The reason this looks more like oekaki (which is japanese for 'drawing', I believe) than pixel art, is because it was drawn like a drawing, or a sketch. A lot of rough lines, like scribbling. The fabric, the laurel wreaths, the hair and that... cape-like thing, hanging on the spear and shield. They all look very rushed, sketched out, and with no clean-up afterwards. As a result, there's hundreds, if not thousands, of pixels in the image that don't serve a function. The skull looks like it was drawn in thirty seconds, it's just a rough outline, like a cartoon skull, which makes it seem out of place next to the detailed face on the right.

Dithering has nothing to do with it. There are several perfectly good entries to the challenge that have no dithering or such small amounts of dithering that they would work equally well without dithering. And you don't need more colours to show depth. There are some areas of the boy's head which show good depth, such as where the jaw meets the neck. That's just with two colours.


The "cleanup afterward" is what I was trying comunicate but failed at. What I meant to add earlier was that when I look at other challenge threads lots of people start with sketches like his and that's like... A part way mark... So like this is only half of the process and he totally skipped the huge process of refinement.

To me dithering FORCES someone to edit and refine an image at a pixel level, so telling shadowfox to dither is just telling him one way for him to refine the image on that pixel level.

I never meant to imply that dither equals pixel art or that a piece ISNT pixel art unless it has dither, but you'd probably agree that almost every piece that's as large as the one shadowfox made, makes use of dither.

I'm just trying to make suggestions on how to turn his work from Oekaki to PA rather than giving the blanket "it needs more work". Dithering is something specific that he can do to work towards refining the image. As for my suggestion about shading, your right it probably would do nothing to help it towards PA and you're totally right about all the rough sketches and such.


Posted By: CELS
Date Posted: 16 May 2014 at 2:43pm
Originally posted by Pringles


The "cleanup afterward" is what I was trying comunicate but failed at. What I meant to add earlier was that when I look at other challenge threads lots of people start with sketches like his and that's like... A part way mark... So like this is only half of the process and he totally skipped the huge process of refinement.
To me dithering FORCES someone to edit and refine an image at a pixel level, so telling shadowfox to dither is just telling him one way for him to refine the image on that pixel level.
I never meant to imply that dither equals pixel art or that a piece ISNT pixel art unless it has dither, but you'd probably agree that almost every piece that's as large as the one shadowfox made, makes use of dither.
I'm just trying to make suggestions on how to turn his work from Oekaki to PA rather than giving the blanket "it needs more work". Dithering is something specific that he can do to work towards refining the image. As for my suggestion about shading, your right it probably would do nothing to help it towards PA and you're totally right about all the rough sketches and such.

In that case, we're in agreement. Although most people who are new to pixel art tend to spend too much time worrying about dithering, IMO, and it just looks bad. In my mind, it's not a technique for beginners. Of course, the weekly challenge is as good an opportunity to learn as any!


Posted By: pavanz
Date Posted: 16 May 2014 at 2:51pm
well


Posted By: CELS
Date Posted: 16 May 2014 at 3:13pm
Pavanz, there's no easy way of saying this, so I'll just come right out and say it. I want to have your babies.

I really love the way the sign lost power before the event. Maybe you could have other, smaller lights that go out at the same time?

Also, I'm sure you've already considered this and rejected the idea, but... well, you could always do something like this too.

http://i.imgur.com/rgUyag2.png


Posted By: skeddles
Date Posted: 16 May 2014 at 4:07pm
kinda late, but I made a map of the possible colors with corresponding dither patterns






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Posted By: 7heSama
Date Posted: 16 May 2014 at 5:35pm
Bleaghh..




Posted By: skeddles
Date Posted: 16 May 2014 at 5:37pm
Originally posted by 7heSama

Bleaghh..




the dithering on the edge of that looks weird, makes it look fuzzy...


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Posted By: Shadowfox
Date Posted: 17 May 2014 at 8:17am
I thought my icon would have made it a bit more obvious...

I'M A GIRL
FEMALE
CHICK
WOMAN
LADY
SHE
HER
DAME
MA'DAM


Just thought I'd make that clear...
My name causes confusion regarding my actual gender, I'm female.


Posted By: pavanz
Date Posted: 17 May 2014 at 9:15am
@CELS Thanks, man!
I'll try to play around with those ideas


Posted By: CELS
Date Posted: 17 May 2014 at 9:54am
@Shadowfox: Whatever. Jalonso told me he was a girl for years, and when we finally met each other, it turns out he's an old man.
Fool me once, shame on you. Fool me twice...

@7heSama: What skeddles said. Also, you may want to make it half the size, or you may run out of time.


Posted By: the pixel chicken
Date Posted: 17 May 2014 at 10:07am
hmm not sure where I'm going with this I added animations but it still needs loads of work ....suggestions please?



Posted By: CELS
Date Posted: 17 May 2014 at 11:54am
Originally posted by the pixel chicken

hmm not sure where I'm going with this I added animations but it still needs loads of work ....suggestions please?



I really like the animation and the concept for this image. I don't like the face, at all. I think it would be easier and more interesting to contrast a rigid, stylistic face (maybe some straight lines enforce the really boring, lifeless expression) with a more organic, complex style inside the head.

Meh, I'm just handing out random ideas here. I guess a more general suggestion, without telling you what to do, would be to decide if you want to move more towards photorealism or more towards a cartoon-approach. Right now, you're somewhere in between, which I don't think looks very good.



PS: The third image was just a sloppy illustration of using the brightest bone color for the face, and using the darkest bone color to AA and make a softer transition from bright bone to the dark red.


Posted By: the pixel chicken
Date Posted: 17 May 2014 at 12:08pm
thank you so much i really needed a second opinion to see what was wrong. Ill see what i can do to change it


Posted By: 7heSama
Date Posted: 17 May 2014 at 4:22pm
Originally posted by skeddles

the dithering on the edge of that looks weird, makes it look fuzzy...


Yeah it does, I was trying to copy ADrawingMan's technique w/o it being /too/ blatant so I had to put my own spin on things ... also the Torii is supposed to be burned, so I thought it might kinda look like that. I dunno man.

CELS: Definitely too big, plus the extended wall was just kinda boring, so I changed the size.



Pavanz, Tarius: Looking good


Posted By: IvanZucenko
Date Posted: 18 May 2014 at 3:05am
Just a try...


Posted By: jalonso
Date Posted: 18 May 2014 at 5:16am
Originally posted by IvanZucenko

Just a try...




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http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads


Posted By: CyanideKoolaid
Date Posted: 18 May 2014 at 4:03pm

Already entered, but worked another one just for S&G.


Posted By: 7heSama
Date Posted: 18 May 2014 at 8:33pm
I finished mine. Good luck to the people still working! 



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