Originally posted by CELS
Good start!
Well, first of all, I would start out with as few details as possible. Try making the animation with only 2 or 3 colours, and then when you're happy with the animation overall, you add the details. Otherwise, you're going to be re-shading every limb and redrawing the face every time you make a change, which sucks.
When you've reduced it to 2 or 3 colours (or just 1 blob of colour for each limb and wing), I would try to make the animation more dynamic. Right now, the body is completely locked and the wings look hard as steel. Imagine if the wings looked elastic, so you could see them bending from the air resistance every time they flap. And imagine if the arms and legs of your creature move a bit, everytime the flapping of his wings breaks his fall.
Try to find some good reference videos, like this one:
http://youtu.be/LZidl8niBdg?t=2m27s
Thank you so much - I found all of what you said to be useful.
I do have another question, regarding color palettes.
Is there a common way to come up with them?
I often see this kind of thing:
To a newbie like me, they kind of look like the same thing.
If I was to restart and make a color palette first, I would do something like this:
Which I see is the "Bad" (It also took a while to come up with this).
Would anyone be able to offer any advice on that?
Thank you.
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