Adventurer Character WIP
Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=18965
Printed Date: 14 September 2025 at 6:40am
Topic: Adventurer Character WIP
Posted By: etb342
Subject: Adventurer Character WIP
Date Posted: 27 May 2014 at 5:15am
So I've been a long time visitor of Pixel Joint site and recently I was inspired to start on a project/experiment.
I'm still rather fledgling with the art of the pixel and I'm hoping to learn and pick up some pointers from any experts or individuals willing to to share their advice!
My first character is somewhere between a knight and fighter and is pretty generic. Thematically I'm leaning towards warmer colors for him but the overall palette of the game would be on the less saturated spectrum with 'shocks of color' to call out important things (blood, gold, light, etc.)
Any advice or thoughts to make him really pop would be much appreciated. I think his value range right now is still pretty rough.
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Replies:
Posted By: jalonso
Date Posted: 27 May 2014 at 5:17am
Image link is broken.
------------- http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads
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Posted By: PixelSnader
Date Posted: 27 May 2014 at 6:27am
I'm really digging those side poses, although the shield's a bit off-center. I feel the face could use a bit more love. I think the boots meld a bit too much with the pants, have you thought of giving them slightly different colors? I'm not a fan of the shoulders being assymetrical. Why are there some stray pixels on the sword? Your color ramps could stand to be a bit more interesting, in particular your gray is very monochrome and bland.
You got any accompanying artwork for context?
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Posted By: etb342
Date Posted: 01 June 2014 at 3:11pm
Hi PixelSnader
Thanks for looking it over and providing the comments. I made some tweaks based on your feedback.
What did you have in mind for 'accompanying artwork'? Environments?
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Posted By: PixelSnader
Date Posted: 01 June 2014 at 3:58pm
Environments, backgrounds, a game mockup. To see how well the sprite reads when it's in its eventual place, whether there's enough contrast, do some of the colors fade into the background too much, and so on. It's a shame to spend a bajillion hours on a sprite, only to find out it doesn't work well with the backgrounds of the game.
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Posted By: jalonso
Date Posted: 01 June 2014 at 4:06pm
I agree, placing the sprite in its environment should help the sprite if nothing else.
------------- http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads
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