A bunny
Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=18975
Printed Date: 12 September 2025 at 1:37am
Topic: A bunny
Posted By: Mrmo Tarius
Subject: A bunny
Date Posted: 28 May 2014 at 6:54am
Been working on this guy on and off... still lacking legs and a background :D
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Replies:
Posted By: jalonso
Date Posted: 28 May 2014 at 7:57am
What a great palette...yummy.
------------- http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads
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Posted By: FrostPumpkin
Date Posted: 28 May 2014 at 8:05am
This is amazing ! Finish it now :D
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Posted By: neofotistou
Date Posted: 28 May 2014 at 5:53pm
disgusting and amazing! The palette is yummy indeed!
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Posted By: tomic
Date Posted: 29 May 2014 at 2:29am
amazing! not sure about legs and background.. i think it's most effective with it's legs fading into the dark and without much background.. maybe minimal background at the most, like something forest-ish with the silhouette of somethig scary hanging in the back :)
------------- pixel suit up!
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Posted By: Mrmo Tarius
Date Posted: 29 May 2014 at 3:02am
Well, at least one leg is fading into the darkness :)
(yeah, the canvas size is a bit large, I never learned how to properly crop an image in grafx2 :D )
Thanks for the backdrop suggestion, I'll experiment with silhouettes :D
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Posted By: DawnBringer
Date Posted: 29 May 2014 at 3:34am
You pick up a brush and run my brush-2-image script ;)
Cute bunny :D
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Posted By: Mrmo Tarius
Date Posted: 29 May 2014 at 3:43am
Good to know! I'm still exploring the toolset :D
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Posted By: tomic
Date Posted: 29 May 2014 at 3:53am
quick edit on the first wip... something swamp-ish. doesn't expand the canvas - i liked the first version with small canvas better - gives the feeling of a surprising snapshot.. someone's last photo :)

your bunny is distracting me from working :)
------------- pixel suit up!
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Posted By: Mrmo Tarius
Date Posted: 30 May 2014 at 3:23am
Dammit, that's a neat idea. Should have thought of it before I made the legs :D
Here's the current wip state:
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Posted By: AshCrimson
Date Posted: 30 May 2014 at 3:57am
Don't have much to add unfortunately, but it looks really good so far! I like how smooth it is (the AA does it great justice as well as the dithering) and how the tendril-like muscles (could be wrong?) are keeping the entire skeleton together.
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Posted By: dyluck
Date Posted: 30 May 2014 at 10:51am
Awesome! The crypt Keeper's version of Bugs Bunny.
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Posted By: Mrmo Tarius
Date Posted: 30 May 2014 at 11:17am
Here's some palette swaps and edits :P
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Posted By: jalonso
Date Posted: 30 May 2014 at 11:42am
To me, its all about how the dithering on the foot works on the BG.
The original colors still looks the best but of these new edits I only like the very first on the left.
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Posted By: FrostPumpkin
Date Posted: 30 May 2014 at 11:56am
The third looks good for me, it's more contrasted and it really adds to the dark impression of the piece and the colors works well together.
The 1st is good too but the details on the red/flesh areas are less defined and the dark red needs to be darkened.
I vote for the 3rd one
The one with green and blue works well too, interesting/surprising color choice, the green makes it looks more putrid, rotten
The whole execution of the piece is great, the only thing I have to say is about the highlights on the leg fading into the background being a little too strong compared to the arm
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Posted By: PixelSnader
Date Posted: 30 May 2014 at 12:21pm
Yeah gonna agree on the third palette. It's nice and natural, but not quite as monochromatic as the last. The subtle bluegreens work much better with the white ramp than your initial version.
And I also think the dithered foot might be the biggest issue. Why does it fade away so darkly? It's not that far back,so it should be a bit lighter. Or there could be super dense fog but then the light foot should also be fogged up. In most images it kind of feels as though part of his leg is missing/broken.
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Posted By: tomic
Date Posted: 30 May 2014 at 12:26pm
noooo!. don't change the pallette, the red in the palette is indispensable!!
------------- pixel suit up!
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Posted By: jalonso
Date Posted: 30 May 2014 at 3:16pm
Originally posted by tomic
...the red in the palette is indispensable...
The original palette is superb and unique for you. All these new variations are attractive but 'more of the same' from you. Why fight getting into your comfort zone when you so successfully got out of it in the original...
...just saying, k.
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Posted By: DawnBringer
Date Posted: 31 May 2014 at 9:13am
Yeah, the 3d is pretty neat and as stated the green in #5 adds a nice rotten feeling.
@Jal: Actually the original is DB32 ;)
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Posted By: Mrmo Tarius
Date Posted: 31 May 2014 at 10:21am
Yup, "borrowed" right from DB32. (not that it's very unusual for me to do, right?) :D
The palette swaps are, in left-to-right order:
1) my 13col palette (although I think it's not complete plus there might be another color left from DB32 where needed
2) the hueshifted thing I used for "Abandonment" (really just grayscale with added greenish and pinkish hues)
3) slightly modified palette I used for "Berenice"
4) (I think) Ptoing's C64 palette :P
5) Temple of Lunarius colors (the green and blue thing already noticed a few posts up hehe)
6) The simple, almost monochromatic palette I used for an older portrait study.
I might go for some sort of hybrid palette or I can just tweak the reds on the first one to the left to make it appear more... juicy :D
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Posted By: jalonso
Date Posted: 31 May 2014 at 10:44am
Damm, that DB palette!!!
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Posted By: Mrmo Tarius
Date Posted: 02 June 2014 at 4:40am
more wip
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Posted By: AlexHW
Date Posted: 02 June 2014 at 8:07am
wow, I like where this is going!
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Posted By: StoneStephenT
Date Posted: 02 June 2014 at 11:37am
Well, crap, that’s going to give me nightmares. 
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Posted By: Temessis
Date Posted: 02 June 2014 at 3:02pm
This is so creepy!!!! But it looks nice :D
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Posted By: DawnBringer
Date Posted: 02 June 2014 at 3:52pm
Consider the dimensions/composition before you get too far. Main object is in the wonky spot between center and thirds right now.
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Posted By: PixelSnader
Date Posted: 02 June 2014 at 10:06pm
Clearly this should end up as a 1920x1080 (or 1200, for me) background. No, in all seriousness, I think this could work very well as a somewhat minimalist BG.
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Posted By: H|F
Date Posted: 12 June 2014 at 2:13am
It could easily be my eyes but the right paw/hand seems longer/larger even though the other is "closer" to the viewer. Obviously the pose is very different in each so like I said.... I could be totally wrong.
Also, the greens in the 2nd to last palette is very nice!
The wormy bits make me think of The Strain btw!
Looking forward to the final product.
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Posted By: linkboy84
Date Posted: 25 May 2015 at 4:01pm
Maybe you could add some rotting flesh and fur on the main skeleton? And this might make it go overboard, but maybe some blood from the teeth/paws
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Posted By: Limes
Date Posted: 25 May 2015 at 6:07pm
DAT NECROBUMP
------------- I use GraphicsGale
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Posted By: linkboy84
Date Posted: 26 May 2015 at 6:51am
I was giving a honest suggestion.
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Posted By: Hapiel
Date Posted: 26 May 2015 at 7:06am
And it did not match the suggestions I gave you. It was older than 30 days, not on the front page,and also it was very unlikely that your suggestion would restart the discussion as MRMO also did not respond to the last few suggestions before that.
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