an idle soldier.
Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=1932
Printed Date: 12 September 2025 at 9:48pm
Topic: an idle soldier.
Posted By: alkaline
Subject: an idle soldier.
Date Posted: 03 April 2006 at 7:09pm
Aight, so I made these lines of a soldier. 
Can someone point me to a...cloth...folding...shading..tutorial sorta thing? I dunno how. 
do I even need much folding in this?
Any uh crits on the lines?
edit.

UPDATE AFTER MANY MONTHS LOL

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Replies:
Posted By: Souly
Date Posted: 03 April 2006 at 8:14pm
The lines look slick, I don't quite know what that lined thing poking out from the right is... His head almost seems squashed to me... As for folds, maybe some were the knees are since they'd poke out of the material, and one at the crotch.
------------- http://punky.ensellitis.com">
I am the jesus of PJ.
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Posted By: alkaline
Date Posted: 03 April 2006 at 8:29pm
It's supposed to be a cigarette, there's just no color so it isn't that obvious quite yet.
And yeh, I didn't like the head either. Looks funny.
But i'll get to that. In due time, in due time.
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Posted By: Souly
Date Posted: 03 April 2006 at 8:40pm
No no I knew it was a cig, I'm talking about the square checkered thing poking out.
------------- http://punky.ensellitis.com">
I am the jesus of PJ.
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Posted By: Setzer
Date Posted: 03 April 2006 at 10:49pm
probably part of a gun. and the head seems so small =o, so do his hands, and the arms seem kind of thin.
as for doing folds, I'd reccomend scribbling some diaganol lines first, and going with that, adding a few vertical and horizontal lines here and there. thats how I usually get started.
------------- http://sj-gfx.com">
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Posted By: alkaline
Date Posted: 04 April 2006 at 4:07am
Ooh. That. It's supposed to be a gun. I wasn't really sure how to portray the gun. He could be holding it, but then he wouldn't be just standing there.
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Posted By: alkaline
Date Posted: 02 May 2006 at 4:09am
just a small stinking update.....after..a month...
is his head better yet?
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Posted By: PixelSnader
Date Posted: 03 May 2006 at 12:44pm
neds clouor!!
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Posted By: Artisan
Date Posted: 03 May 2006 at 1:11pm
whoo Ned's clouor is the best clouor!
for some reason i actualy liked the first head better for style reasons
however i can see that the seccond one is more realistic.. or as realistic
as a 2 cm tall soldier can be...
anyway yeh... Ned's clouor
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Posted By: Souly
Date Posted: 03 May 2006 at 1:34pm
I second that this Ned's clouor.
------------- http://punky.ensellitis.com">
I am the jesus of PJ.
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Posted By: alkaline
Date Posted: 03 May 2006 at 1:40pm
say what now?
....oh. nevermind.
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Posted By: alkaline
Date Posted: 13 July 2006 at 10:56pm
omg necropost!!!! I started cooloring.
Still a major WIPpy. Help, yo!
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Posted By: Skull
Date Posted: 14 July 2006 at 12:55am
Ace so far.. looks a tad too bright though.
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Posted By: alkaline
Date Posted: 14 July 2006 at 8:20am
Do you mean too bright as in the whole thing is too bright? Or should I just adjust the main color? Here I brought the brightness down -19.

Here I put down the brightness the same but I kept the skin from before.

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Posted By: Monkey 'o Doom
Date Posted: 14 July 2006 at 9:51am
I like the top one best.
------------- http://pixelmonkey.ensellitis.com">
RPG is numberwang.
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Posted By: Skull
Date Posted: 14 July 2006 at 9:59am
yar, top.
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Posted By: alkaline
Date Posted: 15 July 2006 at 9:20am

SUPER UPDATE!!
Give me something to fix, and I'll fix it. Go ahead!
I think I accidentally left the brighter skin palette on it, but I can't check now. Gotta go to some picnic.
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Posted By: Aleiav
Date Posted: 15 July 2006 at 1:26pm
I'm not sure if I like the dithering of the pants. personally. I liked the other shading, even though it wasn't exactly "smooth".
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Posted By: Blueberry_pie
Date Posted: 15 July 2006 at 2:02pm
I don't know, I kinda like the dithering better. Either way, I love the palette. Great colours.
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Posted By: halfDemon
Date Posted: 15 July 2006 at 2:34pm
The dithering makes it seem more "griity." I don't really know another way to say it; the dithering seems less cartoony.
------------- Every pixel counts, even the dead ones.
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