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(WIP) Walk Cycle

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=1993
Printed Date: 11 September 2025 at 2:15pm


Topic: (WIP) Walk Cycle
Posted By: Skit
Subject: (WIP) Walk Cycle
Date Posted: 15 April 2006 at 5:49am


Here's my first attempt at a walk cycle.
Its 4 frames (frames 2+4 are the same).

It looks a little strange and there's obviously room for improvement.... any tips?




Replies:
Posted By: Monkey 'o Doom
Date Posted: 15 April 2006 at 5:51am
Don't move his head and shoulders as much and let his right leg go in front sometimes.

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http://pixelmonkey.ensellitis.com">
RPG is numberwang.


Posted By: Skit
Date Posted: 15 April 2006 at 6:46am
Version 2 -


I removed the head movement and changed the feet slightly.


Better?


Posted By: Monkey 'o Doom
Date Posted: 15 April 2006 at 7:03am
It's better, maybe add a head bob and as I said before, be sure to have both legs come to the front in turns so it looks more realistic and less like skipping.

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http://pixelmonkey.ensellitis.com">
RPG is numberwang.


Posted By: alkaline
Date Posted: 15 April 2006 at 7:11am
http://www.idleworm.com/how/anm/02w/walk1.shtml

Try again. He isn't really walking the way he should be.


Posted By: Skit
Date Posted: 15 April 2006 at 8:25am
Version 3 -


Im not sure about this one..
He appears to be skipping....

Are any other walk cycle tutorials?


Posted By: ChromeX
Date Posted: 15 April 2006 at 1:02pm
I think it's good, but it seems as if he has no left arm, or a stub just sticking out... lol.

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Posted By: Larwick
Date Posted: 15 April 2006 at 2:17pm

I think the arms are the problem now. To stop him from looking like he's skipping i would slow it down and not make him take such long strides.



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http://larw-ck.deviantart.com">


Posted By: Blick
Date Posted: 15 April 2006 at 2:22pm
What is up with his arms in general? His arm that's showing is having a seizure. It should be back when the leg of the opposite side is extending and it should be going forward as the opposite leg is going back.

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http://punaji.com/">


Posted By: Sibix
Date Posted: 15 April 2006 at 2:57pm
when the furthest leg goes behind it should be dark and the closest light. i am getting the impression thats his legs are spinning round his body.


Posted By: Skit
Date Posted: 16 April 2006 at 3:10am
Thanks for all the feedback guys!



Version 4 -


I think this looks alot better.

I've made the frame rate longer
I've reduced some of the distance between strides
I've tried to make the arm movement better
I've cut a few frames out (Now down to 6)


Comments? Suggestions?


Posted By: Larwick
Date Posted: 16 April 2006 at 3:25am
Much better. His hidden arm now looks a tad limp, however (like a camp man..). I shouldnt be afraid to have his hand swing out. Also, when you look closely, it still sort of looks like his legs are spinning, but i cant offer any advice on how to fix that.

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http://larw-ck.deviantart.com">


Posted By: Skit
Date Posted: 16 April 2006 at 4:19am
I had a go at trying to make make that left arm longer but it just looks weird...





Posted By: Larwick
Date Posted: 16 April 2006 at 4:30am

Hmm, he needs a hand at the end of the arm ;] and when i walk my lower arm and hand swings out before my shoulder and upper arm.



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http://larw-ck.deviantart.com">


Posted By: Skit
Date Posted: 16 April 2006 at 5:33am


This looks better... more natural.
Theres still alot of room for improvement though

Do you think the arm is swinging too far forward, Maybe it should be lower?



Posted By: Monkey 'o Doom
Date Posted: 16 April 2006 at 5:46am

Maybe tone it down 1 px. I'm really amazed how far this has come. Keep up the good work!

Edit: typo



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http://pixelmonkey.ensellitis.com">
RPG is numberwang.


Posted By: Skit
Date Posted: 16 April 2006 at 6:08am


Thanks Monkey, that made it look alot better.

I think Im nearing the final version

Any tips for improvement?


Posted By: Monkey 'o Doom
Date Posted: 16 April 2006 at 6:13am
On one frame, the far leg is the bright blue and the near one dark blue, and it meses up the perspective.

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http://pixelmonkey.ensellitis.com">
RPG is numberwang.


Posted By: Larwick
Date Posted: 16 April 2006 at 6:14am

I think the hop up helped it, the side movement didnt. Now you've taken them both out. I think he should still hop up and down as he walks, and he seems a bit slow now.

  <- the up and down movement of that, and at the same speed, i think.



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http://larw-ck.deviantart.com">


Posted By: Skit
Date Posted: 16 April 2006 at 6:28am


Well I got to go out now, so this is my last one for a few hours.

I tried to add the bounce back in, but I've got about half the frames that I had before so it might look alittle odd.

Please comment on what you think needs improving.


Posted By: Larwick
Date Posted: 16 April 2006 at 6:31am
i think it looks mighty fine.

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http://larw-ck.deviantart.com">


Posted By: PixelSnader
Date Posted: 16 April 2006 at 8:10am

even though this could be done better, it's really good for a first step into animation, because walk cycles are actually rather complex.

i would speed it up a bit though...



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Posted By: Skit
Date Posted: 16 April 2006 at 8:34am
Final version



This is slightly faster than the previous.


Thanks to everyone who commented on this and a huge thanks to Monkey 'o Doom and Larwick you really helped alot!



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