Walk Cycle Animation
Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=19978
Printed Date: 12 September 2025 at 9:41pm
Topic: Walk Cycle Animation
Posted By: AlexAshbyXD
Subject: Walk Cycle Animation
Date Posted: 20 October 2014 at 12:26pm
Hey everyone this is my first post here! A friend of mine showed me this site yesterday and told me I should join.
I feel like I am almost done with this, but it does need a bit more.
|
Replies:
Posted By: HarveyDentMustDie
Date Posted: 20 October 2014 at 1:34pm
Earring should move in the opposite way. When head goes forward earring should go back.
Also leg movement is very strange, you have enough frames to create nice walk cycle. Feet change position drastically between frame 2 and 3, and later between 4-th and 5-th frame changes are almost unnoticeable. Changes should be more symmetrical.
You should look at some references. Also post your art in original size so we can make edits. This forum have left click zoom in option.
|
Posted By: Souly
Date Posted: 20 October 2014 at 1:45pm
Hey Alex it's Derek. I introduced Alex to PJ so he is new to the forum posting standards.
Yeah please post a 1x zoom regular resolution of the sprite so I can easily make edits, otherwise I have to like do an extra step of resizing the sprite myself before I can edit it and show you some things I would do differently.
Alex's digital illustration is wicked, he is just new to spriting and pixel art low-fidelity.
------------- http://punky.ensellitis.com">
I am the jesus of PJ.
|
Posted By: jalonso
Date Posted: 20 October 2014 at 2:18pm
SOULY!!!
------------- http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads
|
Posted By: AlexAshbyXD
Date Posted: 20 October 2014 at 2:27pm
HarveyDentMustDie: Hey thanks buddy I will start making those adjustments!
Souly: Heyy sup man!
**
Heyyy ok here is original size
|
Posted By: jalonso
Date Posted: 20 October 2014 at 5:44pm
OT: Welcome to Pixeljoint. We had to send your avatar submission back, k. That is not considered pixelart.
------------- http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads
|
Posted By: AlexAshbyXD
Date Posted: 20 October 2014 at 11:15pm
jalonso: Hey thanks this is a pretty cool place! About the image I'll remember that in the future.
Started to redesign her and redue the frames with the feedback I had gotten.
|
Posted By: AlexAshbyXD
Date Posted: 22 October 2014 at 3:52pm
Some more work on her but more work to do!
|
Posted By: RebeaLeion
Date Posted: 23 October 2014 at 11:18am
I am no one to talk about how to do pixel right etc. But I d like to say that i like your sprite.
|
Posted By: Souly
Date Posted: 25 October 2014 at 4:36pm
Oh wow Alex that update is off the hook!
I really like the redesign without the black outline, and the cycle is nice an bouncy.
I think the blue lock of hair jumps a little far back but other than that great progress.
------------- http://punky.ensellitis.com">
I am the jesus of PJ.
|
Posted By: Finlal
Date Posted: 26 October 2014 at 4:18am
Nice animation, i like it!
To center an animation might be a good thing for spotting mistakes and stuff.
For example, you may notice that red lock drawn equally on 10th and 1st frames which is making that "freezing" effect since they're coming after each other.
If you just slightly chande that lock on 1st frame, animation would look much better.
Also, you missed shadow on face on some frames.
|
Posted By: AlexAshbyXD
Date Posted: 27 October 2014 at 5:27pm
RebelLeion: Thanks man!
Souly: Thanks dude! Yeah I wanted to get rid of the black outline it wasnt working for me. About the hair lock I agree yeah it's not quite right to me looking at it now.
Finlal:
Wow thanks Finlal that edit looks great! I can see what you mean about the locking now.
Going to have one last look at it tonight before calling it done.
|
|