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tudor cottage WIP

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=2030
Printed Date: 12 September 2025 at 6:46pm


Topic: tudor cottage WIP
Posted By: Aiko
Subject: tudor cottage WIP
Date Posted: 21 April 2006 at 4:12pm
ok. so, i decided that for the first time in my pixel career, i wanted to make a house that looked realstic in some sense of the word. i wanted to create a random game screenshot, and that screenshot needed a house. however, i am lazy, and this is all i have made so far.

old -->         new--> 

if the white in between the wood slats seems yellow, i'm sorry. i had seen my work on another, older computer with a round screen and the contrast was terrible. or, my contrast was off. just letting you know!





Replies:
Posted By: Monkey 'o Doom
Date Posted: 21 April 2006 at 4:23pm
The white is a bit yellow, but it would look fine if the surrounding shadow was too. The windows need glass or something in them, and the door needs a special tile above it. Good overall, this piece has potential.

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http://pixelmonkey.ensellitis.com">
RPG is numberwang.


Posted By: Bifur
Date Posted: 21 April 2006 at 4:29pm
the horizontal roof and the vertical roof does not seem to be attached ... i don't know if u meant that but whatever , its wierd for me

also the windows aew way to huge or the door is minimal ,


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I know! Leafs shouldn't make shadow...


Posted By: Aiko
Date Posted: 21 April 2006 at 4:52pm
thanks guys. i fixed the window. hwoever, it now looks too small. i need to go fix their position. should both the door and windows be enlarged to fit the size of the house?

also fixed the yellow tintage, but monkey, i have no idea what you mean by needing of a "special tile" above the door. what is it?

glass coming soon..... maybe.


Posted By: jalonso
Date Posted: 21 April 2006 at 4:58pm
I like the newer version for colors but find that the proportions are very off. The windows are higher than the door which is unrealistic, these should come down to at least the door height. Taking that into account the height of the elevation is a bit too tall I'd say 5-8 pixels lower is more believable. On the roof slopes they appear to be mirrored wether they are or not, some variation would help a lot, its not like you're creating an actual screen with tiles but simply a mokup.

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Posted By: Monkey 'o Doom
Date Posted: 21 April 2006 at 5:09pm

For a 'special tile', maybe a horizontal board or something, but now it looks like the 2x4 is just sticking down into the doorway or something. Also largen the door while you're at it.

Also, The palette has too many similar colors. Try eliminating your 3rd darkest brown and replacing with the 2nd darkest, and the two little colors used on the whitish are unneeded, maybe just dither with the gray-blue you have there instead.

WHOO, long post for me.



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http://pixelmonkey.ensellitis.com">
RPG is numberwang.


Posted By: Bifur
Date Posted: 21 April 2006 at 5:18pm
Why dont you take some ref for the structure?

a and i still think u should make that roof seamless


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I know! Leafs shouldn't make shadow...


Posted By: Aiko
Date Posted: 21 April 2006 at 5:19pm
ok..... lots and lots to do. here, i have made the special board thingy for the door, fixed the height of the building, the tiling on the roof, and the position of the windows.



now, however, the builging seems too long....


Posted By: Aiko
Date Posted: 21 April 2006 at 5:21pm
Originally posted by Bifur

Why dont you take some ref for the structure?

a and i still think u should make that roof seamless


well, i'm just have no idea how to make it seamless..... this is my first real attempt at a pixel building.


Posted By: jalonso
Date Posted: 21 April 2006 at 5:26pm
Well that could be fixed if the roof was unified into one (L shaped) roof. This would help the building look like its one structure since it could be confused for two structure now. This could be done if the point of the front building"s point met the back building's top and the right side of the slope went all the way back. I may not be explaining that correctly so I will search for an example and edit this post ASAP.

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Posted By: Aiko
Date Posted: 23 April 2006 at 7:37pm
does anyone know how to make a roof seamless?


Posted By: jalonso
Date Posted: 23 April 2006 at 11:00pm
I don't think we are communicating well here (tho it's probably just
me). What do you mean by seamless? I think the actual roof looks
great, in my post I suggested that you make the roof a continuing
roof that connect both angles of the cottage (an L roof). I have tried
to find an example but found none :(

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http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads


Posted By: Aiko
Date Posted: 24 April 2006 at 5:15pm
well, i understood your comment, but i just have no idea as to how to go about making an L-shaped house in technical techniques, especially with the roof tiles 




Posted By: jalonso
Date Posted: 24 April 2006 at 5:22pm
I will throw something together and post it for you to see (later/2morrow). Should have done it already 

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Posted By: leel
Date Posted: 24 April 2006 at 5:23pm

 this is how i'd go about it.. but i dont know if the angles are right and such

Just a thought..



Posted By: Bifur
Date Posted: 24 April 2006 at 5:29pm
exact , by saying that he should make it seamless i was saying to make the 2 roofs into only one L shaped 

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I know! Leafs shouldn't make shadow...


Posted By: jalonso
Date Posted: 24 April 2006 at 5:33pm
thanks leel that's what I meant to do/say (i was even goin to use red lines over this art, spooky). The top right hand triangle is optional.

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http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads



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