|
I think this is a good start, but I think there are a couple of things you could do to make it look better.
1) Less contrast in the stone work -- either less black, or everything else a little darker.
2) The trees are very round. If you broke up that sillhouette a little, they'd look more realistic. They're also a lot lighter than the rest of the scene... but if you take suggestion #1 they should fit in better. 
You may also want to round out the bases of the trunks, so they look more like you're viewing them from above, like the castle, and not straight-on. Some darker shading on the right, like the towers have, would also be a nice touch.
3) The mirrored grass tiles are making a visible pattern. You might want to tweak them a bit.
4) The doors need work. I thought they were solid blocks of color until I looked closely. Some grain similar to the tree trunks might work well. A darker outline under the stones at the top of the doorframe would make the doors look more inset. You might also try making the stones at the bottom of the doorframes go straight down, rather than curving like the top corners. Doors usually aren't made that way, so it looks a little funny.
5) Try flipping the stair tiles vertically. I can't quite explain why, but they really look like they're upside down.
6) Some animation on the flag would be a really nice touch. You could even make it bigger -- flags are almost never out of scale, since people make them in all sizes. It would definitely take some extra time, though.
Hope this is helpful to you, and keep up the good work -- I look forward to seeing the final result.
Edit: Whoops, cross-post -- that's what I get for leaving windows open while I go to lunch. So, what they said, too. Though I think more curvature of the base of the trunk may fix the perspective issue without needing to make it shorter.
|