A girl
Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=24826
Printed Date: 12 September 2025 at 11:44am
Topic: A girl
Posted By: Hug
Subject: A girl
Date Posted: 11 January 2016 at 3:15pm
 Made a portrait of a girl Any tips, please?
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Replies:
Posted By: jalonso
Date Posted: 11 January 2016 at 3:58pm
Check yourself on the AAing.
You are being sloppy.
The left cheek is crazy.
One single red AA pixel on the right.
Use more of that red.
Move BG right by enough pixels to clear that crazy looking stray bit.
...otherwise nice :)
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Posted By: eishiya
Date Posted: 11 January 2016 at 3:59pm
If the thin line on her cheek is meant to be a cheekbone, it goes too low - it looks almost like a fold. What are the rectangles on her cheeks meant to be? If they're intended as blushies, again - too low. Them being perfect rectangles instead of following the form of the face also flattens the image - that may be fine if that's what you're going for, but in that case, you should also simplify some of the other forms.
To match the shading around the eyes, I think the note and lips should have bigger cast shadows.
The eyes stick out too much, perhaps because they're in shadow but use the lightest colour in the image. You could use the lighter skin colour for AA and shading on the eyes, if you don't want to add a new colour.
I don't think the black line from her nose to her eyebrow is necessary, since you have the shadow there to show the form.
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Posted By: Hug
Date Posted: 12 January 2016 at 1:08am
Posted By: Hug
Date Posted: 13 January 2016 at 3:11am
Posted By: NancyGold
Date Posted: 13 January 2016 at 3:43am
Unless she is alien, there is something strange with her "forehead"
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Posted By: Hug
Date Posted: 13 January 2016 at 4:26am
Posted By: Aniki
Date Posted: 13 January 2016 at 5:12am
Draw the neck and the shoulders.It may help you to set things right. About the shapes of the nose and mouth what work for me almost all the time is : Less is more. Less details and more objectively set the pixels. Heres a example of faces i do,maybe it can help you with a light.

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