>(")< Factory Level
Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=2491
Printed Date: 10 September 2025 at 10:34pm
Topic: >(")< Factory Level
Posted By: jalonso
Subject: >(")< Factory Level
Date Posted: 28 June 2006 at 10:16pm
Had a real productive day \o/
This is the next BG. This time I'm making the yellow one (that's the
theme for these BGs.) Its a factory setting like in Detroit where
the architecture is very fancy yet its a factory. I was inspired by the
Pink Floyd Animals cover art.
This is my first draft so the sky is still a mess. I think this needs
some secondary pink lighting to emphasize the smokestacks? I'll
experiment. c+c very welcome.

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Replies:
Posted By: maloART
Date Posted: 28 June 2006 at 11:45pm
Wow ... that's amazing. It's hardly just a draft jalonso ...
I really love this industrial atmosphere ! This remembers me back in the 90' when the bitmap brothers ruled ... they could create this kind of detailed backgrounds.
If you're looking for ideas to complete your 'draft' (as you call it ), you should put two or three streetlights ... as the air is obviously over saturated, there are no sunlights.
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Posted By: jalonso
Date Posted: 29 June 2006 at 12:17am
I didn't mean to come across so
pretentious. I call it a first draft because its the first attempt at
this BG and judging by my other works, I end up changing most of it.
The streetlights are a great idea and will add some. Maybe I can get
some pink lighting from that.
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Posted By: CDI
Date Posted: 29 June 2006 at 12:30am
for one frame, one of your smoke trails goes from yellow to purple
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Posted By: PixelSnader
Date Posted: 29 June 2006 at 3:22am
you need to gradually fade the grey smoke to yellow, depthwise
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Posted By: Larwick
Date Posted: 29 June 2006 at 4:26am
Fantastic start jalonso, i almost choked on my food when i saw it. That's a good thing. For some reason. The details on the buildings and the colour choices are brilliant.
Okay so, crits... Umm, you've got some highlights and shadow colours right next to each other in the lighter portion of the sky, which makes it lose the soft cloudy texture it should have. Not much else from me really, keep going's all i say.
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Posted By: Aleiav
Date Posted: 29 June 2006 at 10:44am
Excellent work so far. :) I'd suggest adding some purple to the clouds maybe? To give it a severely polluted look. :P
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Posted By: jalonso
Date Posted: 29 June 2006 at 10:05pm
@snader, good call on the smoke. I need to find some references. I'm
not as good as I thought, with smoke. Anyone have a reference or tut
for me?
@Lar, yes, the clouds will need lots of clean-up. The sky will be done
using parralex so I have to study how to break it up before pixel
pushing it. I did rework the area you mentioned with this update.
@Aleiav, as I mentioned these BGs all have a monochromatic scheme. I am
not able to add colors that are not yellows. I already made a purple BG
too.
added some lights to introduce the pinks I feel are needed to balance all the yellows?
EDIT: ensellitis gave me http://www.vce.com/pyro2.html - this link , thought I'd share with all :D

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Posted By: Scruffs
Date Posted: 29 June 2006 at 10:56pm
thats great jalonso, wonderful update. The sky has a great variance of cloud patterns.
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Posted By: Nitram
Date Posted: 30 June 2006 at 2:33am
Pittsburgh?
I didnt think pollution could be so beautiful 
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Posted By: Demon
Date Posted: 30 June 2006 at 10:26am
The awesomeness of jalonso and his backgrounds!! looks sick, jal.
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Posted By: Aleiav
Date Posted: 30 June 2006 at 10:29am
Originally posted by jalonso
@Aleiav, as I mentioned these BGs all have a monochromatic scheme. I am
not able to add colors that are not yellows. I already made a purple BG
too.
Doh. :P aaah okie doke. I originally felt like the pallate was too yellow, but the lights counter balance it well. :) Nice work!
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Posted By: Larwick
Date Posted: 30 June 2006 at 10:51am
Omg jalonso that palette is smexi! Lovin' the peachy lights at the bottom.
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Posted By: Shark
Date Posted: 30 June 2006 at 11:09am
i think the sky would look nicer in pink/lilac. I am also not fond of that
blue maybe more green hues, to give a rusty copper sorta feel?
The overal pixelling is nice, but it might look better with different
colours.
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Posted By: Setzer
Date Posted: 30 June 2006 at 11:28am
Originally posted by NitramPittsburgh? I didnt think pollution could be so beautiful
nothing at all like it.
you get my crits in IRC, >(")< :D
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Posted By: jalonso
Date Posted: 30 June 2006 at 11:16pm
I came up with some smoke I think looks pretty good? Other tweaks here
and there. I'm dividing the clouds into 4 layers so updates aren't to
exciting at the moment.
@Shark, I'm bound to yellows now.

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Posted By: Psychotic_Carp
Date Posted: 30 June 2006 at 11:25pm
I think the smoke should be grey even though there is yellow in the sky.
I love the buildings on the right
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Posted By: Larwick
Date Posted: 01 July 2006 at 5:47am
This is such a treat for the eyes. To me, the palette is perfect.
It's quite simple how you animated the smoke, yet it works pretty well.
Trying to look for crits really... perhaps the building on the right is a tad less detailed/contrasted than the one on the left? I don't think it really matters though.
And c'mon, you've gotta have 1 flickering light.... lol, it's the law.
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Posted By: jalonso
Date Posted: 01 July 2006 at 9:05pm
Originally posted by Larwick
This is such a treat for the eyes. To me, the palette is perfect.
It's quite simple how you animated the smoke, yet it works pretty well.
Trying
to look for crits really... perhaps the building on the right is a tad
less detailed/contrasted than the one on the left? I don't think it
really matters though.
And c'mon, you've gotta have 1 flickering light.... lol, it's the law.
thx lar. The smoke seems off with more obvious blowing (I studied your
puffy fish for this) I will add a new brown to emphasise some contrast.
I had noticed this but did not want to add a color unless mentioned.
Now it has been so I will add. I will obey the law and flicke a light.
Should it be the pink lower one or a yellow one?
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Posted By: Bifur
Date Posted: 02 July 2006 at 8:30am
ah art is great , i just think pallet should be a bit less saturated , since all the smoke should make things grey and such
the smoke is perfect btw
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Posted By: PixelSnader
Date Posted: 02 July 2006 at 9:06am
onoes! you misunderstood me
what you did was make every cloud striped yellow and grey
what i meant wa's, the further away the clouds are, the more yellow( higher saturation) they become.
http://artpad.art.com/?j1s9xks0pt8 - http://artpad.art.com/?j1s9xks0pt8
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Posted By: Larwick
Date Posted: 02 July 2006 at 11:21am
Originally posted by snader
what i meant wa's, the further away the clouds are, the more yellow( higher saturation) they become.
Ooh, i like that idea.
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Posted By: jalonso
Date Posted: 02 July 2006 at 10:48pm
I'm very confused by that:/ If the fartherst clouds the smallest ones
are all yellow in more saturated tones (understands lighter too) they
won't show because when the layers move using parrallex effects then
they will at times be over areas that are different color yellows. For
this reason I went ith a brown yellow for all the smokes, so that they
always show well. The striped movement is just there for now, this will
be fine tuned.
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Posted By: jalonso
Date Posted: 09 July 2006 at 9:56pm
I hit a creative block on this piece over the smokestacks. I will
proceed with all yellow smokestacks/clouds because like the other BGs
for this game any level beyond the playing layer is monochromatic. Even
if it means less happy viewers. I now suppose these are things I should
have forseen when making the original blue one with the buildings.
Lesson learned 
I have in this update unified all the yellows and added more lighting.
I have also added, Shark's suggestion (thx) of adding green to the
metal in the playing layer. I also tried rust and copper but it looked
messy so I left the oxydized green by itself.
@Lar, with 16 layers, I am unable to add 4 more for the flickering light 
The cloud animation still leaves a lot to be desired, HELP!
EDIT:typos

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Posted By: BlackFang
Date Posted: 09 July 2006 at 10:14pm
This bg is for a game right? it will look a lot better if the smokes were programmed...
ex: u make an animation of a round cloud dissipating, and then it comes out of the factory w/ a transparency and w/ a certain random direction, then when a smoke overlaps annother the transparency will make a great effect... u can make more than one cloud to make it look more randomly
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Posted By: jalonso
Date Posted: 18 July 2006 at 6:59am
@ BlackFang - the smoke will be programmed in the game itself. I make
the animations for the PJ gallery because without them any comment
would mention that I forgot the smoke or that it should be
animated (think Sab)
This is now complete for me and I have posted into the http://www.pixeljoint.com/pixelart/13147.htm - gallery .
THX ALL!
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Posted By: Larwick
Date Posted: 18 July 2006 at 7:35am
Hurrah! Accepted :)
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