Everyone's Favorite Turtle
Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=25353
Printed Date: 06 September 2025 at 8:57pm
Topic: Everyone's Favorite Turtle
Posted By: pyrometal
Subject: Everyone's Favorite Turtle
Date Posted: 07 September 2016 at 9:32am

So this time around I'm trying to pixel my own version of Bowser!
As you can see, I am setting up the layout. All of the body segments are on their own layer so I can move them around and rescale them freely (hence the high number of jaggies).
Warning, I don't intend for the final result to be so "cutesy" . You should expect this to look more like gigabowser once finished (or at least I hope).
Crits and comments are always welcome.
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Replies:
Posted By: pyrometal
Date Posted: 07 September 2016 at 8:21pm

Quick update 
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Posted By: eishiya
Date Posted: 08 September 2016 at 8:53am
Good improvement on the face.
The front arm blends/tangents with the leg. This would be an issue even if there were clearer shadows. I would move the arm forward a little so that there is a clear overlap. Here is a rubbish edit:
 My "fix" creates some tangents with the shell, but I think you could avoid these issues. Play around with your layers, you can probably figure something out.
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Posted By: pyrometal
Date Posted: 09 September 2016 at 12:39pm
Thanks again eishiya, you rock Took your suggestions into account.
Here's another progress update!

General points I am looking for feedback on:
- Any issues with the general placement of shadows (so far)?
- Anatomical / perspective issues, if any.
- Unsure if the new shell is an improvement over the old one.
Also, should I add a secondary lightsource on the back? It might look better, but I'm unsure as it might lessen the impact of the flame.
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Posted By: pyrometal
Date Posted: 10 September 2016 at 4:03pm

Further improvements. This is turning out to be really time consuming...
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Posted By: pyrometal
Date Posted: 10 September 2016 at 9:14pm

Maybe just a few more shading adjustments and then I will work on cleanup + texturing.
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Posted By: pyrometal
Date Posted: 11 September 2016 at 2:56pm
Posted By: pyrometal
Date Posted: 11 September 2016 at 8:33pm

I'm thinking AA is the next step here. Thoughts anyone?
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Posted By: pyrometal
Date Posted: 12 September 2016 at 11:26pm

I think its just about done.
I'll wait a day or two before submitting to the gallery.
If you have any feedback or crits, now is the perfect time!!!
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Posted By: GameBoy
Date Posted: 13 September 2016 at 1:37am
I don't like the light pattern on floor, it's too similiar to skin texture.
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Posted By: dyluck
Date Posted: 13 September 2016 at 5:58am
It's very nice overall. But. Better make the sin pattern more like scales, and the shell of Bowser doesn't read like a propper shell, I read it furry, at least. The lines of the belly look a little weird to me, i would change the curves to make more perspective consistent. And the division snout-"face" doesn't look like the canonic Bowser.
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Posted By: pyrometal
Date Posted: 13 September 2016 at 5:28pm
GameBoy, Dyluck,
Thank you for the feedback , I will attempt to fix the problems you have identified in the next few days.
Reference the snout and shell, the differences are due to me using Gigabowser as a reference instead of just plain old Bowser. Consequently, I ended up somewhere in between the two by accident due to lack of skill. See ref below.

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Posted By: pyrometal
Date Posted: 13 September 2016 at 8:54pm

Upgraded floor texture, it should clash slightly less now I hope. Made the cracks more prominent to break up the pattern and gave depth to the bumpy dither.
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Posted By: pyrometal
Date Posted: 13 September 2016 at 10:15pm

Tweaked the scale textures and stomach lines a bit. Not sure about any shell modifications yet...
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Posted By: pyrometal
Date Posted: 14 September 2016 at 6:29pm
I've posted the final version to the gallery for those who even remotely care to know.
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Posted By: Palocles
Date Posted: 15 September 2016 at 11:16pm
Looks good!
I think you should GIF it so the creation process becomes animated!
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