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(WIP) Classic Forest

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=2575
Printed Date: 10 September 2025 at 11:39pm


Topic: (WIP) Classic Forest
Posted By: Krysis
Subject: (WIP) Classic Forest
Date Posted: 10 July 2006 at 3:46am

OK, I've been working on this for the last few hours:

It's an Space Quest 2 screen I wanted to try improving. It is allmost done exept the bushes at the foreground and that damn cliff.  I tryed and I tryed and I tryed but the cliff doesn't look good. Can someone help me a little? Just give me an example or something.. I want to finish this one.

And also.. colour suggestions?




Replies:
Posted By: Demon
Date Posted: 10 July 2006 at 3:56am
It'd be really cool to see the same lighting from the original piece in your rendition.  IE, the blue and green lighting against the trees.

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"At least we killed some boredom..." - Death Note.


Posted By: Lawrence
Date Posted: 10 July 2006 at 4:30am
Yeah I agree with Demon, doing the same lighting would be really good. http://www.pixeljoint.com/pixelart/7893.htm - This piece uses a similar lighting on the tree, and http://www.pixeljoint.com/pixelart/9114.htm - this piece has a nice cliff texture for you to study. http://www.pixeljoint.com/pixelart/10001.htm - This piece might also be a good study for what you're doing.

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Posted By: jalonso
Date Posted: 12 July 2006 at 9:40am
WOW, I <3 this.
I would recolor using the ref as a guide with natural coloring as you've started. lawerence provides great cliff refs.


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Posted By: halfDemon
Date Posted: 12 July 2006 at 10:07am
Sace Quest rules!!!!!!
 
I erm, really like what you've done. I reccomend you just image search cliffs and use them as referances.


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Every pixel counts, even the dead ones.


Posted By: iSTVAN
Date Posted: 15 July 2006 at 10:21pm
The longer I look at them the more I like the original. The funny thing is, the only thing I don't like about the original is the cliffs.
 
Your work shows us that you're very talented with your rendering, but I'd try to push yourself a little further and include, like others have mentioned, some of the sharp back lighting you see in the original. The way green and blue have been used really is a testement to how brilliant those old pixel arteests were with limited palettes. I'd also suggest following a similar path with your stones lighting.
 
I also find it strange how you've included black shading on only one of the bushes. I'd either use it everywhere (for a really sharp look) or not at all.

The texture of the trees doesn't seem to match the shading quality of the stones and grass either. I don't know what it is, but you might want to take a look at some wood texturing tuts or examples. By the sounds of it Lawrence is the man to ask if you're after pixel examples!
 
I like what you've done with the grass so far, and like I said, theres some nice rendering here! Just address the couple of things I mentioned and I reckon you'll have a stella scenic piece.


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Listen to what the flower people say...



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