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momoo short game [WIP]

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=25773
Printed Date: 12 September 2025 at 9:40pm


Topic: momoo short game [WIP]
Posted By: allaze-eroler
Subject: momoo short game [WIP]
Date Posted: 23 May 2017 at 10:29am
Hello folks, been a while I haven't come here!

I come here to get some feedback on the level as well on the characters animations.

The gameplay of this project will be a seek and find game. Which mean the main character have to find the missing part of her milking machine. These missing parts are hidden in every room.

The game will be in famicube restriction created by our fellow Arne which you can find the information here: http://androidarts.com/palette/Famicube.htm so far, I managed to reproduce them thank to this fantastic game engine: https://pixelvision8.itch.io/game-creator due to their limitations as it's still in alpha phase, I used the resolution of 256x144 which I think it was enough for this short game... hopefully.

If you're interested to know what is my code source, you can visit here: https://itch.io/t/67831/momoo-short-game-wip

So, here come how far I've done the past weeks:

The spritesheet you can see here:


Then here the 4 animations of idles for each:


The walk cycle that I still have trouble with:


Also here the speaking animation:


Now the first room level I created so far:


I'm not entirely sure for the milking machine... I will probably redo it completely depending of your critiques and feedback.

For the game result, I only achieved this so far:


I still need to figure out how to give some dynamic move like the gif files I made with aseprite since the game result is in the same constant speed frame... But that is only for the code part.

Oh and I managed to remove many pixels that are wasting the 8x8 space... But there might probably have more. Feel free to edit them or destroy them!

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if the evil is really in this world, it lies in the heart of humanity.

Edward D. Marrison from "Tales of Phantasia" on super nes



Replies:
Posted By: Hapiel
Date Posted: 24 May 2017 at 4:16pm
That's a lot of stuff! Let me just comment on the walk cycle:

It looks like the hip gets dislocated every step. You can't just raise the whole leg and expect it to work, joints bent, they don't slide in and out!
The leg is going veeery high for a walk, and very little forward. Try the opposite!




Posted By: allaze-eroler
Date Posted: 05 June 2017 at 12:20pm
Originally posted by Hapiel

That's a lot of stuff! Let me just comment on the walk cycle:It looks like the hip gets dislocated every step. You can't just raise the whole leg and expect it to work, joints bent, they don't slide in and out!The leg is going veeery high for a walk, and very little forward. Try the opposite!



you were right, i had problem with the walk cycle at the moment...

for now, i'm focusing on the idle cycles. by the way, it's been a while i haven't updated my works, so here how far i have done:

first of all, here the sprites sheet:



now here the animation of these sprites:



and now here 2 rooms wips i've done so far:



the second level which it's still far from done:



here a few icons i made for the "game":



the result of the "game":



bonus just for fun that i've done it before the release of PV8 0.70a, a pregnant version of the main character... :



that is all for now!

-------------
if the evil is really in this world, it lies in the heart of humanity.

Edward D. Marrison from "Tales of Phantasia" on super nes



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