wood of park bench
Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=25903
Printed Date: 12 September 2025 at 9:01am
Topic: wood of park bench
Posted By: Nr. 2698
Subject: wood of park bench
Date Posted: 11 August 2017 at 1:16pm
Hey Ho, im struggling with the wood of a parkbench. It is okay but i cant get a clue how i get a crisp clear readable wood for the bench.
Can anyone give me some tips how to get a better readable texture of the bench?

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Replies:
Posted By: ndnNinja
Date Posted: 25 August 2017 at 12:51pm
Seems like it would be a little difficult to pull of since the color palette is so limited. However, here is a reference that shows a bit of texture in the wood using brown. Hope this helps
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Posted By: Nr. 2698
Date Posted: 30 September 2017 at 11:33am
Thank you...worked on this screen again and did some trees...what are your suggestions with shadows and in which direction i could polish up my trees?

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Posted By: dyluck
Date Posted: 08 October 2017 at 4:20am
The background is dark, yet the treetops and ground look too bright. And maybe would be interesting to choose one or some light sources as your next move.
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Posted By: Nr. 2698
Date Posted: 08 October 2017 at 11:45am
Thank you for the helpful Feedback. the Problem is i cant add a fifth color because i make a four colorgame inspired by the Gameboy. I just can make everything one color darker
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Posted By: eishiya
Date Posted: 08 October 2017 at 4:26pm
No one suggested adding more colours xP There's more to making things darker than just shifting the colours over one - the distribution of those colours has just as much impact. In addition, you could suggest a different direction of the light depending on what you're going for.
I think the four colours you chose could use some work. Your two lightest colours are quite similar, so they're not very effective. The values of your four greens are approximately, from darkest to lightest, 38%, 67%, 85%, 95% - hardly even coverage of the value scale. To demonstrate this, the jumps in value are 29%, 18%, 10% - if your palette covered the values evenly, these jumps would be pretty similar. It's not inherently bad to have uneven coverage, but I think in this case, where you have just four colours and they have to be able to depict just about anything, it would benefit you to have a more even spread.
Here's an edit that adjusts the middle two colours so that they're evenly spaced between your darkest and lightest:
 I think this makes your existing pixel work read much better, particularly the wood texture and leaves.
Speaking of the wood texture, here's an example you might find useful:
 The colours here are weird just because of palette restrictions, don't mind them. The texture goes all through the wood, but the colours are sufficiently low-contrast that it doesn't stand out too much. The texture itself is mostly vaguely concentric ovals. Lots of arcs rather than disconnected lines.
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Posted By: Nr. 2698
Date Posted: 12 October 2017 at 12:35pm
Hi Eishiya,
thank you very much for giving me so helpful input. I will work out that light source thing, the light should come from the right side where the entry of the park is.
And your tipps with color value are very good, im wrangle with it since a long time. I picked it up from a gameboy ramp and i was very happy with it, because it had a glowing effect. I was very happy with my first screen i did. I had a very cool effect which was very "WOW!" Through the first colors i had a very soft surface in the wall. Since i bought a laptop this effect was gone because differences in light. I did the lightes color 2 points lighter, the lighter i made it the more the effect was gone. On my handy its all proper. I know i have to change a bit, but its hard to find a compromise. I want to be able to make this soft surfaces and this bright effect. ;)

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