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[WIP] NPC mockups for my game!

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=25943
Printed Date: 12 September 2025 at 11:44am


Topic: [WIP] NPC mockups for my game!
Posted By: Chironyx
Subject: [WIP] NPC mockups for my game!
Date Posted: 09 September 2017 at 5:36pm
Started on the NPCs for my game this week
The motif of my game is basically "fruit culture"
So everything, from buildings to people, is fruit-themed





Characters from left to right are:

[Bakers] Blue Berry, Straw Berry, [Triplets] Rapel Gapel & Yapel, [Arcade Owner] Flora Passif, [Player Character, instrument shop owner] Cider, [Arcade Frequenter] Lee Chi

*I am 100% pleased with Cider, I got alot of help from Marco Vale on him, included him for reference.

*There are more NPCs to be added, but I wanted to hear some first thoughts on how to improve these sprites!



Replies:
Posted By: Yuran
Date Posted: 09 September 2017 at 10:58pm
Originally posted by Chironyx


...Straw Berry, [Triplets] Rapel Gapel & Yapel, [Arcade Owner] Flora Passif...

- "Catch the bear before you sell his skin" when all the movements of the sprites are ready then you can safely come up with a pedigree for them at least up to 7 degree


It would be great if the background did not dominate the sprites otherwise they are hard to find by sight.
And about sprites I can not say anything definite , the difficulty will go when you start animate them , then it will be a lot of problems, but now the sprites look's fine.


Posted By: Chironyx
Date Posted: 10 September 2017 at 3:12am
Originally posted by Yuran



Originally posted by Chironyx

...Straw Berry, [Triplets] Rapel Gapel & Yapel, [Arcade Owner] Flora Passif...
- "Catch the bear before you sell his skin" when all the movements of the sprites are ready then you can safely come up with a pedigree for them at least up to 7 degreeIt would be great if the background did not dominate the sprites otherwise they are hard to find by sight.
And about sprites I can not say anything definite , the difficulty will go when you start animate them , then it will be a lot of problems, but now the sprites look's fine.


Well, every character was designed with a name and role in mind - so I figured I'd state them 🤔

I guess the domination has to do with the colors, my new NPCs blend too much with the BG perhaps, that's one of my reasons for this thread as I'm not sure how to re-create my palette - I always use the same 2 variations of hue shifting to it - they're my coloring bread and butter

About the animations - I'll burn that bridge when I get to it - I'm glad to hear someone thinks the sprites are at least fine, thank you! 😄



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