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Big Iso City [finished]

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=2610
Printed Date: 12 September 2025 at 4:44pm


Topic: Big Iso City [finished]
Posted By: Aleiav
Subject: Big Iso City [finished]
Date Posted: 17 July 2006 at 11:29am
Weeel it looks like it's not going to be a commission after all. *le sigh* ah well. Thanks for the crits all. :)





Replies:
Posted By: Lawrence
Date Posted: 17 July 2006 at 11:38am
Looks pretty nice so far. I especially like the texture on the trees.

Iso cities are always cool, this one looks great so far.


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Posted By: Propergander
Date Posted: 17 July 2006 at 2:53pm
The park looks awesome, but you need to keep everything in proportion. The bench looks like it's the same size as the door.


Posted By: Aleiav
Date Posted: 17 July 2006 at 2:58pm
oops XD

*runs to edit the bench*

edit: Fixed. :D


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Posted By: jalonso
Date Posted: 17 July 2006 at 10:07pm
Scale is the most important part of iso cities. Seems you have several scales atm.

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Posted By: Skull
Date Posted: 18 July 2006 at 2:48am
Great so far.. The Colours seem a tad off to me.. I don't know why.

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Posted By: Psychotic_Carp
Date Posted: 18 July 2006 at 5:40am
If you want the buildings to look more cohesive then they all should have the same look, I mean old style briks or newer glass and steel buildings

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got game?


Posted By: Aleiav
Date Posted: 18 July 2006 at 9:50am
nods, thanks for the crits all.

@ jal: yeah, I was looking at the buildings today and some of them are really huge for the sort of small people that would be roaming the city if I had people.

@ skull: I agree. This is why I stick to greyscale. I suck at choosing colors. >_< But, practice, practice, practice.

@ psychotic_carp: nods, indeed. point taken.

The more I look at the photo labs building, the more I absolutely hate it. I think it throws off everything and it's much too large. Hopefully I'll be doing a lot more today to make this look better.

Wish me lucks! I shall be updating soon.


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Posted By: Aleiav
Date Posted: 18 July 2006 at 2:11pm
large update!

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Posted By: Psychotic_Carp
Date Posted: 18 July 2006 at 7:40pm
Its looking A lot better now, but hwy did you make the tubes behind the sighn 90°?

kthnxbye noob...   

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got game?


Posted By: Lawrence
Date Posted: 18 July 2006 at 8:01pm
Originally posted by Psychotic_Carp

Its looking A lot better now, but hwy did you make the tubes behind the sighn 90°?

kthnxbye noob...   

You never know, they could be sloping downwards.


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Posted By: iSTVAN
Date Posted: 18 July 2006 at 11:50pm
The grass is too busy at the moment, if you ask me. Simplify it so it doesn't distract so much from the image.

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Listen to what the flower people say...


Posted By: Aleiav
Date Posted: 20 July 2006 at 2:33pm
Thanks for the crits everyone. :)

@ Carp: my attempts at making it differently didn't look very well at all. It always ended up looking choppy. If you can make an edit, be my guest.

@iSTVAN: duelly noted and fixed. I'm not sure if this grass tile is better or not.


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Posted By: Buzz
Date Posted: 20 July 2006 at 2:57pm
I like the desaturated verson much better. 

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http://www.gmclans.com/forums/index.php?showuser=300">


Posted By: Psychotic_Carp
Date Posted: 20 July 2006 at 10:02pm


?

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got game?


Posted By: Aleiav
Date Posted: 21 July 2006 at 10:49pm
I took it down since I was pulling myself to do it in the first place and it's not going to be a commission so I'd rather move on.

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