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WIP - "Highway Sprint" Amiga 68k racer

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=26124
Printed Date: 11 September 2025 at 8:44am


Topic: WIP - "Highway Sprint" Amiga 68k racer
Posted By: Koyot1222
Subject: WIP - "Highway Sprint" Amiga 68k racer
Date Posted: 24 January 2018 at 10:36am
Our new project, simple multi 1-4-players racer with comic gfx.
We wanted to make game similar to Rad racer but with multiplayer option. Game could be cuted into levels that could have start and end, some other obstacles and unique background scenery (hills, ocean, desert, bridge, etc). Right now, game is playable for one or more players or CPU oponents. Road is random generated, it rolls faster and faster, slows down after every car hit. You can move other street cars to make Your oponents life harder ;)
Code - Earok, gfx - Koyot1222, msx - JMD



Ill try to put my future work for its gfx. Please if You would be able, write some coments about it or gfx fixes.

Today i have drawn some pixels for hills background. Mostly of idea was to use the same 16 colours (yup hardware limitation). Gfx of road should stays the same, but outside gfx uses several pieces 16x16pixels high.
Highway Sprint Prototype 2 (Amiga500 minimum, Amiga1200 recommended)
http://earok.net/games/HighwaySprint.zip






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