My first palette
Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=26159
Printed Date: 12 September 2025 at 6:18am
Topic: My first palette
Posted By: frikicat
Subject: My first palette
Date Posted: 22 February 2018 at 9:35am
I make my first palette 
What is your opinion?

|
Replies:
Posted By: Hapiel
Date Posted: 22 February 2018 at 10:06am
It's hard to say anything useful about it out of context. What is the palette designed for? Do you have some images that use this palette?
Just by looking at it: Seems like you have a lot of purple. low contrast in the green aerea, low contrast in the top two blues, saturation is pretty similar between many colors, no nice yellow, no bright colors and no (near) black. But on a white background (is that part of the palette?) it's hard to judge all of the colors! A neutral middle grey would probably work better, but even better make some art with it!
|
Posted By: frikicat
Date Posted: 22 February 2018 at 11:30am
Dont have a objetive, only for practice and find a style for me.
My "black & white" are the right-bottom colors.
Of course, with the use i hope will find what i need or dont will use and modify for comodity.
Thanks for your coment 
|
Posted By: eishiya
Date Posted: 22 February 2018 at 1:04pm
Your lightest colours are a bit dark, so you're not getting a great value range. That may or may not be a problem, depending on your intent for this palette. You seem to lack any browns, which are quite commonly needed (hair, skin, wood, etc). Your red ramp also ends in the midtones so there are no dark reds, and none of the other ramps flow well from it.
I feel the palette lacks a sense of unity, in a physical sense. Some of the ramps connect, which is good, but I don't think that's enough. If you place a green, a red, and a yellow object drawn with this palette in a single room, there would be no sense that they all exist in the same space, that they're lit by the same light source, because the ramps all go in different directions, some get warmer, some get cooler.
People don't distinguish dark colours as well as they distinguish midtones and light colours, so you probably don't need so many different ones. This difficulty with distinguishing them is really a blessing - if you choose 1-2 colours to serve as your darkest colours and have your ramps hue-shift towards the hues of those dark colours, you'll have created shadow colours that all feel like they belong in the same space, since they'll give the appearance of a single ambient colour filling the shadows.
|
Posted By: frikicat
Date Posted: 24 February 2018 at 3:20am
Thanks for your comments, i draw a little piece and i undertands the problems you tells me
I think that i work in a palette when i have more experience in pixelart  i will try a few more palettes before the next try.
|
Posted By: AshCrimson
Date Posted: 25 February 2018 at 8:58am
Hey saw your palette, i think it's good, but could do with some more hue-shifting, as well as the other points Eishiya and Hapiel mentioned.
Personally im not that well versed in colour theory or usage of them so please take what i say with a grain of salt and do your own research and reading, but this is what i do:
I start with a colour such as a yellow, I then shift the hue closer to a green (i'm using graphics gale so the exact way you do it may be different)It's still close to yellow, but is green enough to function as seperate colour. I also change the saturation by decreasing it as well as it's value or luminosity. I keep doing this, as well as gradually shifting (in this case) the green to a darker, turqoise colour with the end darkest colour being purple.
In this case it looks like this:

In fact ALL of my colour ramps end in purple, be it red, brown, grays, greens, etc:

I recently expanded my palette so mine is almost double the size of yours, so you don't necessarily need as many colours as i do.
Hope this helps!
Here's also some tutorials on colours:
http://finalbossblues.com/using-and-choosing-colors/
https://opengameart.org/content/chapter-5-color-palettes
|
Posted By: frikicat
Date Posted: 25 February 2018 at 11:29am
Wow thanks Ash, i think my problem is that i try to use much math in my palette, i try to jump always +- 15 hue +- 5 sat and +- 5 lum so i think thats my problem, maybe i need to be more "human" and jump organicaly to the colors i like 
Thanks to all, i have more optimism to try again.
Cheers.
|
Posted By: eishiya
Date Posted: 25 February 2018 at 12:17pm
Math is useful for avoiding redundant colours, but you definitely need more than just math, since colour theory is all about human perception.
|
|