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Tiny Ninja Running Animation [WIP]

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=26213
Printed Date: 12 September 2025 at 1:37am


Topic: Tiny Ninja Running Animation [WIP]
Posted By: AnimusRex
Subject: Tiny Ninja Running Animation [WIP]
Date Posted: 07 April 2018 at 4:16pm
Hey, just looking to get some feedback to make this smoother:

http://pixeljoint.com/pixelart/120085.htm - http://pixeljoint.com/pixelart/120085.htm

Thank you!



Replies:
Posted By: eishiya
Date Posted: 07 April 2018 at 6:10pm
The main gallery is for finished work. Sharing your work there and in the WIP forum sends a mixed message. Post here first, then submit to the gallery once you're all done.

Swinging the sword around like that would probably slow them down and unbalance them, I think you should keep the sword movement much smaller.
Because the sword hides the far arm, because we never see the far elbow behind the body, and because we only see the arm when it's in the front and not in motion, it looks like the far arm doesn't move, even though it does.

Frames 3 and 4 have the near leg in nearly identical positions, ditto for frames 5 and 6 and the far leg. This creates the choppy look, especially the near leg, which snaps to being in the forward position after being still for two frames.

The animation could use some secondary motion to help make it even smoother. Let the scabbard bounce (have the motion drag behind the character's up/down motion), and have the headband flap in the wind. There's already some motion in the headband, but it's very minor. Give it some weight, have it fall down more. Even if it's not realistic, I think it'll look better.


Posted By: AnimusRex
Date Posted: 07 April 2018 at 10:54pm
Originally posted by eishiya

The main gallery is for finished work. Sharing your work there and in the WIP forum sends a mixed message. Post here first, then submit to the gallery once you're all done.


Didn't know that, thank you for the heads up.

Originally posted by eishiya


Swinging the sword around like that would probably slow them down and unbalance them, I think you should keep the sword movement much smaller.Because the sword hides the far arm, because we never see the far elbow behind the body, and because we only see the arm when it's in the front and not in motion, it looks like the far arm doesn't move, even though it does.Frames 3 and 4 have the near leg in nearly identical positions, ditto for frames 5 and 6 and the far leg. This creates the choppy look, especially the near leg, which snaps to being in the forward position after being still for two frames.The animation could use some secondary motion to help make it even smoother. Let the scabbard bounce (have the motion drag behind the character's up/down motion), and have the headband flap in the wind. There's already some motion in the headband, but it's very minor. Give it some weight, have it fall down more. Even if it's not realistic, I think it'll look better.


This is all great feedback! Thanks, I'll take another run at it :)


Posted By: NancyGold
Date Posted: 09 April 2018 at 5:04am
I suggest removing sword completely, leaving it only for attack animation, because ninja is a stealthy character, so running with sword all the time would make him/her more noticeable and less mobile. Also, running animation doesn't underline stealth either, it is more like he is charging into attack. Google "ninja running gif". Other animation problems:
1. legs are blurring together, especially at the back.
2. hands don't really balance the body, and one hand is rigidly static.

Still it is very good for a first animation.

Originally posted by eishiya

The main gallery is for finished work. Sharing your work there and in the WIP forum sends a mixed message. Post here first, then submit to the gallery once you're all done.

I guess he/she finished it, but also wants some feedback, so he could improve his skill with other works.


Posted By: AnimusRex
Date Posted: 09 April 2018 at 8:26pm


I took this feedback and made this. Not super happy with the ribbon, I looked up a tutorial online and I think I get the whole sine wave thing, but it's hard to do with just a pixel!

I do want to keep him having the sword, and I don't want the weeb run, but you were definitely right about the legs blurring together and that the hand was too static. Let me know what you think!



EDIT:
Improved the shading so it's navy so the contrast is a bit better, added some darker tones of red and an undertone to the sword, and gave him a slick gold belt that I think gives him more depth around the waist

COMPARISON




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