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Dead Tree Platformer Background

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=26337
Printed Date: 11 September 2025 at 8:12pm


Topic: Dead Tree Platformer Background
Posted By: Chickenshowman1
Subject: Dead Tree Platformer Background
Date Posted: 22 July 2018 at 6:12pm
Making a parallax background for a platformer. This area is while the character is ascending the foreground trees (not pictured) so most of the vegetation is dead here before you reach the canopy.

Anything I can do to make it look better? Do I need one more layer? There are currently 5 layers of trees.




Replies:
Posted By: eishiya
Date Posted: 22 July 2018 at 8:19pm
Unless these trees are meant to fit in with blocky foreground trees, I think more natural-looking branches (growing more upward, some longer ones, spaced less evenly, etc) would help the most.

The 4th layer of trees looks very strange, the details seem too large for the trunks. The back layers also don't seem to have branches.

Consider having some trees lean, maybe have some of the trees split into two, etc. Anything to make them not look so much like columns. Some tapering on the back three layers would also help a lot, if the tiling constraints allow it.


Posted By: Chickenshowman
Date Posted: 22 July 2018 at 11:55pm
The foreground trees will be very blocky as well. I'll go in and fix the back two layers though using your suggestions!

Also, although I would like to do tapers, these have to be vertically tileable so I don't think I can.

Thanks for the advice!



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