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PrehISOria

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: Collaborations/Challenges
Forum Discription: Submit pixel art project ideas/templates or contribute to an existing pixel art collaboration.
URL: http://www.pixeljoint.com/forum/forum_posts.asp?TID=26398
Printed Date: 15 December 2018 at 6:02am


Topic: PrehISOria
Posted By: Gecimen
Subject: PrehISOria
Date Posted: 13 September 2018 at 5:50am
Welcome to the next ISO collab fellow members of Pixel Joint!

Our subject this time around is prehistoria! This includes everything prehistoric or, well, ancient. Stone age people, tribal people, dinosaurs (and all beasts of old times), hunting/gathering, evolution, ancient buildings, towns & wonders, lost civilizations, cave life, ancient monsters, ancient aliens and any other kind of fantasy element, as long as you can say this existed in our dark ages.

Collab Rules, Specs, Notes and FAQ on Post 3 below

This project features http://pixeljoint.com/p/26118.htm - http://pixeljoint.com/p/26118.htm - Night 's award winning http://pixeljoint.com/2018/09/12/5735/15_Color_Palette_Comp_Winner_-_Nights_Equpix15.htm - palette .
If you submit your tile to your PJ Gallery (which you should) you do not need to credit http://pixeljoint.com/forum/forum_posts.asp?TID=26398&PN=1 - Night but it would be nice of you.



This collab is being run by your fellow PJ moderators.

Previous ISO collabs ran by PJ:
http://www.pixeljoint.com/forum/forum_posts.asp?TID=10983&PN=1 - ISO-ology , http://www.pixeljoint.com/forum/forum_posts.asp?TID=13528 - I SOak , http://www.pixeljoint.com/forum/forum_posts.asp?TID=17176&PN=1 - I SO dead people , http://pixeljoint.com/forum/forum_posts.asp?TID=23697 - ISOtopes , http://pixeljoint.com/forum/forum_posts.asp?TID=25150 - ISOcalypse Now! , http://pixeljoint.com/forum/forum_posts.asp?TID=25651 - Pirates of the ISObbean



Replies:
Posted By: Gecimen
Date Posted: 13 September 2018 at 5:56am
Official final collab image and list of participants:



1 http://pixeljoint.com/forum/member_profile.asp?PF=27218&FID=1 - Gecimen 2 http://pixeljoint.com/forum/member_profile.asp?PF=46971&FID=1 - Drazile 3 http://pixeljoint.com/forum/member_profile.asp?PF=27218&FID=1 - Gecimen 4 http://pixeljoint.com/forum/member_profile.asp?PF=98705&FID=1 - Irenaart 5 http://pixeljoint.com/forum/member_profile.asp?PF=95530&FID=1 - zedOFF 6 http://pixeljoint.com/forum/member_profile.asp?PF=11209&FID=1 - Reo 7 http://pixeljoint.com/forum/member_profile.asp?PF=4235&FID=1 - 8 http://pixeljoint.com/forum/member_profile.asp?PF=21274&FID=1 - darchangel
9 http://pixeljoint.com/forum/member_profile.asp?PF=13267&FID=1 - LuckyF 10 11 http://pixeljoint.com/forum/member_profile.asp?PF=118601&FID=1 - Esven 12 http://pixeljoint.com/forum/member_profile.asp?PF=27218&FID=1 - Gecimen 13 http://pixeljoint.com/forum/member_profile.asp?PF=19094&FID=1 - jeremy 14 http://pixeljoint.com/forum/member_profile.asp?PF=46756&FID=1 - Morbidus 15 http://pixeljoint.com/forum/member_profile.asp?PF=46971&FID=1 - Drazile
16 17 18 http://pixeljoint.com/forum/member_profile.asp?PF=40781&FID=1 - Eggy 19 http://pixeljoint.com/forum/member_profile.asp?PF=21274&FID=1 - darchangel 20 http://pixeljoint.com/forum/member_profile.asp?PF=7499&FID=1 - JerryPie 21 http://pixeljoint.com/forum/member_profile.asp?PF=174018&FID=1 - notnullnotvoid 22 http://pixeljoint.com/forum/member_profile.asp?PF=98705&FID=1 - Irenaart 23 http://pixeljoint.com/forum/member_profile.asp?PF=41290&FID=1 - GhostPlayer
24 http://pixeljoint.com/forum/member_profile.asp?PF=135181&FID=1 - upper0 25 http://pixeljoint.com/forum/member_profile.asp?PF=7499&FID=1 - JerryPie 26 http://pixeljoint.com/forum/member_profile.asp?PF=11209&FID=1 - Reo 27 http://pixeljoint.com/forum/member_profile.asp?PF=57895&FID=1 - CuriousBeefJerky 28 http://pixeljoint.com/forum/member_profile.asp?PF=54991&FID=1 - Silenia 29 http://pixeljoint.com/forum/member_profile.asp?PF=11209&FID=1 - Reo 30  
31 32 http://pixeljoint.com/forum/member_profile.asp?PF=27218&FID=1 - Gecimen 33 http://pixeljoint.com/forum/member_profile.asp?PF=57895&FID=1 - CuriousBeefJerky 34 http://pixeljoint.com/forum/member_profile.asp?PF=27218&FID=1 - Gecimen 35 http://pixeljoint.com/forum/member_profile.asp?PF=139979&FID=1 - Gyhoket 36  37 http://pixeljoint.com/forum/member_profile.asp?PF=122463&FID=1 - Minord 38
39 40 41 http://pixeljoint.com/forum/member_profile.asp?PF=12486&FID=1 - DoberMann 42 http://pixeljoint.com/forum/member_profile.asp?PF=48873&FID=1 - Fusionnist 43 http://pixeljoint.com/forum/member_profile.asp?PF=34417&FID=1 - Mandrill 44 45 http://pixeljoint.com/forum/member_profile.asp?PF=27218&FID=1 - Gecimen
46 47 http://pixeljoint.com/forum/member_profile.asp?PF=36042&FID=1 - Nevercreature 48 http://pixeljoint.com/forum/member_profile.asp?PF=11209&FID=1 - Reo 49 http://pixeljoint.com/forum/member_profile.asp?PF=25890&FID=1 - Night 50 http://pixeljoint.com/forum/member_profile.asp?PF=157070&FID=1 - AdigunPolack 51 52 53 http://pixeljoint.com/forum/member_profile.asp?PF=122463&FID=1 - Minord
54  55 http://pixeljoint.com/forum/member_profile.asp?PF=27218&FID=1 - Gecimen 56 http://pixeljoint.com/forum/member_profile.asp?PF=48873&FID=1 - Fusionnist 57 http://pixeljoint.com/forum/member_profile.asp?PF=118601&FID=1 - Esven 58 http://pixeljoint.com/forum/member_profile.asp?PF=57895&FID=1 - CuriousBeefJerky 59 60
61 62 63 http://pixeljoint.com/forum/member_profile.asp?PF=118601&FID=1 - Esven 64 http://pixeljoint.com/forum/member_profile.asp?PF=157070&FID=1 - AdigunPolack 65 http://pixeljoint.com/forum/member_profile.asp?PF=174018&FID=1 - notnullnotvoid 66 67 68 http://pixeljoint.com/forum/member_profile.asp?PF=19094&FID=1 - jeremy
69 http://pixeljoint.com/forum/member_profile.asp?PF=46756&FID=1 - Morbidus 70 http://pixeljoint.com/forum/member_profile.asp?PF=19094&FID=1 - jeremy 71 http://pixeljoint.com/forum/member_profile.asp?PF=25890&FID=1 - Night 72 http://pixeljoint.com/forum/member_profile.asp?PF=27218&FID=1 - Gecimen 73 http://pixeljoint.com/forum/member_profile.asp?PF=157070&FID=1 - AdigunPolack 74 http://pixeljoint.com/forum/member_profile.asp?PF=28905&FID=1 - Theoden 75  
7677 http://pixeljoint.com/forum/member_profile.asp?PF=57895&FID=1 - CuriousBeefJerky 78 http://pixeljoint.com/forum/member_profile.asp?PF=11209&FID=1 - Reo 79 http://pixeljoint.com/forum/member_profile.asp?PF=57895&FID=1 - CuriousBeefJerky 80 81 http://pixeljoint.com/forum/member_profile.asp?PF=177917&FID=1 - Anokolisa 82 83
84 http://pixeljoint.com/forum/member_profile.asp?PF=44915 - 85 http://pixeljoint.com/forum/member_profile.asp?PF=21274&FID=1 - darchangel 86 http://pixeljoint.com/forum/member_profile.asp?PF=19094&FID=1 - jeremy 87 88 89 http://pixeljoint.com/forum/member_profile.asp?PF=139979&FID=1 - Gyhoket 90
91 http://pixeljoint.com/forum/member_profile.asp?PF=27218&FID=1 - Gecimen 92 http://pixeljoint.com/forum/member_profile.asp?PF=4235&FID=1 - 93 http://pixeljoint.com/forum/member_profile.asp?PF=118601&FID=1 - Esven 94 http://pixeljoint.com/forum/member_profile.asp?PF=25890&FID=1 - Night 95 96 http://pixeljoint.com/forum/member_profile.asp?PF=98705&FID=1 - Irenaart 97 http://pixeljoint.com/forum/member_profile.asp?PF=27218&FID=1 - Gecimen 98

BLACK numbers = Available and reserved tiles
RED numbers
= Completed tiles
PURPLE numbers = WIP tiles in Main Collab image
BLUE numbers = WIP tiles posted on thread only
GREEN numbers = Special circumstance tiles (Extra time allowance)
YELLOW numbers = Tiles with more than 1 person (un-reserved) (Fight to the death)


Posted By: Gecimen
Date Posted: 13 September 2018 at 5:58am
Rules
• You can create more than one tile but your tile may not neighbor your own tile (even diagonally).
• Only one active tile reservation at any one time per participant. You must finish a tile before making a new one.
• Once you reserve a tile you must post an initial WIP within 4 days so it doesn't hold others up. 4 days pass quickly, so it is a good idea to post your WIP as soon as possible.
• Once you post an initial WIP you get 7 days to update your tile or post a comment letting us know its active. Every new WIP/post update (busy, school, work, sick, moving, etc.) thereafter buys you another 7 days. This period is given so that you don't have to rush it, try not to forget your reservation.
• Outer tiles MUST use transparency to 'break the grid' (See the last collab edges http://pixeljoint.com/forum/forum_posts.asp?TID=25651&PN=1 - HERE ).
• Inner tiles CAN NOT use transparency.
• You must use the supplied palette colors (15) only, but you don't have to use them all in your tile (Those making outer tiles will have one extra color for transparency).
• NO animations.
• Your tile must match the tiles surrounding yours, unless your tile has no neighbors (up to first 10 tiles). This will become increasingly tougher as tiles get added. Some tiles will need to match on as many as 4 sides.
• Matching your neighbors does not mean it has to continue their idea/concept. Just that it blends seamlessly somehow.
• Please keep the collab's general light-source and scale as shown below consistent in your tile. This may be tweaked in your tile if you use secondary light sources.
• Please post your tile on its own as a comment and make sure to say what number it is and it will be added to the collab master image by a Collab Manager in order to keep the color palette true.
• Your tile may be added to the master image in WIP stages if it shows the tile's direction enough to help others visualize their own tiles.

Special Rules
• The first 10 tiles may be anywhere at all and require no neighboring tiles. If you pick one of these first 10 tiles, please try to finish your tile a.s.a.p. in order to open up space for others.
• From the 11th tile on (or once a finished tile has been put into place) your new tile reservations MUST have at least one neighboring tile already posted that your tile blends into.
• In the event that a tile is made without a reservation or 2 people accidentally work on the same tile a special vote may be held, or a duel to the death may be started by the 2 people.
• Special rule(s) may be added to accommodate whatever loophole y'alls manage to find and exploit.

Notes
• Novice or pro, all are encouraged to collaborate.
• Possible tile rejection if your tile is not in isometric projection or fails in scale.
• Possible tile rejection if your tile does not match and blend into your neighbor(s) tile.
• Possible tile rejection if your tile just doesn't blend in with some degree of harmony. Should this happen to you check for comments left for you... there will be some!
• You can get tips and help to improve your tile on this thread. No need to make a separate WIP thread.
• You are encouraged to take all c+c on your tile. You do not need to apply all given c+c but please don't ignore them. Especially from your neighbor. Remember this is a 'collaboration'.
• Please use Yanrishatum's upgraded 'PJ Image Specs' tool http://yanrishatum.ru/pj/ - HERE to check your final tile colors has max 15 colors (+ transparency, 16 if an outer tile) and the right colors.

FAQ:
Q: Can I extend my tile over someone else's tile?
A: No. You can only ask them to edit their own tile, and if they don't, you'll have to find another way. The only exception is border tiles where you can slightly extend over your neighbor's empty space (for continuity reasons).
Note: "your neighbor's empty space" means you do have an existing neighbor tile.

Q: If I have a border tile, can I extend my tile further than the border of the collab image?
A: Yes. We will enlarge the collab image as required. As with everything, be reasonable on this (don't put a 100 px tentpole just for the sake of enlarging the image size).

Q: What can I do if I want to draw something really big?
A: If you want to draw something that will take more than 2 tiles, you can draw a lineart sketch and ask people to join your "mini collab". If it's something interesting, you will certainly find people. Then you do your own part and let other people do their own thing. Everyone can add their own taste into their own tiles. You can check previous collabs for mini collabs.

Q: Can somebody else finish my tile from where I left?
A: No. We may allow this under very special circumstances (e.g. health) but normally unless you want to finish your tile, you have to give up on it.

Q: Is it OK to drop my reservation? Will I be banned?
A: Not at all. You can drop your reservations as many times as you want.

Q: I can't reach a certain quality. What should I do?
A: Collabs are great for this. You can work on your neighbor tiles, listen to criticism, and start over as many times as you want. And when YOU are satisfied, you can say it's done. As long as your tile meets the criteria such as continuity, light, scale & perspective; we will accept it.

Q: Can I use some existing pixels in my tile?
A: No, even if it was made by you. Everything in your tile must be made for this collab, by yourself.

Q: When I reserve a tile, do I need confirmation by mods to begin working on it?
A: If you are sure of these, you can begin working without confirmation.
1- your previous tile (if any) is finished,
2- you haven't made a neighboring tile previously,
3- the same tile is not claimed by someone else (check out the reservation table & latest posts),
4- the tile has a completed neighboring tile by someone else.


Posted By: Gecimen
Date Posted: 13 September 2018 at 9:45am
It's up guys, please try to choose the first five tiles spread over the image :)

Note: if you can upload your images to postimages.org instead of imgur you'll do me a great favour.


Posted By: Fusionnist
Date Posted: 13 September 2018 at 10:22am
Hello!
Can I start with tile 42?


Posted By: Gecimen
Date Posted: 13 September 2018 at 10:58am
Originally posted by Fusionnist

Hello!
Can I start with tile 42?


Of course!


Posted By: Gyhoket
Date Posted: 13 September 2018 at 11:14am
Hey! I'd like to take tile 89


Posted By: Gecimen
Date Posted: 13 September 2018 at 11:16am
Originally posted by Gyhoket

Hey! I'd like to take tile 89


Yours Gyhoket! (btw your palette entry was my favorite).


Posted By: AdigunPolack
Date Posted: 13 September 2018 at 11:44am
Since this is gonna be my very first time I participate in any pixel-art collab with you guys, and that this special collab project on PixelJoint is *right* up my alley with this year’s theme, count me in!!

For my tile, I would like #64 please to help kick things off.  Thank you so much and please wish me well on it.  ;)



Posted By: Gecimen
Date Posted: 13 September 2018 at 11:47am
Originally posted by AdigunPolack

Since this is gonna be my very first time I participate in any pixel-art collab with you guys, and that this special collab project on PixelJoint is *right* up my alley with this year’s theme, count me in!!

For my tile, I would like #64 please to help kick things off.  Thank you so much and please wish me well on it.  ;)



Of course! Also you can use this thread as a WIP thread to your tile and ask for any advice you may need!


Posted By: AdigunPolack
Date Posted: 13 September 2018 at 11:51am
Thank you for the info and for letting me know to get started on my chosen tile indeed, Gecimen.  I will do my best!!  ^-^


Posted By: Reo
Date Posted: 13 September 2018 at 12:36pm
Woop! I eant 78!


Posted By: Irenaart
Date Posted: 13 September 2018 at 1:52pm
22 for me, please! 


Posted By: Gecimen
Date Posted: 13 September 2018 at 1:57pm
Guess we have our first five tiles gone. Now the waiting game.


Posted By: JerryPie
Date Posted: 13 September 2018 at 6:02pm
Wow! I wanted one of the initial 5. It's amazing how fast this part of PJ acts. I'm excited to see what everyone comes up with! Can't wait to join! 😁


Posted By: Gyhoket
Date Posted: 13 September 2018 at 8:48pm
Nice to hear! Actually, I haven't even been expecting to get one of winning places


Posted By: Minord
Date Posted: 13 September 2018 at 8:52pm
Hello ,I can take the Tile 27


Posted By: jok
Date Posted: 13 September 2018 at 9:47pm
Hi, can I take 1?


Posted By: Gecimen
Date Posted: 13 September 2018 at 11:48pm
Actually we never started so fast. I don’t want to hold you guys back.

Minord and Jok, go for it guys.

Jerrypie please pick a tile apart from others :)

2 more starter tiles up for grabs.


Posted By: Irenaart
Date Posted: 14 September 2018 at 1:05am
@Geci; Minord's tile touches Fusionnist's tile on top. He'll need to choose some other tile for start.


Posted By: Eggy
Date Posted: 14 September 2018 at 1:16am
Tile 18 please! :)


Posted By: Irenaart
Date Posted: 14 September 2018 at 1:25am
@Eggy; #18 is yours. :)


Posted By: AdigunPolack
Date Posted: 14 September 2018 at 1:36am
Okay.  After just 13 straight hours of hard work on Tile #64 that I have chosen for this very project, here it is for you right now as the very first full tile piece of this newest collab:


In fitting with the current theme for this 2018 ISO collab here on PixelJoint using Night’s own Equpix15 palette indeed, tile #64 features a prehistoric tribal goddess of the bottomless, thick, wildly gooiest, softest, active, syrupy, ever-oozing, quaking, and quite soothingly-hot tar marshes that naturally heal such great, great wounds.  Note the tribal markings on her own face as she closes her eyes and relaxes deeply in it while weightlessly floating around shoulder-deep by the unusual buoyancy of the quite heavy yet extremely sticky melted pitch as a rather unique part of her own body as indeed a living prehistoric tar goddess that she really is, and also the interesting rainbow streaks of that oily yet rather gluey stuff as well as its slow-rising and popped creamy bubbles, too.  ;)

As this is my first real attempt at isometrics in my own pixel-art creativity, how did I do on it?  I hope I did it right enough for this piece to be officially accepted into this current ISO collab indeed.  If not, then could you please give me some advice and pointers on how to fix this and make it even better and much more suitable for this special project here?  I just want to make sure from you on that, after all. 

Thank you so much once again for your time, and an EXCELLENT upcoming weekend to all of you!!!  ^^


Posted By: JerryPie
Date Posted: 14 September 2018 at 2:34am
Awesome thanks. I'll try #22


Posted By: Gecimen
Date Posted: 14 September 2018 at 2:36am
Originally posted by JerryPie

Awesome thanks. I'll try #22


Giving you #20. 22 belongs to Irena :)


Posted By: Gecimen
Date Posted: 14 September 2018 at 2:38am
Originally posted by Minord

Hello ,I can take the Tile 27


Giving you 36 instead.


Posted By: JerryPie
Date Posted: 14 September 2018 at 2:39am
Oops! Thanks that works for me.


Posted By: Gecimen
Date Posted: 14 September 2018 at 3:28am
Originally posted by AdigunPolack

Okay.  After just 13 straight hours of hard work on Tile #64 that I have chosen for this very project, here it is for you right now as the very first full tile piece of this newest collab:


In fitting with the current theme for this 2018 ISO collab here on PixelJoint using Night’s own Equpix15 palette indeed, tile #64 features a prehistoric tribal goddess of the bottomless, thick, wildly gooiest, softest, active, syrupy, ever-oozing, quaking, and quite soothingly-hot tar marshes that naturally heal such great, great wounds.  Note the tribal markings on her own face as she closes her eyes and relaxes deeply in it while weightlessly floating around shoulder-deep by the unusual buoyancy of the quite heavy yet extremely sticky melted pitch as a rather unique part of her own body as indeed a living prehistoric tar goddess that she really is, and also the interesting rainbow streaks of that oily yet rather gluey stuff as well as its slow-rising and popped creamy bubbles, too.  ;)

As this is my first real attempt at isometrics in my own pixel-art creativity, how did I do on it?  I hope I did it right enough for this piece to be officially accepted into this current ISO collab indeed.  If not, then could you please give me some advice and pointers on how to fix this and make it even better and much more suitable for this special project here?  I just want to make sure from you on that, after all. 

Thank you so much once again for your time, and an EXCELLENT upcoming weekend to all of you!!!  ^^


Did you ask for critique? You've come to the right place!

Now, first off your environmental stuff (grass and puddles) are isometric but the goddess is not. It's probably because you drew it freestyle, without rulers and stuff, but worry not! Gecimen took care of it!



Now, what do we do here?

1- in order to avoid real-perspective, we need to draw an isometric skeleton that consists completely of isometric lines and is equally large both on rear and front.

2- draw basic shapes on it as projections. Circles and squares are your friend. In time I can give you examples of other shapes and projecting stuff on other surfaces, but anyways, a circle on the ground is just an ellipse that is 1:2 (vertical/horizontal) size. Drawing the head needs some imagination.

3- Raise the projections from the ground. A sphere is a 1:1 circle. Half sphere (boobs) has a 1:1 circle top and 1:2 ellipse bottom.

4- Shade the stuff and there you go.

Hope this helps. Ask away any more questions you might have.

One last thing. People will continue your tile from the borders. Almost all your borders are pure black. That doesn't give anything to continue your borders; so try to imagine your tile as lasting from all sides and fill up the borders a little :)


Posted By: JerryPie
Date Posted: 14 September 2018 at 11:30am
Done! -- I'm excited to see what's picking up the poor villager.



Posted By: Gyhoket
Date Posted: 14 September 2018 at 2:48pm
My #89 is done! It was very interesting (and also very difficult) to make this ISO tile!


Posted By: jeremy
Date Posted: 14 September 2018 at 4:03pm
13 please!


Posted By: Silenia
Date Posted: 14 September 2018 at 5:51pm
Last time I joined, I had to drop out due to real life circumstances. Dearly hoping the same won't happen this time...

I'd like tile 28, please.


Posted By: CuriousBeefJerky
Date Posted: 14 September 2018 at 6:18pm
Nice to see a new collab so fast! May I have Tile 27?

WIP

@JerryPie
Nice tile! I'm also interested in seeing what dangers they're running into!
Life was hard for the earliest humans.

@Gyhoket
Also a nice tile! I like the giant butterfly/moth thing.


Posted By: AdigunPolack
Date Posted: 14 September 2018 at 6:18pm
As a result of your quite excellent critique and advice from earlier today on Tile #64 that I have chosen, Gecimen, I have just now successfully managed to improve on it a ton and make the living tribal prehistoric tar goddess in it a lot more properly isometric as well.  Do have a look at my update of it right here:


With the way that I have definitely reworked and revised the entire tile from the ground up, I wanted to be sure that this one is truly up to your standards in order for it to be finally accepted into your current ISO collab.  And yes, I truly took the thorough time to actually do some *true* isometric pixel-art for the very first time — and made sure for me to do the whole thing right, too.  ;)

Having just said that, Gecimen, what do you think of tile #64 now and how well have I improved on that?  Your thoughts, please.

Thank you so much once again for your wonderful input in advance.  ^^


Posted By: Gecimen
Date Posted: 14 September 2018 at 10:40pm
Good job everyone.

@Adigun it looks really great mate; good work :) Think about doing more tiles!

Jeremy, Silenia and Curious the tiles are yours :)


Posted By: CuriousBeefJerky
Date Posted: 15 September 2018 at 12:32am
Tile 27 complete.


@Adigun
I really like your use of the colors in your piece, especially on the ripples around the goddess.


Posted By: Gecimen
Date Posted: 15 September 2018 at 2:38am
Originally posted by Gyhoket

My #89 is done! It was very interesting (and also very difficult) to make this ISO tile!


Gyhoket; your tile is going nice but I believe it could be polished more, especially the lower flower looks a little flat. Are you sure you won't work on it further?


Posted By: Fusionnist
Date Posted: 15 September 2018 at 3:01am
Alright, here's tile 42!
imgur -> https://i.imgur.com/bjYrQDj.png


edit: seeing how there's a chasm right on top, I'll be tweaking it

Version 2:
imgur --> https://i.imgur.com/bQ4Vc6M.png


Posted By: AdigunPolack
Date Posted: 15 September 2018 at 3:47am
Originally posted by Gecimen

@Adigun it looks really great mate; good work :) Think about doing more tiles!

Why thank you ever so much for the latest word on Tile #64 that I have worked so extensively on over just the past couple of days straight, which clearly demonstrated quite an outstanding use of Night’s own Equpix15 palette... truly appreciated from the bottom of my heart, my wonderful man!!!

And Gecimen, I additionally thank you furthermore for finally accepting and adding my completed tile to this year’s ISO collab map on in this already magnificent thread here... an absolute pleasure doing business with you here, let me tell you!!!  ;)

And hey, when I get a chance at creating some more tiles, I would be happy to do it.  But right now though, I am extremely proud to have already a part of this already phenomenal pixel-art collaboration with you guys and gals, and it is MOST DEFINITELY the rather best project that I have ever, ever, *ever* been an actual part of.  And so, my hat is off to you brilliantly, Gecimen, for truly getting the ball rolling on it... and for quite the outstanding new theme, also!!!    I personally just cannot wait to see where it takes us further and further down the line as more and more tiles get collaborated and completed successfully using the restrictions that you have clearly outlined in your rules located on post #3 of this entire thread.

Again, a most splendid, SPLENDID thank you indeed overall!!!  !!



Originally posted by CuriousBeefJerky

@Adigun
I really like your use of the colors in your piece, especially on the ripples around the goddess.

Well CuriousBeefJerky, it is quite fantastic to hear you say that about Tile #64 of mine here, and a wonderful thank you for that, as well!!  I appreciate it very much, truly, and great to meet you also!!!  ;)

And, I am furthermore rather glad to that you have talked about the ripples part because their thick, heavy, most stickily viscous folds really fit the bill so brilliantly in what I was truly going for in that entire tile of mine... these are thick, yielding, softest, mushiest, bottomless spiderweb-like quicksands of super-gooey healing melted pitch that are quite so soothingly-hot at an absolute maximum temperature of just nothing more than 103 degrees Fahrenheit (or, around 39.5 degrees Celsius, at most!! ), after all now, and believe me, these active and most strangely therapeutic bottomless tar-quicksands look absolutely far stickier and oooooooh-so-rather-smoother than any mud period in existence in terms of how Tile #64 looks here, don’t it here?  I created them all solely and exclusively only to resemble wholly the truest ever-untamed beauty and magnificently resplendent strength of the goddess herself, since only she controls the the raw nature of active, fathomless, gummiest, ever-shifting, and ever-viscid prehistoric primal tar quagmires from which she actually taps her raw, purest energies from, especially.  She is a living and unstoppable mighty force that even the countless many tribespeople pay great honor, respect, and true thorough reverence to, CuriousBeefJerky.  I just thought I get into some vital lore about that tribal prehistoric goddess of the active quicksands of ever-viscous melted gluey pitch a little bit because I want to truly help in making this overall 2018 ISO collab here on PixelJoint a whole lot more exciting in getting all of our absolute creative juices flowing... especially with what this current very latest overall theme — PrehISOria — richly entails and what it is all about as well.  And for all the rest of you, please be sure to keep that lore about the tar goddess in mind as I want to help make this entire project as splendidly masterful as ever in terms of our own overall pixel-art excellence and creativity, as per this current ISO collab theme that it mainly pertains to indeed.  If anything here, ladies and gentlemen, I want to quite splendidly inspire all of you most handsomely to truly get excited about this superbly amazing very project here right now going on on PJ!!!  !!

And ohhhh... did I even mention now that the quite thick and much stunningly gorgeous heavy rippling folds of the bottomless melted pitch around the goddess are made to be rainbow-like and most silkily ever-gluey in how overall convincing they seriously are, hmmm?  Yeah, they quite distinctly resemble how actual tar pits directly worked and flowed thickly rather smoothly in a most softest, most slimiest, most richly ever-elastically-gooiest liquefied quicksand-like manner at their rawest untamed fullest best, CuriousBeefJerky, like the Rancho La Brea tar pits in California, USA, the La Brea Pitch Lake in Trinidad and Tobago, and also even Lake Bermudez in Venezuela as well.  Do feel free to look them all up and even study some good videos about them as well, ladies and gents, as I found all those very places indeed to be rather damn plain fascinating in what I was going for overall as the main all-important inspiration for creating Tile #64 of this current ISO collab project indeed.  And we are all *just* getting started on in making this entire project rather plain exciting already, for sure!!!  ;)



And to JerryPie, CuriousBeefJerky, and Fusionnist — really great job in creating your completed tiles... they all look truly wonderful, especially, and show a most excellent use of how to truly optimize Night’s Equpix15 palette to your own advantage in your overall pixel-art creativity for the tiles that you all selected.  Again, really great job, all!!! 




Posted By: Gyhoket
Date Posted: 15 September 2018 at 7:20am
I`ve made a few adjustments. And now I think, it`s ready.
Btw, can I get one more tile?


Posted By: Gecimen
Date Posted: 15 September 2018 at 8:01am
@Fusionnist awesome tile.

@Gyhoket yes sure


Posted By: Reo
Date Posted: 15 September 2018 at 8:03am

WIP! Will be finishing it up tomorrow!


Posted By: tarazeroc
Date Posted: 15 September 2018 at 10:10am
Can i take 12? :)


Posted By: Gecimen
Date Posted: 15 September 2018 at 10:22am
tarazeroc; yes sure.

@all; an you please use postimages.org to post your... images?


Posted By: Eggy
Date Posted: 15 September 2018 at 12:45pm
Okay so here's the beginning of... something with Fred Flintstone and Dino.

I... have no clue what to do regarding Fred's arms. I wanted to have him pet Dino but now I feel like it wouldn't read well and Fred's arms would wind up looking too long considering his art style (and I can't bring them any closer to each other or their faces will look smooshed together). I'm having an idea about him holding a stone frisbee or something to show he's playing with Dino but I'm unsure if that would be fitting since frisbees didn't exist in the age of dinosaurs (but then again the setting in The Flintstones in general is just "modern civilization caveman-style" so maybe they'd have a stone frisbee too?). By default, I might just go with something along the lines of him stretching his arms forward so as to hug Dino... Any ideas?
Also are the characters ISO and correctly proportioned? I tried to make Fred roughly the size of the man in the template. I also intend to have the guys in the front yard of Fred's house, so there's a WIP road that would lead to his garage which I'll add to the tile (in part of course).


Posted By: JerryPie
Date Posted: 15 September 2018 at 1:01pm
Originally posted by Eggy

Okay so here's the beginning of... something with Fred Flintstone and Dino.

I... have no clue what to do regarding Fred's arms.




Fred was always the grumpy type, maybe something like this?


Posted By: Eggy
Date Posted: 15 September 2018 at 1:24pm
Originally posted by JerryPie

Originally posted by Eggy

Okay so here's the beginning of... something with Fred Flintstone and Dino.

I... have no clue what to do regarding Fred's arms.




Fred was always the grumpy type, maybe something like this?

Thanks, though I don't know if I want to depict him that way :') It's just that the idea of Fred looking mean in this context makes me feel a little sad haha.
I don't watch the Flintstones a whole lot so I don't have a big insight on Fred's personality, but according to a Wikia he's actually a really kind man who can get mad pretty often. So I can imagine him having a good time with Dino.
But in any case I think your example gave me an inspiration, I'll try something in that regard. Thanks!


Posted By: Gecimen
Date Posted: 15 September 2018 at 3:43pm
I think I'll go for 34.


Posted By: AdigunPolack
Date Posted: 15 September 2018 at 8:47pm
Since I am having so much rather fun with this year’s newest pixel-based ISO collab project here with a phenomenally wonderful theme that we are tackling so far, I would like Tile #50 next please. 

Absolutely rather brilliant project, this, as it *really* makes you think about seamlessly matching adjacent tiles that were completed by someone else while coming up with something quite splendidly creative and original of your own as clearly pertaining to the main theme that has been first given to us for this whole thing indeed... and I am about to get my very first learning experience out of this next tile now that I will be working on as well, on that.  Thus, I will definitely apply myself and go for it... here I go!!!  ;)



Posted By: spikeof2010
Date Posted: 15 September 2018 at 11:46pm
I'd like to claim tile 67 if possible.
Edit: Here's a WIP I'm working on, any critique is welcome and appreciated. I've been in a rut so anything to improve form is welcome.



Posted By: jeremy
Date Posted: 16 September 2018 at 4:30am


WIP


Posted By: Reo
Date Posted: 16 September 2018 at 8:31am

I think I want 6 next.


Posted By: Irenaart
Date Posted: 16 September 2018 at 8:49am
@Reo; !!!


Posted By: Gecimen
Date Posted: 16 September 2018 at 12:32pm
@Jeremy & Reo; these are really awesome guys!


Posted By: Gecimen
Date Posted: 16 September 2018 at 1:12pm
Originally posted by spikeof2010

I'd like to claim tile 67 if possible.
Edit: Here's a WIP I'm working on, any critique is welcome and appreciated. I've been in a rut so anything to improve form is welcome.



Gave you #81 instead.

Also the beast/dino doesn't seem isometric, if you'd like some help with how to make it iso, please let me know.


Posted By: Night
Date Posted: 16 September 2018 at 1:28pm
Whoa, these are great, love the use of palette!
I'd like 71.


Posted By: AdigunPolack
Date Posted: 16 September 2018 at 2:07pm
Originally posted by Night

Whoa, these are great, love the use of palette!
I'd like 71.


Since Tile #71 that you have selected is adjacent to my already finished Tile #64, Night, I just cannot wait to see what amazing things you can do with your chosen tile using your own absolutely phenomenal 15-color palette called Equpix15.  And you know something, that very palette right there is quite one of the rather truly best that I have ever, ever had the grand pleasure of using as part of this most excellent 2018 PixelJoint ISO collab project that I am so glad that you are a part of!!! 

That said, I am completely looking forward to seeing such great, great things from you on this project... I wish you all the best success in getting it done, and I will definitely be cheering you on, as well!!!  ;)

Welcome aboard!!!  ^^


Posted By: Minord
Date Posted: 16 September 2018 at 9:20pm
Ok, i done the tile.

Edit: Maybe is not ready, any feedback for this.



Posted By: Silenia
Date Posted: 16 September 2018 at 9:34pm
WIP for tile 28.
Not finished yet, but getting somewhere, I suppose.


Posted By: AdigunPolack
Date Posted: 16 September 2018 at 9:59pm
Ladies and gentlemen, I am finally ready with Tile #50, and here it is for you right now:



In this next tile that I have just made indeed, it features quite some things rather interesting to the eye, like this rainbow dragonfly buzzing about in great harmony as pertaining to the prehistoric theme richly, as well as an ever-oozing tar volcano, and even some rather special plants made of pure emerald that just started to bloom as well among other things.  Also, this newest-created tile of mine seamlessly connects and slots in beautifully with Fusionist’s already outstanding-quality Tile #42, as promised.  ;)

So, what is the word on my Tile #50 in terms of the overall quality and how well it pertains to the overall theme?  Do share with me your thoughts on that and more, please.

Thanks again so very much once more, and with many more and more new tiles that are currently hard at work, I am TREMENDOUSLY quite ecstatic to see where this grandly important project takes us as we explore even newer and much uncharted, far greater heights of masterful creativity quite indeed.  An absolute pleasure working with you all once more, most definitely!!! 


Posted By: Gecimen
Date Posted: 17 September 2018 at 1:38am
@Minord, the tile seems great overall but you have a few wrong colors, also some places such as the ivory, the spear etc can use a little antialiasing. (I'll put it on the image regardless but please at least fix the colors). Important note: I moved you to #37.

@Silenia, the tile is great but all your colors are wrong.

@Adigun; the geyser/volcano doesn't really blend with the ground, thus seems like an artificial item. Unless that was your intention you might want to look into it. Otherwise it's a great tile.

Almost there with 34, gonna finish this evening.



Posted By: Reo
Date Posted: 17 September 2018 at 1:58am
@Minord: I like the tile and the way it comes of as a science illustration. I do think the scale is slightly off and your guys are about a head too high. I also don't think they're in perspective. You should map them out as ISO-skeletons and put each character on a grid before starting rendering, even the ones offscreen like the mammoth.

super quick scribble over. The dude with the sword is most affected. The mammoth's trunk also blends in with the bottom-most guy's head. Otherwise I think the core of the tile is nice and illustrative, just needs a bit of polish. Always nice to see more isometric mammoths!

Also very early WIP, starting a lil village.


Posted By: Gyhoket
Date Posted: 17 September 2018 at 2:00am
Fine! I`d like to take #35


Posted By: jeremy
Date Posted: 17 September 2018 at 3:06am
Okay, calling #13 done.


I'd like to claim #86 :)


Posted By: Irenaart
Date Posted: 17 September 2018 at 4:48am
Extremely rough WIP for #22. I'll try to finish it by tomorrow.



Posted By: Axolotl
Date Posted: 17 September 2018 at 5:14am
#82 please


Posted By: RudeThumb
Date Posted: 17 September 2018 at 5:17am
Could I request a random tile? I'm really excited to try this, but I am fairly new and have almost no experience making isometric pixel art. Does anyone have any advice on how to go about doing this?


Posted By: Gecimen
Date Posted: 17 September 2018 at 6:12am
Originally posted by RudeThumb

Could I request a random tile? I'm really excited to try this, but I am fairly new and have almost no experience making isometric pixel art. Does anyone have any advice on how to go about doing this?


Surely, first off let's begin with the basics. Isometric pixel art requires you to ignore all real life perspective and draw things 3 ways as in Reo's recent WIP:


As you see the base of the house goes left and right in 2:1 direction (2 px right 1 px up).

A cylinder or a person is drawn in this perspective:

Check out an organic shape drawn in isometric perspective.


Basicly whatever you do, draw an isometric skeleton and build over that.

I'll answer anymore questions you may have.


Posted By: Gecimen
Date Posted: 17 September 2018 at 6:35am
34 complete unless anyone has any criticism:


stonehenge shadow for neighbor:



Posted By: AdigunPolack
Date Posted: 17 September 2018 at 6:44am
Originally posted by Gecimen

@Adigun; the geyser/volcano doesn't really blend with the ground, thus seems like an artificial item. Unless that was your intention you might want to look into it. Otherwise it's a great tile.


It is clearly very interesting that you said that, Gecimen, as I do want to make sure about that tar volcano indeed to see if it matches up closely to the colors of the ground... see, *that* is the part that I did not know about when getting the tile ready.  Was that bit the one you are talking about, and if so, then here is my quick update to Tile #50 that has the slight but vital-enough color fixes to the volcano to help cement it as a real, fully-integrated part of the ground and rather less as an artificial prop:


Are these changes good enough to warrant this tile fully completed, or do I need to keep practicing on it until I do get it?  I do want to be clear on making sure the tar volcano’s color balance fits as clearly with the ground as possible so that it blends in richly, without it being too dark or too light.  I want it to be just right... which was why I want to check with you to make sure it is indeed with the latest update to Tile #50 indeed, which I have *just* implemented in entirety live at the time of me writing this very post, of course. 

And you know, Gecimen, there is something UTTERLY plain fascinating about tar volcanoes (aka “asphalt volcanoes”) in the first place, in that it truly oozes thick, gooiest, smooth melted pitch in a viscous liquefied form as it comes out, rather than lava period.  I just found that out on Wikipedia less than 24 hours ago, and you are truly welcome to check it out https://en.wikipedia.org/wiki/Asphalt_volcano - right here .  And what really blows my mind about the whole thing here is that normally, tar volcanoes tend to be created in certain underwater areas... though they can also be created on direct, solid land as well, like a couple of small ones that were located inside the old asphalt mines in Carpinteria, California, USA — which even today has a specialized unique location of its own called “Tar Pits Park”, located within Carpinteria State Beach.  You might want to check it out sometime when you get a chance, ok?  ;)

Now you know why tar pits and tar volcanoes both are rather iconic facets of prehistoric times on their own, in their own right.  And should be. 

As for your current tile which is #34 that you just now finished, Gecimen, it is just absolute first-rate stuff, and I truly love it, as it would quite easily make another outstanding to our current 2018 ISO collab map.  Fantastic job all the way so far; really proud of you!!! 

And as for your input that I have so far on my Tile #50, it has been quite rather helpful and supportive, and I especially thank you from the bottom of my heart again for that and more!!!  Really appreciate that, man!! 


Posted By: CuriousBeefJerky
Date Posted: 17 September 2018 at 6:59am
@Adigun
On your tile, i believe what he meant was that the geyser has nothing that connects it to the ground, and thus seems like a solid object placed on top of the ground, instead of being part of it. In another sense, the geyser is just floating above the ground, and isn't connected to it.

I did a rough edit to show an example.

@Geciman
Those stones are amazing!

That aside, I'd like to do a reference from the game Chrono Trigger, but I'm iffy how well it fits the theme.. As such, if anyone thinks it's out of theme, i'm willing to do a different idea.

Here's a WIP of the tile. Also, may I have tile 58? :P



Posted By: AdigunPolack
Date Posted: 17 September 2018 at 7:50am
Originally posted by CuriousBeefJerky

@Adigun
On your tile, i believe what he meant was that the geyser has nothing that connects it to the ground, and thus seems like a solid object placed on top of the ground, instead of being part of it. In another sense, the geyser is just floating above the ground, and isn't connected to it.

I did a rough edit to show an example.

Ohhh, I see what you guys meant now.  Quite interesting, in fact.  It was really that that volcano indeed has to be a clear part of the ground, a much more stationary object, like a landmark, if you will.  It was not so much the color choices of that that had been giving me trouble.  Makes clear, perfect sense now!!  ;)

Alright, this is now my third take on Tile #50, where the tar volcano is now firmly placed directly on the ground, as a true part of the land itself.  Here is my latest improvement on it:


And with that, I just want to be sure I finally got it done right.  What do you think of the changes now; have I done a much better job in the fixes on here?

Thank you so much once again for your latest input, CuriousBeefJerky.  Duly noted, indeed.  


Posted By: Gecimen
Date Posted: 17 September 2018 at 8:24am
The 3rd version is much better in terms of blending. Good work!

Also Reo and Curious thanks for the feedback you give to other participants!


Posted By: Silenia
Date Posted: 17 September 2018 at 8:31am
Gecimen: hm, I used the template image with palette to grab the colours though...just checked, but seems that either there's some weird shenanigans going on when I copy the template image or the colours in the template image are off too.

I'll fix mine in a couple of hours, don't have the time right now.


Posted By: AdigunPolack
Date Posted: 17 September 2018 at 8:34am
Originally posted by Gecimen

The 3rd version is much better in terms of blending. Good work!

Gecimen, thank you quite especially.  My pleasure and quite a surefire honor, really, as it was rather amazing for me to be a very special part of our ever-important 2018 PixelJoint ISO collab project, just like all of our other participants as well... such a great and most splendid new week to you indeed!!!   !!


Posted By: RudeThumb
Date Posted: 17 September 2018 at 8:42am
Thank you, that is very helpful. I am going to experiment a bit with this style before reserving a tile I think.


Posted By: Reo
Date Posted: 17 September 2018 at 1:31pm

Finished! 15 please!


Posted By: Gecimen
Date Posted: 17 September 2018 at 2:47pm
Well apart from the perfect rendering, I feel this tile begins to give the collab the thematicness it needed. Wonderful work!


Posted By: CuriousBeefJerky
Date Posted: 17 September 2018 at 5:17pm
Update to 58. Something feels off with this tile, so i'm gonna give it some time and look over it then. Any critique or advice on it is welcome.




Posted By: Gecimen
Date Posted: 18 September 2018 at 12:55am
Not bad at all. the left character needs some contrast to be better readable, like some black outline on the darker parts (pants and shoes). The right character's beard is not very readable atm. But apart from these it looks ok.


Posted By: Reo
Date Posted: 18 September 2018 at 1:20am
Hey is it fine if I switch 15 out for 26? The idea fit much better with the tiles over there? And thanks a lot Geci, your tile is beautiful too!


Posted By: Gyhoket
Date Posted: 18 September 2018 at 2:02am
#35 WIP


Posted By: Gecimen
Date Posted: 18 September 2018 at 4:15am
Originally posted by Reo

Hey is it fine if I switch 15 out for 26? The idea fit much better with the tiles over there? And thanks a lot Geci, your tile is beautiful too!


Sure Reo np!


Posted By: zedOFF
Date Posted: 18 September 2018 at 4:39am
Okay, can I participate and take number 5?


Posted By: Irenaart
Date Posted: 18 September 2018 at 4:44am
@zedOFF; of course you can! #5 is yours. Enjoy!


Posted By: spikeof2010
Date Posted: 18 September 2018 at 6:15am
Originally posted by Gecimen



Originally posted by spikeof2010

I'd like to claim tile 67 if possible.
Edit: Here's a WIP I'm working on, any critique is welcome and appreciated. I've been in a rut so anything to improve form is welcome.

Gave you #81 instead.
Also the beast/dino doesn't seem isometric, if you'd like some help with how to make it iso, please let me know.




Oh absolutely, I'd like any critique on it, I'm not too familiar with attempting Isometric work.
EDIT: I have no reason why the quotes are messing up.


Posted By: Gecimen
Date Posted: 18 September 2018 at 7:31am
claiming 72 for myself.


done for now unless someone has any criticism.

Edit: a little something to continue to next tiles (Please take this only as an inspiration - you can do whatever you want with your tile and do not have to continue the idea).



Posted By: CuriousBeefJerky
Date Posted: 18 September 2018 at 8:30am
Update to 58.

@Gecimen
Thank you for the advice. On the mustache guy, I see I messed up bad cause he's supposed to be a robot lol. They're a group of time travelers, which is why I was iffy about it fitting the theme, but they do travel to 10,000,000 BC.

I mostly redid the robot, and added contrast. Any further advice is welcome, as something still bugs me about it.. Maybe the mushrooms.. Thank you again though!

Here's a link to the reference image I used:
https://cdn.wccftech.com/wp-content/uploads/2018/02/WCCFchronotrigger-740x429.jpg


Posted By: AdigunPolack
Date Posted: 18 September 2018 at 8:41am
Originally posted by Gecimen

claiming 72 for myself.


done for now unless someone has any criticism.


I am so glad you have completed Tile #72, Gecimen, and you have sure picked an EXCELLENT time to claim that piece all to yourself because the most lovely adobe-created house that the armed tribesman closely guards (and most proudly watches over with such thorough eagle-like eyes, also!) is just splendidly plain wonderful to look at at all times — especially in the way you most superbly created the intricate little details (like the steps, the windows, the ladders, the clay-fired vase, the shadows, and the overall way you magnificently colored and positioned that entire home to begin with using such amazingly outstanding pixel-work that you did on this whole tile piece of yours throughout, too, including your character as well here!!!  ) that all made it so truly damn good in the first place.  I absolutely love this piece indeed, as it would make a rather plain awesome addition to our 2018 ISO collab map in its successful entirety, if I quite do say so myself!!!

Truly BRILLIANT work overall, my great man; congratulations to you on that!!!  !!


Posted By: Reo
Date Posted: 18 September 2018 at 10:18am
Fast work Geci!
WIP for 26, going for a pagan sacrifice. But it's gonna be a few days before I can finish it up.


Posted By: Gecimen
Date Posted: 18 September 2018 at 2:18pm
@Adigun, I’m honored to hear you observed it so carefully! Thanks formuour kind words.

@Reo; going great already.


Posted By: AdigunPolack
Date Posted: 18 September 2018 at 4:15pm
Originally posted by Gecimen

@Adigun, I’m honored to hear you observed it so carefully! Thanks formuour kind words.

Always such a real pleasure once more, my man, and I seriously love how this overall 2018 ISO collab map is slowly but very surely coming together piece by piece, too.  ;)

And believe me, as for the main category of “prehistoria” that you have indeed selected as this year’s overall theme, it really pushed all the right buttons for me to the point where I have actually supported this most resplendently amazing project... and with #50 and #64 already under my belt as my way of sharing something phenomenally creative and quite unusually fascinating with you awesome guys and gals, I am rather satisfied with those two fully-completed tiles that I have made there, as it is such a great and utter joy having just gotten them prepared directly as quite a sheer blessing and honor to both you and all our entire PixelJoint community in general.  Yep, as truly as ever... and for *only* my first 6½ months that I had been on PJ overall so far here, I sure am a whole lot happier that I did exactly those two tiles right there in supporting all of you amazing people indeed!!!  ^^

Having just said all of that now, Gecimen, our current new ISO collab map is already looking more and more absolutely quite wonderful indeed with each passing day so far... CHEERS!!!  !!


Posted By: Minord
Date Posted: 18 September 2018 at 6:54pm
Thanks for the feedback, i try to implement some of yours points, but my implementation is not soo good in this case. anyway, i'll try to take in acount the next time. This is the result.

I think what the past tile look best:


i can take another tile, 81 maybe.


Posted By: JerryPie
Date Posted: 18 September 2018 at 9:55pm
Originally posted by Minord

Thanks for the feedback, i try to implement some of yours points, but my implementation is not soo good in this case.




I think your image is suffering from a lot of noise. Because of this, it's very hard to make out what's happening in the scene.

Maybe you could try leaving some of the areas with more solid colors. Try removing a lot of the scattered individual pixels and work on strong shapes. (I only spent about 1 minute adjusting this, so I'm sure you could do a much better job)

Great tile overall though!


Posted By: Minord
Date Posted: 18 September 2018 at 10:15pm
you have reason i will try to solve it, thanks for the observation.


Posted By: Gyhoket
Date Posted: 19 September 2018 at 12:23am
My #35 is done!


Posted By: Gecimen
Date Posted: 19 September 2018 at 1:45am
Great tiles everyone!

@Minord 81 is reserved, can you please check the reservation list for another?


Posted By: Esven
Date Posted: 19 September 2018 at 2:39am
I really wasn't sure if I was going to be able to do something worth adding here. So I didn't reserve the tile I was working on. I'd like tile 57 if it's still unspoken for though.



Any feedback is welcome.


Posted By: Gecimen
Date Posted: 19 September 2018 at 3:01am
Originally posted by Esven

I really wasn't sure if I was going to be able to do something worth adding here. So I didn't reserve the tile I was working on. I'd like tile 57 if it's still unspoken for though.



Any feedback is welcome.


It looks great, I could even put it in as it is, but I must say it lacks something interesting.

It's up to you really - you could call it done or add something (even something small such as a reptile, a bird or something flying).

Tell me what you want to do :)


Posted By: jok
Date Posted: 19 September 2018 at 5:00am
I will upload my piece at night - sketch is done



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