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Monastery Mockup [CC]

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
Printed Date: 06 August 2020 at 9:16pm

Topic: Monastery Mockup [CC]
Posted By: Draconimous
Subject: Monastery Mockup [CC]
Date Posted: 07 December 2018 at 5:04pm
I have been dabbling in pixel art tilesets for a little while, but I am still a beginner. This is one of the first tilesets to have more than a basic grass/dirt tileset. It is also not complete. I was trying to just get the basics in with maybe a bit of detail.

What I would really like help with is the stone work, I think I have the basics down but how do I make it look more...."Stony"? Or am I being overly critical and it looks ok? Also Im marginally happy with my buildings, but they still seem kinda off to me...

 This tileset would be for an RPG style game.

Posted By: snv
Date Posted: 07 December 2018 at 5:21pm
Good job for a beginner!

I've noticed numerous details, that may or may not be an issue.
1. The light source position in the upper left corner makes it for really dim lit environment, where all shadows get cast in front of objects.
2. grass and tiles before building entrance are a bit noisy. Same for bright water waves near grass, yer waterfall has no noise, despite all the foam it must produce.
3. The water looks shallow, which will confuse players into thinking they can walk over it.
4. Columns have terrible banding.
5. brick sizes are stranger: it is like builders had two types for bricks: small and enormously large. And the whole design doesn't favour not plastered bricks.
6. entrance and windows sharply tuns into dark.
7. The flower almost blends into dirt.

Posted By: Draconimous
Date Posted: 07 December 2018 at 6:58pm
Thank you for your input! Yes the environment is kinda dark, I am planning on making this more of a night scene at some point in the future but that is good reference for later. I have not added noise to the waterfall yet, that will be coming soon.
On that note is the noise in the water that's already there look ok? or is it to bright for this water? I'm still working on learning to do water properly. I will see what i can do to make it look "deeper"
The bricks were the first tile I made and ya they came out a Also i wanted to originally make this tileset of an old broken down monastery but i figured I needed to make the pieces first before I broke them.
The columns are supposed to be smooth stone... not ridged
For the doorways and windows I have not figured out how to make them look right but still be dark.
I will brighten the flower.
Thank you for taking the time to help me!

Posted By: Draconimous
Date Posted: 07 December 2018 at 9:16pm
Here are a couple of the changes I made with the suggestions provided. A brighter flower better brick tile? and a couple different water tiles

Posted By: Draconimous
Date Posted: 08 December 2018 at 11:06am
did another brick tile. 

Posted By: snv
Date Posted: 08 December 2018 at 6:19pm
Originally posted by Draconimous

did another brick tile. 

Yeah. That one looks more readable, especially due to corner stones.

Posted By: Draconimous
Date Posted: 08 December 2018 at 8:38pm
Ya I thought so to, its a bit to realistic looking though I think for the style of tileset I was going for.... I will have to play with it a bit more but I feel like Im getting somewhere slowly. 

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