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GB Platformer

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=26609
Printed Date: 11 September 2025 at 8:44am


Topic: GB Platformer
Posted By: x-death
Subject: GB Platformer
Date Posted: 06 May 2019 at 12:06am
so what im trying to do is create an undead knight, in a cave like environment. using the gameboy palette but having a bit of trouble. with the character. firstly it doesnt feel like a knight a second it blends in to much with the background...

level put together with tiles below


tiles and character


i also feel like given the scale of everything else i may of made the knight like a few pixels to tall...

so what you all think?



Replies:
Posted By: NancyGold
Date Posted: 06 May 2019 at 11:49am
Nice contrast for active element. But these wooden support planks look like the bark is still on them. They could be made more wood-looking by increasing the length of radial section lines.

Wood is actually a quite complex subject

"Sapwood is the living, outermost portion of a woody stem or branch, while heartwood is the dead, inner wood, which often comprises the majority of a stem’s cross-section. You can usually distinguish sapwood from heartwood by its lighter color.

But, color in wood can be very misleading; not all heartwood is dark and not all dark-colored wood is heartwood. And, the relative amounts of sapwood and heartwood in any stem can vary greatly among individuals, species, and growing conditions."





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