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Cog Animation

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=26635
Printed Date: 11 September 2025 at 8:44am


Topic: Cog Animation
Posted By: FloatingintheBinarySea
Subject: Cog Animation
Date Posted: 02 June 2019 at 12:12am
Hello! I'm pretty new to pixel art and art in general. I was working on this animation and was running into some issues. I'll have to tweak the gear speeds, since the small gear is about 3 times as fast as it should be compared to the big gears. The shapes are also still pretty rough, I wanted to get the general feel for them first. Mostly I was wondering if there was a way to convey motion for the quick moving gear, since it just seems to flicker. Is there a good technique for "motion blurring" spinning objects? I was looking for references, but had trouble finding them for pixel art.

Thanks in advance!



Flickering cog more isolated




Replies:
Posted By: CuriousBeefJerky
Date Posted: 02 June 2019 at 2:12am
Hey! Pretty good forms for the gears already, but there are a few tricks you can use to make it work better.

First, for animations, "most" animations should be at least 3 frames, as the human mind can easily recognize something bouncing between two images. By using 3 frames however, the mind has trouble recognizing the pattern, and accepts it more easily as an animation. I think that's what the main cause of the "flickering". (Flickering can be a useful technique, but it doesn't convey motion very well.)

Here's an example of what I mean.
2 Frames@20FPS       3 Frames@30FPS
                    

On the making of the gears, here's a quick shortcut for most round objects to get the shape right.
Working on 1/4 or 1/8 of a round object makes getting the shape right much easier, since it quarters the work, and makes sure all sides are the same. Also, it makes the refining step much easier, as I did all of this in ~5-10 minutes. This technique should also be used to make the base gear.

Your large gear is pretty good, but could be better refined with this method, but you can use the small gear provided if you want. (Also, I held shift in the example, because many programs will lock rotation to angles that work well, but if you need more frames, don't hold shift.) (Also also, sometimes you'll need to put the quarters together, refine it while it's the full circle, take a quarter again, and repeat until you like the result.)

As for the little cog needing to move 3x faster, you can do two things:
   1)Since it's moving so fast, you could have the larger gear only move once every 3 frames. This is the simplest method, and works for other speeds as well (movement every 2Fr=2xSpeed, 4Fr=4xSpeed, alternating 2Fr/3Fr=2.5xSpeed etc...). This is the method I believe you already used, but you moved the large gear every 2 frames from what I saw, so it was 2x Speed.
   2)For a more complex method, you would need to make 1 rotation(or quarter rotation) take X Times as many frames to move that distance. So, for every 3 frames the small gear takes to repeat, the large gear should take 9 frames(at 3x speed). This is the same as option 1, but just requires more work, but it does make for a smoother animation.

I hope this helps, and good luck with the work!


Posted By: FloatingintheBinarySea
Date Posted: 04 June 2019 at 8:07pm
Thanks for the help! I've been playing around with it a bit more today, trying to get the speeds to match up and the animation cycles to play nice. Syncing things together is kind of confusing at first.

The small gear definitely reads more like a rotation and less like the flickering from before. I still need to clean up a few spots.

I also played with the big gears animation. The rotation I chose lines up pretty well with the teeth. The outside is really only two frames of animation and the middle kind of tricks your eye into filling the rest it seems. To change it I might have to double the frames or tweak it a bit. I'll probably still fix the spots that bother me though.

I had some luck combining quarters, but Aseprite doesn't seem to let me do pixel perfect 90/180 degree rotations, which surprises me (I get why transformations aren't perfect at other angles). There's always some odd artifacts left over. I tried by both selecting it in the menus and holding shift and rotating.

Anyway, thanks again! I cropped it out, but the rest of the canvas is filled with a TON of other tests based on your advice hahaha




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