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Boob Physics (caution: nudity)

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=26664
Printed Date: 11 September 2025 at 5:40am


Topic: Boob Physics (caution: nudity)
Posted By: Wrim
Subject: Boob Physics (caution: nudity)
Date Posted: 12 July 2019 at 10:36pm
(Sorry if nudity is illegal here.)
Lineart:
Basic coloring and added more "physics":

Might do more posing and a super hero landing.
Should I drop the outline and work on a softer contour?



Replies:
Posted By: Greycloak
Date Posted: 13 July 2019 at 9:52am
My suggestions in order of priority:

1.) To create a more natural looking animation, I personally would suggest reducing the amount of spins and making the jump a bit less floaty, as it currently looks as if she's jumping in a low-gravity environment.

2.) She looks as if she's preparing to do a normal jump upwards, but then she suddenly starts spinning. In order to actually spin in mid-air, you have to twist your body/vertebrae before jumping, and then "unwind" during the jump. If you add some twisting before the jump then it may look a bit more natural.

3.) The momentum of suddenly stopping that extremely fast spin would be affecting her boobs as much as gravity does, so they should be swaying to her left upon landing and then bouncing back.



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