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How to Handle Instance Animation on Moving Char

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=26666
Printed Date: 11 September 2025 at 2:20am


Topic: How to Handle Instance Animation on Moving Char
Posted By: appo
Subject: How to Handle Instance Animation on Moving Char
Date Posted: 15 July 2019 at 12:04pm
I want to get into Pixel Art&Animation for Gaming in Combination with Learning Unity so i am new with all that Stuff.

The Question i have right now is about how do you handle/structure a Instance Animation which happens during a already Triggered Animation. For example the Robot below. Lets say i triggered the Jump and the Animation happens but during the Jump i fire the Weapons which should get animated too (currently no example). How exaclty do i have to structure that to have a gun fire Animation when i want to shoot while being in all these different Char Animation States?

edit- is there a reason that i cant post images?
http://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/fa99a004-90c6-4ecd-91e3-e21915fc1628/ddbnc9y-ecb7458e-d2f4-4423-a10a-77b9a23e1be2.gif?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ZhOTlhMDA0LTkwYzYtNGVjZC05MWUzLWUyMTkxNWZjMTYyOFwvZGRibmM5eS1lY2I3NDU4ZS1kMmY0LTQ0MjMtYTEwYS03N2I5YTIzZTFiZTIuZ2lmIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.jJi7ppeveCH0F6P4MpRcFPLYiSy7riCPy4-GetGDFlQ - Idle
http://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/fa99a004-90c6-4ecd-91e3-e21915fc1628/ddbnc9t-15fdf7cf-63e9-4988-896c-7c084a003023.gif?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ZhOTlhMDA0LTkwYzYtNGVjZC05MWUzLWUyMTkxNWZjMTYyOFwvZGRibmM5dC0xNWZkZjdjZi02M2U5LTQ5ODgtODk2Yy03YzA4NGEwMDMwMjMuZ2lmIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.Esq8ArJn1T2zeAlTP1mgUNCFiyvjqgebmVbpvZNKBy4 - Jump
http://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/fa99a004-90c6-4ecd-91e3-e21915fc1628/ddbnca2-dcab2246-f5a6-4f5a-b747-45f76fdd2d35.gif?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ZhOTlhMDA0LTkwYzYtNGVjZC05MWUzLWUyMTkxNWZjMTYyOFwvZGRibmNhMi1kY2FiMjI0Ni1mNWE2LTRmNWEtYjc0Ny00NWY3NmZkZDJkMzUuZ2lmIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.pV9mpDPYIlUU0bZjRI-J7E4sLaXD2fwcTh44yR20-to - Walk





Replies:
Posted By: Greycloak
Date Posted: 16 July 2019 at 7:28am
I don't fully understand your question, but this sounds more like a Unity problem (and should be asked on the Unity forums) and not directly relevant to pixel art.

It does sound like you might want to split your sprite into two sprites though and animate them separately, such as having the lower half (legs) do the jump/run animation and the upper half (arms) do the firing animation.



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