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[WIP][CC] Game TItle Screen

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=26944
Printed Date: 10 September 2025 at 12:35pm


Topic: [WIP][CC] Game TItle Screen
Posted By: falz
Subject: [WIP][CC] Game TItle Screen
Date Posted: 30 June 2020 at 1:07pm
My game is getting closer and closer to a stage where I want to put a playable demo out there for people to experience, so I thought I'd need to make a somewhat pretty title screen! I've never produced a piece of pixel art at this scale, so I have just been trying to apply things I've learned along the way from more traditional drawing media. I would love to hear anyone's feedback, what might look off, poorly rendered, techniques I am not using that would aid the picture, techniques I'm over-using, suggestions to improve composition. Areas that are yet to be detailed - the building entrance/just above it, the sky.




Replies:
Posted By: NancyGold
Date Posted: 01 July 2020 at 3:24pm
I believe it is too green, even if you wanted to go for Shadow of the Colossus style. Try adding more tints.


Posted By: falz
Date Posted: 02 July 2020 at 3:11pm
Yes, I agree the colors needed to be adjusted. I over all lowered the saturation and split the foreground from the background. I think it's better? It certainly has a different feel to it...


Posted By: NancyGold
Date Posted: 03 July 2020 at 2:06am
Yeah. That is far better.


Posted By: 2blackbar
Date Posted: 14 August 2020 at 8:46am
I would tone down the sky, also IMO Youre using too many colours, looks too painterly cause brown blends with green, would try to do it with 16 and get rid of some greens as theyre too similar.



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