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First work and post at PJ!

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=27186
Printed Date: 09 September 2025 at 2:13pm


Topic: First work and post at PJ!
Posted By: BrianEasthouse
Subject: First work and post at PJ!
Date Posted: 18 July 2021 at 11:22am
Hi you all! I've been reading posts and seeing gorgeous work here lately and I wanted to join and maybe stay by here for a while :)

I really love that awesome ISO collabs and I hope I join next time! (any idea of when will be that?)

I leave here one of my first pixel art works. I submitted it to the gallery yesterday and it's awaiting approval yet.

I hope you like it. I'd love some feedback if you like. It's hard to understand at his original size, I don't know if that's something bad.

Well, nice to meet you! I hope to collaborate and learn so much with you.


PS: I don't know how to post a gif or png here in the forum lol. If someone want to lend a hand I'll post it :)



Replies:
Posted By: Hapiel
Date Posted: 18 July 2021 at 2:07pm
Heya, welcome!
Let me try and answer all your questions:

Next ISO collab will start a few weeks after the current one finishes. So probably within a month or two!

To post images at the forums the easiest way is to host them on imgur.com and then put them here in [img] tags, see the instructions on http://pixeljoint.com/forum/forum_posts.asp?TID=26027 - this page

As for feedback, it's best to ask for feedback before you post stuff to the gallery as people will think your work is finished, and generally it's more rewarding to give feedback to works that are still in progress as you might actually improve them with our help. But I totally understand your enthusiasm and just wanting to share your work haha. It should normally be approved within 2 days or so, but in this case you probably need to reduce http://yanrishatum.ru/pj/?input=http%3A%2F%2Fpixeljoint.com%2Ffiles%2Ficons%2Ffull%2Fdersuuzala_1001.gif - the color count a bit, the semi transparent glow effect around the fire is causing a lot of extra colors which is not allowed in the gallery.

That being said, it's a really cool piece! It's not hard to understand at all, it reads pretty clearly! I love the little steam animation that comes from the cup.
If you'd wish to improve it, other than fixing the colors, I'd think you can improve the fire animation a bit. It appears a bit random, but you can actually make the flames flicker and jump around, making it form upward waves. The shine ray on the weapon seems a bit random and out of place to me.
The character is nice, and reads really well, so well done! :)


Posted By: BrianEasthouse
Date Posted: 20 July 2021 at 8:50am
Thank you for your time, Hapiel!

You're right, I was too much enthusiastic and did not think on post a topic before submit it in the gallery (those 24 hours waiting... haha). But I'm really interested in improving my colors and palette control so I'm going to work more on the Dersu pixel art and fix things based on your observations.

That color count tool is pretty cool. As far as I know there's anything to count colors in Aseprite, right? The halo effect multiplied colors at the end but I have a problem controlling the colors. I started with +  or - 20 colors, but I don't understand too much aseprite yet and I had a lot of litte  indesirable variations of colors along the project. I'd like to lock that in some way .

I'd like to know how to build nice color palettes so any link about it would be appreciated! And the same about how to limiting palettes :)
Btw, which's the color limit in the gallery?

Thank you very much for the feedback. I'll try to work on it this week. Oh, and about the shine on the rifle, it's true it's a bit too much, but I put it because it's important to the story in the film Dersu Uzala, so I don't really know if leave it or not


Well, by now, here is the unfixed work:

original size png:



x4 png:


x4 animation:


Posted By: BrianEasthouse
Date Posted: 20 July 2021 at 1:30pm
I've lost some neurons but there's a new version with twenty colors

Now is time to apply it to the animation and try something with the fire, that's going to be some work more ^^







Posted By: Hapiel
Date Posted: 20 July 2021 at 1:58pm
Very well done!
Strangely, there indeed appears to be no such feature in Aseprite. I personally work with an indexed palette most of the time, and then you can keep track of your colors relatively easily. In Aseprite you can switch to index mode by clicking the burger menu (3 lines) above the palette > create palette from sprite (now you'll see in the left panel how many colors you have, but it won't give you an actual count :( ), and then Sprite > color mode > indexed.

But also without indexing the palette it should be possible to count colors. I just downloaded and installed the http://community.aseprite.org/t/pixel-stats-check-the-total-amount-of-colored-pixels-you-used-in-your-art/1897 - pixel-stats addon , that could also help.


Posted By: gawrone
Date Posted: 21 July 2021 at 1:38am
" As far as I know there's anything to count colors in Aseprite, right"


You don't have to work with indexed palette it you want to leave it open. There is an easy way to check your colour count in Aseprite. When you are working with the palette, and feel like some edits you've made might have resulted in multiplying the colours, just hit the hamburger button above the palette and choose "New Palette from Sprite". This will automaticly drop all the individual colours you have on the image into your palette box.

From there, if needed, there is also an easy tool for replacing unwanted colours, to the ones from the palette.

Shift+R

In the window if you click on an input or output colour you defautly will get RGB. Just change it to Index and pick the colours from your palette. This way you will make everything made with two colours into one.

Of course this method does work only with tiny problems. Doesn't help with hundreads of colours after blurs, gradients, multiple semi-transparent layers etc.



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