[Feedback] Run Cycle Question
Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=27423
Printed Date: 09 September 2025 at 7:54am
Topic: [Feedback] Run Cycle Question
Posted By: True-Kida
Subject: [Feedback] Run Cycle Question
Date Posted: 30 August 2022 at 12:01am
Hello pixel people!
I am working on a run cycle for a game jam character sprite and am having a hard time understanding how to handle overlapping body parts.
My sprite is relatively small, he has no outline, and the color palette is 4/5 colors for this sprite. How should I handle the frames where his arm overlaps with his body and they are the same color? It's quite difficult for me to do more detailed shading and still have the animation read at this size, so I'm stumped.
As of right now, I have tried giving the front arm a darker value or giving it a one-pixel thick line to help it read better, but I'm not sure I like that. Any advice?
Sorry if I posted the images incorrectly!
Thanks in advance!
|
Replies:
Posted By: eishiya
Date Posted: 01 September 2022 at 4:36am
If you rotate the torso as the arms move back and forth (something that should naturally happen anyway!), then you shouldn't need more than one frame where the arm overlaps the torso without protruding. You might even be able to design the animation such that the arm is always at least partially protruding, though that may require changing the framerate.
|
Posted By: True-Kida
Date Posted: 04 September 2022 at 7:44pm
Thank you eishiya! I'll give that a shot and take a look at some reference. Appreciate it!
|
|