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F1

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=2910
Printed Date: 12 September 2025 at 11:36am


Topic: F1
Posted By: Agent Smith
Subject: F1
Date Posted: 30 August 2006 at 12:21pm
Hi guys, I have found this forum and I really like it! Thanks for all your work.
 
I decided to start trying to do some pixelart... This is my first touch of it. And I need lot of Help...
 
Now I have got only outline of formula 1, but geometry sucks. What do you mean?
 
http://imageshack.us">
 
Thanks for replies.



Replies:
Posted By: tomster 785
Date Posted: 30 August 2006 at 12:24pm
two things,
1. clean up the line art a bit, and if this is your first like art it is really good!
2. welcome to the forum


Posted By: Skull
Date Posted: 30 August 2006 at 12:44pm
Welcome to Pixel Joint.

And I must say, Some nice looking lines.. instantly reconisable.


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Posted By: Monkey 'o Doom
Date Posted: 30 August 2006 at 12:59pm
It looks as if you might be helped here by converting this to a full 2:1 isometric perspective. So far, though, the lines look good except for a few jaggies and bad lines.

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http://pixelmonkey.ensellitis.com">
RPG is numberwang.


Posted By: PixelSnader
Date Posted: 30 August 2006 at 1:32pm
the wheels look iffy notround and too thin, other then that, nothing glaring.

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Posted By: jalonso
Date Posted: 30 August 2006 at 11:22pm
I also feel the 2:1 iso lines are needed here. You have a lot of it done in 2:1 already but other areas are not. (The fin and wheels)

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http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads


Posted By: Agent Smith
Date Posted: 31 August 2006 at 2:50am
Thanks... I know that the perspective isnt good, I will try to do it in isometric perspective, but i think the body of the car is OK...
 
My problem is that I dont know how to do an isometric wheel...
These in the picture I did by "try and fail method". I did a cross of two isometric lines and then I was trying to put the same pattern into each quadrant. 


Posted By: Ensellitis
Date Posted: 31 August 2006 at 7:06am
not sure if i got the perspective spot on, but close i think:




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ಠ_ಠ
There's a pubic hair on my keyboard. What the f**k?? I "mow the lawn" so it's not mine. Gross.


Posted By: Agent Smith
Date Posted: 31 August 2006 at 9:09am
I used this one in the picture:
 
http://imageshack.us">
 
But now I see that it is a little bit long in the SW->NE direction...


Posted By: Agent Smith
Date Posted: 01 September 2006 at 1:06pm
Please I need your help now...
 
I converted a circle into isometric perspective, but I am not sure: 
 
http://imageshack.us">
 
Is this OK?


Posted By: 7sons
Date Posted: 01 September 2006 at 1:21pm
nope - a circle keeps its shape in iso (at least a small 1 like this)


Posted By: Ensellitis
Date Posted: 01 September 2006 at 1:37pm
agent, look at the example i gave you:

that is strait from the "jalonso resource materials"


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ಠ_ಠ
There's a pubic hair on my keyboard. What the f**k?? I "mow the lawn" so it's not mine. Gross.


Posted By: Agent Smith
Date Posted: 03 September 2006 at 11:51am
Thanks Ensellitis, but I was just wondering about the technique of converting cylinders into iso...
 
btw: Where could I find these Jalonso materials?
 
To 7sons: Circle have to be converted in any size to ellipse... especially if you want a cylinder. The ball is the thing which allways needs round circle. (I think)


Posted By: Omegavolt
Date Posted: 03 September 2006 at 2:33pm
Actually, Agent Smith, I think the circle you converted into iso is spot on.  Its important to note that the horizontal line in your circle SHOULD convert to a 2:1 pixel perspective while the vertical line stays the same, as you have done. 
 
Unfortunately, theres no real set way to complete the curves that make up the circle.  I usually eyeball them into place, and as far as Im concerned, you did a good job yourself.  (the vertical edges near the ends of your horizontal line need refinement though.) 
 
The cylinder is completed by attaching 2:1 pixel horizontal lines out away from the edges of your circle, then copying the forward edge of your circle onto the far ends of your new horizontal lines.
 
...  erm...  Hopefully that made sense. :(


Posted By: Ensellitis
Date Posted: 03 September 2006 at 2:41pm
the best way to make an iso circle that i have found is to start with an iso square


then draw the circle inside of it to help you keep the perspective correct.  the jalonso materials are just a collection of references i have collected over the years...  my private collection.

and correct, a ball keeps its shape, anything else round, does not.



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ಠ_ಠ
There's a pubic hair on my keyboard. What the f**k?? I "mow the lawn" so it's not mine. Gross.


Posted By: Rodder
Date Posted: 03 September 2006 at 7:29pm
I actually have a fresh off the press tire tutorial right here http://www.pixelsinprogress.com/tutorials/isometrictires - http://www.pixelsinprogress.com/tutorials/isometrictires

Hopefully thats some help to you. I use the square-to-circle technique as Ensellitis just pointed out.


Posted By: jalonso
Date Posted: 03 September 2006 at 7:43pm
Agent you did the correct thing in your example. Having omegavolt agree on this is proof enough. I have yet to check out Rodder's tutorial. I will reccomend it anyhow since he is an idol of mine.

ps. your method also works for cylinders and anything flat to iso. Just keep the 2:1 lines consistent.


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http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads


Posted By: Omegavolt
Date Posted: 04 September 2006 at 9:22am
I've just checked Rodder's tute, and its a good one.  Haha, and he agrees, theres no set rules to creating the circles curves, you just gotta eyeball it. :P



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