Swampland Tileset
Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=3163
Printed Date: 22 February 2026 at 11:59pm
Topic: Swampland Tileset
Posted By: EyeCraft
Subject: Swampland Tileset
Date Posted: 09 October 2006 at 7:56am
Hello everyone. Well...it's been quite a while since I last took up the pixel-brush, but here I am once again, doing a little tileset for a friend of mine who is programming an example game for a website.
Just doing things here and there with it, next I think I'll do some rocks. What do you all think of what I've got so far? Any C&C would be appreciated 

Oh wow the add-image button is a whole new world 
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Replies:
Posted By: Blueberry_pie
Date Posted: 09 October 2006 at 8:21am
Nice, I really like those trees.
The ground tiles seem a bit too square to me. I think you should make some diagonal tiles too, like this:
/ŻŻ | \ | |
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Posted By: EyeCraft
Date Posted: 09 October 2006 at 8:27am
Ah yes, I was considering that, should be easy enough I guess.
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Posted By: Skull
Date Posted: 09 October 2006 at 9:44am
Gasp! It's been ages since I've seen your name around here..
Great wor, nice palette - a good mix of greens. Very impressive.
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Posted By: Aleiav
Date Posted: 09 October 2006 at 3:16pm
Niiiiiiiiiiiiiice. I love the tones. Not too offensive to the eyes at all.
I'd try making at least one more different looking tree for variety.
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Posted By: EyeCraft
Date Posted: 09 October 2006 at 9:12pm
Update - started work on a boulder.

Originally posted by Skull
Gasp! It's been ages since I've seen your name around here..
Great wor, nice palette - a good mix of greens. Very impressive.
Haha, I'm surprised someone remembers me . Thanks, I'm very happy with the palette, it all came very naturally, though I might consider changing the grass, water and/or dirt colours, haha.
Originally posted by Aleiav
Niiiiiiiiiiiiiice. I love the tones. Not too offensive to the eyes at all.
I'd try making at least one more different looking tree for variety.
Good idea. I think I'll make one more 3x3 tree and then one or two 2x2 or 1x2 trees. Thanks :)
EDIT: Small edit on the rocks:

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Posted By: chess
Date Posted: 11 October 2006 at 10:30am
the rocks must be "sharper" at the edges u know?;)
the darker gras isnt so good...it needs more texture..more structure...
but:
THAT IS DAMN GOOD!
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Posted By: jalonso
Date Posted: 11 October 2006 at 11:10am
May be just me. These rocks being this big make the trees (the best part) look too much out of scale. The lack of contrast seems fine, it is a BG. Overall colors are great!
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Posted By: zeid
Date Posted: 11 October 2006 at 11:24am
Very nice so far. Definately needs the diagnal tiles though, for quick reference  No doubt you coulda worked it out your self THIS IS FROM RPG MAKER it's not my tileset. As has been said that grass texture needs a little work as it seems to look a little to unexagerated and flat. All the other textures look beautiful, maybe some animated bubble tilesets for the swamp water or ones with roots protruding out of the water for the future. Just bringing it up now though you probably havent gotton that far, this can brake the monotony but i will take it you have already thought of it from the trees and boulders. 
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Posted By: Swiifty
Date Posted: 11 October 2006 at 1:39pm
Nice!
One thing bothers me though, maybe its just me but, the tiles seem to be from a top angle while the trees are seen from a more isometric angle I would say.
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Posted By: buloght
Date Posted: 11 October 2006 at 1:45pm
Posted By: EyeCraft
Date Posted: 11 October 2006 at 6:50pm
Originally posted by chessthe rocks must be "sharper" at the edges u know?;)
the darker gras isnt so good...it needs more texture..more structure...
but:
THAT IS DAMN GOOD!
 Not quite following you with the rocks. The grass has always bothered me a little bit, but I'm not 100% sure what exactly to do about it.
Originally posted by jalonso
May be just me. These rocks being this big make the
trees (the best part) look too much out of scale. The lack of contrast
seems fine, it is a BG. Overall colors are great!
Interesting...well they are meant to be BIG rocks. I will be making smaller ones...plus when the player character is in there I'm sure it'll help enforce the scale.
As for contrast, that was just my intention, I want to keep the ground pretty low to emphasize the focus on the objects the player actually collides with.
Originally posted by zeidVery nice so far. Definately needs the diagnal tiles though, for quick reference  No doubt you coulda worked it out your self THIS IS FROM RPG MAKER
it's not my tileset. As has been said that grass texture needs a little
work as it seems to look a little to unexagerated and flat. All the
other textures look beautiful, maybe some animated bubble tilesets for
the swamp water or ones with roots protruding out of the water for the
future. Just bringing it up now though you probably havent gotton that
far, this can brake the monotony but i will take it you have already
thought of it from the trees and boulders.
All good ideas, and yes I've got loads myself. The bubbles are a good one, though! Thanks :)
Originally posted by Swiifty
Nice!
One thing bothers me though, maybe its
just me but, the tiles seem to be from a top angle while the trees are
seen from a more isometric angle I would say.
Yes, that's been irking me a little bit, I'll have a look into that...cheers.
Originally posted by buloght
Very nice work!
Thankyou 
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Posted By: Monkey 'o Doom
Date Posted: 11 October 2006 at 7:10pm
Overall this is very nice, I love the rocks and trees, but the way you've shaded the water makes it look like it has cracks in it.
------------- http://pixelmonkey.ensellitis.com">
RPG is numberwang.
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Posted By: EyeCraft
Date Posted: 11 October 2006 at 9:27pm
Hmm, yes it is quite strange shading, I might fiddle with the colours later...
Update:

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Posted By: grave
Date Posted: 11 October 2006 at 10:13pm
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yes the water looks more like green ice.
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Posted By: EyeCraft
Date Posted: 11 October 2006 at 11:19pm
Lol, 'green ice'; sounds like a drug...
Starting work on player sprite, there's two styles I'm considering, a sort-of realistic lad, and an RPG-style one (based off of st0ven's template on SpriteArt), which do you guys think would work better? They both appeal to me equally.

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Posted By: Swiifty
Date Posted: 12 October 2006 at 12:46am
I'd choose the realistic one, but thats just personal taste.
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Posted By: zeid
Date Posted: 12 October 2006 at 1:54am
I too like the more realistic one, I think it will look better with the colours you have chosen as well as the style. I think the point that was trying to be made about the boulder is that it looks a little like its protruding into the air as oppose to laying over a large area. I've had a go at an edit, hope you dont mind. It's probably a bit vague compared to what I would like to have done but I hope it helps a little:
 (edited the lower one)
 This is what I have done (its roughly cut out im afraid) to try and make it feel like it's more over headish like the trees I've angled the central protruding part of the rock (the 'top' bit) so that it faces more towards us. I also increased the shading on the furthest right protrusion (dont feel that I did this very well) and added two small pebbles to convey where it's sitting. The inclusion of the vines that you did gave it a greater sense of place however I think it could use a small bit of editing.
I would have done more but i was on a uni computer with only a few minutes to spare. I did an edit at home not sure if its much better but wont be able to show it till later.
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Posted By: EyeCraft
Date Posted: 12 October 2006 at 2:28am
Much appreciated zeid! I'll work those ideas into it when I've finished the player sprite; the edit is nice.
EDIT: Started work on the sprite -

EDIT: Some animation (does anyone know how to get transparency in graphics gale?) -

EDIT: Fiddled a little with the shoreline, what do you think?

ATTROCITY: Stupid graphics gale has decided it cant open the .gal that has the diagonal shore corners...so I'm going to have to redo a couple of them... VERY ANNOYING. So for now the horrid right-angle corners.
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Posted By: chess
Date Posted: 12 October 2006 at 10:02am
i mean the rocks needs more accents on the edges;)
but really great so far really really damn great
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Posted By: grave
Date Posted: 12 October 2006 at 3:46pm
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why not just copy the diagonal corners from the png's?
also. i love everything about this.
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Posted By: EyeCraft
Date Posted: 14 October 2006 at 1:18am
Posted By: EyeCraft
Date Posted: 14 October 2006 at 8:29am
*bump*
Started work on a second tree, going along well, I must say. Yet to add the droopy fungus vine stuff;
  
EDIT: It's too dark, doesn't mix right with the other tree, I tried lightening it: EDIT: Added fungus stuff

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Posted By: EyeCraft
Date Posted: 16 October 2006 at 7:37am
*bump*
I had a go at editing the rocks. I am surprisingly tired, so I think I'll sleep now, lol. But I plan to either fiddle more with the shorelines, or make some more rocks tomorrow. 
EDIT: Lol it would probably help if I posted the image, right? Man...I am tired...

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Posted By: jalonso
Date Posted: 16 October 2006 at 7:49am
What is the reasoning for the green water? Can a bit of blueness be added? The new tree looks good. the sprites fit right in. I still have a problem with the scale of the rocks. The trees while a bit small in proportion with the sprites they look OK. The rocks however just don't fit in scale for me.
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Posted By: EyeCraft
Date Posted: 16 October 2006 at 8:04am
Maybe the sky is green ;P. Hmm, I dunno, haven't you ever seen green water like that? I do all the time. It comes from clay-ish earth, I think. I just want to create a toxic, unwelcoming, hostile atmosphere. The green water came naturally to me.
I think I can see what you see regarding the rocks, but big rocks do exist, as do small trees. It's a pretty cramped mock-up, I don't think those large rocks would be that frequent in the game. I'll be making smaller ones soon, which will be more frequent.
Btw, I don't mean to sound like a smart-arse, sorry if I do .
Thanks for the critique.
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Posted By: jalonso
Date Posted: 16 October 2006 at 8:14am
I totally see your point, don't misunderstand me. The point I wish to get across is that its the viewer/gamer that counts. Blue on top-down games indicate water and is unversially known and understood. This is why I think some blue should be added. It can remain greenish but I doubt that all will see water on this, I would'nt have had you not mentioned it. Yes, big rocks do exist, on this I refer to logic only. I'm looking and commenting from the lowest common denominator (a very young kid with limited imagination capabilities). I do like your tileset very much and my c+c like those of any others are given freely and can be ignored just as freely. I take no offense if you disagree, and will continue to c+c your WIPs wether you like it or not 
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Posted By: EyeCraft
Date Posted: 16 October 2006 at 8:46am
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Hmm, all good points. I'll play with the colours and see how it goes.
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Posted By: ManningKrull
Date Posted: 16 October 2006 at 2:01pm
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I'm late here, but I just wanna say I think the tileset is gorgeous, and I love the green swampy water. I think putting a big log or branch floating in the water would be a nice touch that would help distinguish it a bit, but I have no problems understanding what any of the different types of surfaces (land, water, obstacles) you've got in there are.
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Posted By: fil_razorback
Date Posted: 16 October 2006 at 2:33pm
I know that's not what you're going for at all but still I enjoyed playing with the palette (On the left = yours) :
 =)
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Posted By: Feron
Date Posted: 16 October 2006 at 2:54pm
The blue rocks look better imo.
------------- hmmmm.
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Posted By: Larwick
Date Posted: 16 October 2006 at 3:05pm
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I must say, those palettes look significantly better. I believe this is because the water was so much brighter than the land before, originally i imaged it to be some sort of cliff or tall grass. Perhaps not so drastic, but a change is in order?
Awesome work though man.
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http://larw-ck.deviantart.com">
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Posted By: jalonso
Date Posted: 16 October 2006 at 9:36pm
Fil, those are great color edits. I particularly like #3.
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Posted By: Monkey 'o Doom
Date Posted: 17 October 2006 at 1:00pm
When I looked at the edits, I noticed a transparent quality the shading gives it. I think part of what looked strange to me in the green version is the presence of that implication of the water being transparent. In my experience, water that green is usually only slightly transparent at the depths in the piece. I also agree that the rocks look great there, the way they're set apart from their background almost gives them a metallic look.
------------- http://pixelmonkey.ensellitis.com">
RPG is numberwang.
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Posted By: Swiifty
Date Posted: 17 October 2006 at 1:24pm
The south-west tree, the one that is "broken", its roots or what you call it, they look kinda strange since they overlap the tree next to it... And maybe, they feel a lil bit too crowded.
Also I agree, I didn't know it was green water from the beginning, I just thought it was green slime.
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Posted By: EyeCraft
Date Posted: 17 October 2006 at 3:25pm
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Originally posted by Monkey 'o Doom
When I looked at the edits, I noticed a transparent quality the shading gives it. I think part of what looked strange to me in the green version is the presence of that implication of the water being transparent. In my experience, water that green is usually only slightly transparent at the depths in the piece. I also agree that the rocks look great there, the way they're set apart from their background almost gives them a metallic look. Yes, I've noticed that a little about the water. I tried some colour adjustments, but nothing satisfied me. But your bring up this has given me the perfect idea. . Perhaps the rocks do need to be set apart from the background more, yet at the same time I desire to blend them into their environment...
Originally posted by Swiifty
The south-west tree, the one that is "broken", its roots
or what you call it, they look kinda strange since they overlap the
tree next to it... And maybe, they feel a lil bit too crowded.
Also I agree, I didn't know it was green water from the beginning, I just thought it was green slime.
Ah yes, it was a bit of an experiment sticking the tree like that, lol. I don't think it's actually possible to do that in the game engine. I've been meaning to pay some attention to that tree's roots.
More updates coming...but for now I actually have some work to do for once 
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Posted By: EyeCraft
Date Posted: 19 October 2006 at 4:42am
Fiddled with the water somewhat, it's alot more opaque now. What do you reckon? I quite like it .

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Posted By: cpaw88
Date Posted: 19 October 2006 at 6:40am
Wow! This looks extremely professional, I take it you're making a game. The only think I could visual see that doesn't look in place is the top rock, the grass on the dirt makes that area stand out a bit too much. The rest is great, nice work!
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Posted By: EyeCraft
Date Posted: 19 October 2006 at 7:58am
Thanks . I feel like im getting there with it now.
EDIT: I have a talent for forgetting to actually put the IMAGE in...

I've got it all loaded into a program now so it's much easier to manage the mockup. I've created a larger mockup in preparation for the addition of more decoration tiles. Plans are:
Vert/Horz Bridges Small Rock/s Bubbles Floating log/s Log/s Cliffs Shack/s Bunker/s De-grid the Grass tiles
Hmm those are the ideas I have at the moment. I'll probably be cracking on the cliffs next I'd say
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Posted By: Equinoxx
Date Posted: 19 October 2006 at 8:16am
looking great man ... altho it's all very drab ... then again, it's swampland so that may not be a bad thing ...
the water is rather flat though and could do with some ripples/coloration etc ...
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Posted By: Artisan
Date Posted: 19 October 2006 at 8:26am
i agree with equinox about the water although it may look better with logs in it etc.
this reminds me allot of warcraft II (but probbably better) which is good because its one of my alround fav games.. even though its old
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I like shiny things, i do indeed.
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Posted By: EyeCraft
Date Posted: 19 October 2006 at 9:09am
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Originally posted by Equinoxx
looking great man ... altho it's all very drab ... then again, it's swampland so that may not be a bad thing ...
the water is rather flat though and could do with some ripples/coloration etc ... Cheers . Yeah, it's looking rather dull at the moment...hoping to brighten it up with more tiles to come. As for the water I'm going to experiment with bubbles, reeds and ripples.
Originally posted by Artisan
i agree with equinox about the water although it may look better with logs in it etc.
this reminds me allot of warcraft II (but probbably better) which
is good because its one of my alround fav games.. even though its
old Yep, WarCraft II is definately in my mind as I've been working on this, as well as; WarCraft I, WarCraft III, StarCraft, Diablo II, Chaos Engine

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Posted By: Larwick
Date Posted: 19 October 2006 at 10:17am
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Just thought i'd say, this is a great improvement!
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http://larw-ck.deviantart.com">
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Posted By: cpaw88
Date Posted: 19 October 2006 at 8:32pm
Wow, this looks great. The rock looks a lot better moved over the left and not on the dirt ground.
Very nice work, looking forward to seeing more. 
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Posted By: EyeCraft
Date Posted: 23 October 2006 at 9:39pm
Thanks Larwick & cpaw88 :).
I am still working on this! Started work on a bridge:

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Posted By: iSTVAN
Date Posted: 24 October 2006 at 5:09am
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This looks bloody awesome! I wish I had the patience to spend this much time on tiles. For some reason the graphics remind me a little of the game The Chaos Engine.
Bridge looks great, can't wait to see you flesh out the water.
------------- Listen to what the flower people say...
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Posted By: EyeCraft
Date Posted: 24 October 2006 at 7:14am
Thanks iSTVAN :D. It certainly does have that Chaos Engine vibe to it, doesn't it?
Update: Fiddled a bit with the bridge:
EDIT: Added final tiles to bridge:

Edit: Fiddled more with the bridge. Completed all possible shore tile (river tiles).

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Posted By: EyeCraft
Date Posted: 25 October 2006 at 9:33am
Vert bridge just about done;

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Posted By: Larwick
Date Posted: 25 October 2006 at 9:48am
Awesome work, you have a really nice atmosphere to this design. Can't wait to see more. No crits from me.
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http://larw-ck.deviantart.com">
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Posted By: Yar
Date Posted: 25 October 2006 at 12:46pm
Wow! Nice palette. Great rock texture for only 3 (?) colors. Love the first tree. Great idea with the bridge design. I wouldn't want to walk across it! Can't wait to see some water texture!
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Posted By: fil_razorback
Date Posted: 25 October 2006 at 2:26pm
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I think you got the wooden pillars and metallic pipes very well but not the corrugated iron. It is well pixelled but it took me a while to figure what it was...
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Posted By: PixelSnader
Date Posted: 25 October 2006 at 3:51pm
corrugated? you mean corroded? rusty?
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Posted By: Yar
Date Posted: 25 October 2006 at 4:41pm
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Originally posted by snader
corrugated? you mean corroded? rusty? I think he means corrugated roofing tin which is commonly used for cheap roofing/siding on shacks, shanties, and stables. Like unto so:
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Posted By: EyeCraft
Date Posted: 25 October 2006 at 5:10pm
Yep thats the one. Corrugated Iron/Tin sheets, most of the bridge is assembled with. Talk like Yoda, I do.
@Larwick: Thanks mate, I'm just hoping I can reinforce the atmosphere more and more as I go.
@fil_razorback: Hmm maybe when I use corrugated sheets on other parts of the tileset it will imply a little more what it is on the bridge? Otherwise I'm not really sure what there is I can do.
@Yar: Thanks . The palette was a long and painful process of trial and error. I'm getting the impression people would like to see the water worked on , which includes me...I plan to start fleshing it out next.
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Posted By: Monkey 'o Doom
Date Posted: 25 October 2006 at 6:32pm
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A preposition is not something to end a sentence with.
I think they looked like corrugated metal sheets, but it also looks like it could use just a ltiile bit of aa between the peaks and troughs to decrease the attention it draws to itself. Great work here.
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RPG is numberwang.
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Posted By: EyeCraft
Date Posted: 27 October 2006 at 3:37am
Thanks MoD, though the AA sounds like quite a difficult task...
Behold, bubbles!

It's a bit dark against a bright background...I intend on slowing the animation down a bit to make the liquid seem thicker, too.
EDIT: Hold onto your hats people, this just got playable! Download http://requia.skeleton-studios.com/downloads/des_03.zip - here
EDIT: Updated the download

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Posted By: Skull
Date Posted: 27 October 2006 at 5:52am
Awesome, those 'bridges' and the bubbles look great..
Myabe some sort of small wave/ ripples in the water?
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Posted By: EyeCraft
Date Posted: 27 October 2006 at 6:57am
Thanks skull , I'm considering animating the ripples on the bridges, maybe. I've started a proper project now with a friend, so I'll probably be devoting less time to this tileset now. I'll no doubt use this in a game in the future though, whereby I'll pick it up again...
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Posted By: Swiifty
Date Posted: 27 October 2006 at 8:24am
Sweet!
Just thought I comment some on the game aspect, though I'm sure you thought of it before. But here it goes anyway... Make it window moded. Also if you could get the character to move slower...
Other then that, it looks really nice. Also may I ask, what kind of project are you thinking about?
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Posted By: EyeCraft
Date Posted: 27 October 2006 at 8:53am
Made it windowed and slowed the character. Just use the same download link above 
The project is a platformer, it would feature: - 8 worlds, with a boss at the end of each one - Alot of humour, and a decent storyline - 8 abilities, one you begin with and one you learn for each boss you defeat
Umm, thats about it. The specific ideas are all still up the air at the moment, either that or hush hush! I'm working on it with a mate of mine, who'll mainly be contributing to music, ideas, and level design.
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Posted By: Swiifty
Date Posted: 27 October 2006 at 10:31am
Much better!
And good luck with your new project.
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Posted By: Skull
Date Posted: 27 October 2006 at 10:59am
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Originally posted by EyeCraft
- Alot of humour, and a decent storyline
If it's anything like The Bard's Tale, I'm all for it. 
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Posted By: ryumaru
Date Posted: 29 October 2006 at 10:24am
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wow man, from playing the demo, all i can say is that everything is completely awesome. everything works so well.
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Posted By: EyeCraft
Date Posted: 31 October 2006 at 3:47am
Thanks guys . This has actually turned into a project itself...online deathmatch game, so looks like I will be doing more work on it.
Here's a death animation I just cranked out, just getting the pixels flowing ready for some more grunty work;

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Posted By: Skull
Date Posted: 31 October 2006 at 6:22am
The game so far plays superb. great music and animation.
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Posted By: Blueberry_pie
Date Posted: 31 October 2006 at 6:33am
Whoa, hadn't even noticed you had a demo out. Kickass work so far. And I see it's made in Multimedia Fusion... nice :)
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Posted By: Di0xygen
Date Posted: 31 October 2006 at 11:15am
pretty kickass eyecraft, good luck with your project can't wait to see the final result.
------------- c==3
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Posted By: EyeCraft
Date Posted: 01 November 2006 at 4:22am
Thanks all! I look forward to showing you more soon.
@Blueberry_pie: hehehe, yep. I'm usually more of a C++ man, but the rest of the team is geared towards MMF1.5 for this project.
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Posted By: Suicidale
Date Posted: 01 November 2006 at 3:29pm
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i love this so far! the test is very neat, but one thing that bugged me was that he vibrated when he collided with the boundaries and objects that are not passable.
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Posted By: Blice
Date Posted: 01 November 2006 at 3:54pm
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What program language did you use for this? c++ and... DirectX..?
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Posted By: EyeCraft
Date Posted: 01 November 2006 at 4:18pm
@Suicidale: Thanks. Yeah I know, the collision irritates me a little too, I'll be looking into smoothening it in the actual game engine.
@Blice: This mockup demo I made with http://www.clickteam.com/eng/mmf2.php - Multimedia Fusion 2 , the game itself will be developed in Multimedia Fusion 1.5.
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Posted By: Blice
Date Posted: 01 November 2006 at 4:41pm
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Originally posted by EyeCraft
@Suicidale: Thanks. Yeah I know, the collision irritates me a little too, I'll be looking into smoothening it in the actual game engine.
@Blice: This mockup demo I made with http://www.clickteam.com/eng/mmf2.php - Multimedia Fusion 2 , the game itself will be developed in Multimedia Fusion 1.5.
Does MF2 have online multiplayer possibilities?
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Posted By: Blueberry_pie
Date Posted: 02 November 2006 at 2:50am
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Originally posted by Blice
Does MF2 have online multiplayer possibilities? Yes it does... the full version at least. There's MooClick, aimed at general online stuff (I think) and MooGame which is for games in particular. I've heard they're pretty easy to use but I really wouldn't recommend using them until you have a good understanding on how the program works.
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Posted By: EyeCraft
Date Posted: 02 November 2006 at 5:44am
Update! Added in cliff tiles and long grass, not completely finished yet, but here's how it's going, anyway:

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Posted By: Doppleganger
Date Posted: 02 November 2006 at 8:15pm
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I really like this tileset. It's chockful of atmosphere. My only crit would be, with the addition of the cliffs; it looks like the ground is floating on the water. The bridge successfully delves into the water but the land looks like it's floating.
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Posted By: EyeCraft
Date Posted: 06 November 2006 at 10:20pm
Good point Doppleganger, I was meaning to get around to it...all the things I need to do with it are easy, but I've just been so busy, all these other acitivies have been draining me...
But anyway, touched up the shorelines, I'll be looking to de-grid the grass tiles next, not much of an update, but just thought I'd show that I am still working on this, and to show how it's looking :).
http://img120.imageshack.us/img120/9686/desascreen04tb3.png
EDIT: Update: meddled with grass tiles and long grass sprites:
http://img299.imageshack.us/img299/561/desascreen05az2.png
EDIT: Update: Floating logs!

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Posted By: fil_razorback
Date Posted: 07 November 2006 at 8:13am
Waaaw, that's getting cooler and cooler !
About the floating logs, I suggest modfiying the lower left part, it looks like the trunk is rooted in the water whereas it is floating. Anyway, I really like the mood of this piece
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Posted By: EyeCraft
Date Posted: 15 December 2006 at 9:36am
Well I am still working on this, just been distracted with the Wii and a couple of other projects lately. Started work on some road tiles, here's how it looks:

Just pretty much wanted to get it back in vision, hooray for uber necro posting.
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Posted By: EyeCraft
Date Posted: 16 December 2006 at 2:06am

Bit of an update, I think the road is much improved, but still has a way to go.
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Posted By: Zetabot
Date Posted: 18 December 2006 at 9:54am
Damn, Eyecraft. This is all really good. I wish I had someone with this experience helping me with my tiles.
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Posted By: EyeCraft
Date Posted: 20 December 2006 at 4:03am
Thanks Zetabot, post them up on the forum and I'm sure you'll get plenty of experienced people assisting you with guidance.
Update: Played with the top edge of the road, I feel like I'm getting closer to a good result with it now.

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Posted By: Squirrelsquid
Date Posted: 23 December 2006 at 4:53pm
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This looks very very cool! some monster/enemy designs would be nice though.
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Posted By: EyeCraft
Date Posted: 25 December 2006 at 5:44am
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Thanks. Yeah I've been getting an itch to begin some enemy sprites, I'll probably begin working on them in the next couple of days.
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