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Some more tileset work

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=3499
Printed Date: 14 September 2025 at 2:15am


Topic: Some more tileset work
Posted By: EyeCraft
Subject: Some more tileset work
Date Posted: 15 December 2006 at 9:06am
Well I've begun some of the tileset work for one of the games I've been working on on and off for the last...well I'd daresay a close to a year now. It's an asteroid tilset, designed to depict massive asteroids floating near a large purple nebula. I plan to have the tiles 128x128px in size...which is huge.

To begin with I am roughing out the shading in 64x64, then blowing them up and refining and adding detail. Here's how the roughing in is going:



Primary lightsource is top-right-above in terms of y-x-z, and secondary lightsource is opposite. I would really appreciate any C&C you have



Replies:
Posted By: Pixel_Outlaw
Date Posted: 15 December 2006 at 9:16am
YOU must be a madman to use 128x128. What is the screen resolution? If it's 640x480 you will have alot of similar details. Even at 800x600 you would probably want tiles of 64x64. Is it your tile engine drawing speed? The form looks alright but you might want to add some heights to the centre (oooh British spelling!). The colours are very well chosen(again!).
 
 
I just think that there won't be enough tiles onscreen for much variety at 128x128.


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Posted By: EyeCraft
Date Posted: 15 December 2006 at 9:41am
Hmm that's a good point. I can layer tiles over the top of eachother, so I can have the 128x128 bases and then little bits and pieces over the top which add variation.

Yeah I'm still mulling over what I'm going to do with the centre bit...



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