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'tis a mockup, my dear sirs

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=3539
Printed Date: 10 September 2025 at 3:24am


Topic: 'tis a mockup, my dear sirs
Posted By: rabidbaboy
Subject: 'tis a mockup, my dear sirs
Date Posted: 21 December 2006 at 11:07pm
Wouldst thou be kind enough to giveth me some crit?
Yes, I know, it's full of laziness and all.
But the deadline for the entries is tomorrow (it's for the tourney at Pixeltendo, dear sirs), and...
DAMN PROCRASTINATION!


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"baboy" is Filipino for "pig"



Replies:
Posted By: jalonso
Date Posted: 21 December 2006 at 11:58pm
Desaturate the clouds. Add some vines to cover the errors on the brick wall to hide some of the flaws. Add a touch of contrast to the platforms sa that they stand out a bit more. Fix the font to something more balanced and better spaced. TADA! hurry, hurry

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http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads


Posted By: Skull
Date Posted: 22 December 2006 at 7:04am
I like it..
The tree and background are very nice, as is the HUD.
I'd just suggest giving the font a little work, aswell as making the stone wall a little bolder in it's outline.

Still, very impressive work.


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Posted By: Pixel_Outlaw
Date Posted: 22 December 2006 at 1:58pm
I think the clouds are fine with saturation they just need to be lightened.
Saturation is how much pigment is in a color not how light it is.
 
I'm not being an ass Jal just pointing something out.


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http://www.shmup-dev.com/forum/">


Posted By: jalonso
Date Posted: 22 December 2006 at 11:16pm
My bad, you are right. It was a hurry, hurry, thing. The man has a comp in one day. Cut me some slack, grinch 

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http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads


Posted By: Pixel_Outlaw
Date Posted: 23 December 2006 at 12:11am
no worries. :)

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http://www.shmup-dev.com/forum/">


Posted By: Aleiav
Date Posted: 23 December 2006 at 8:39am
I'd make the foreground a little more saturated than the background so that it pops out to the eye more, which makes the game easier to play and focus on.

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Posted By: PixelSnader
Date Posted: 23 December 2006 at 11:17am
the tiles and stuff are too detailed in comparison to the sprite

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