A Noob's Samurai
Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=3973
Printed Date: 12 September 2025 at 8:54am
Topic: A Noob's Samurai
Posted By: BigBeagle
Subject: A Noob's Samurai
Date Posted: 21 March 2007 at 5:07pm
Hello everyone. I'm very new to pixel art, and this is like my 3rd piece. It doesn't really have any particular purpose, other than to help me learn by doing.

Anyway, in that spirit, I chose to use 32 x 32 pixels since it would seem like a restrictive size builds discipline. But looking at it, I'm not sure what could be done next to improve it. I feel like I've hit an evolutionary dead end, and it's not terribly good yet. So any suggestions would be greatly appreciated. Thanks.
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Replies:
Posted By: Omegavolt
Date Posted: 21 March 2007 at 6:33pm
You've got some anatomy issues to work out.
His right arm looks like it bend in 2 places, and the arms are a bit too short, they should at mid-thigh. His left leg has an odd bend in it, if thats supposed to be the knee, its way too low. His bent right leg looks awkward, since you tried to fit his entire leg in a small space. It should stick out to our right more, or if you don't want it to stick out to the right more, you need to give the entire leg more foreshortening.
------------- http://www.ongamedev.com/ - OnGameDev
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Posted By: BigBeagle
Date Posted: 21 March 2007 at 6:55pm
Yeah, I think you're definitely right about that. I think I'll go back to the lineart and start tweaking, and maybe increase the height dimension to make room for longer legs. Thanks.
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Posted By: BigBeagle
Date Posted: 21 March 2007 at 8:25pm
Okay, I've gone back over it, and reworked several things. I think the new proportions are pretty accurate. Anyway, any further suggestions would be great.

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Posted By: AwesomePossum
Date Posted: 21 March 2007 at 8:51pm
Well I found some problems with the colours. First of all the hairs out linme is so close to black you might as well use black. Also, since you have your own background you should AA with some of your greys.
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Posted By: Akira
Date Posted: 21 March 2007 at 11:40pm
don't AA with a black outline like that. ever. it isn't making it smoother.
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Posted By: Monkey 'o Doom
Date Posted: 22 March 2007 at 7:15am
Jpeg is a poor choice of filetype as well, while you're at it.
I think it would be agood choice to ditch the outlines. At such a small size, outlines just take up valuable space that you need to shade and show form. Right now, you're using 210 by my count of the 1536 pixels on your canvas as outlines, or about 14%. That's a lot of waste.
You should choose a lightsource and shade your samurai according to that. I suggest something towards one side and up. The sides that get the most exposure to the lightsource should be lighter, and those that are not being hit by any light will be shadowed. If you get stuck with shading something, think of it as a simple shape and shade accordingly: cone, sphere, cylinder, rectangular prism, etc.
EDIT: Comma.
------------- http://pixelmonkey.ensellitis.com">
RPG is numberwang.
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Posted By: BigBeagle
Date Posted: 22 March 2007 at 12:07pm
Okay, I think I'll try working out the black outlines next. Should I perhaps try to replace them with dark colors, so there's still contrast with the background? And then I'll move on to shading.
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Posted By: BigBeagle
Date Posted: 22 March 2007 at 5:16pm
Okay, here's my latest version:

I really like the way it's come along with these latest revisions. So, does anybody have any suggestions on how I could improve it further?
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Posted By: Serendor
Date Posted: 22 March 2007 at 6:14pm
I think the way the sword looks are quite strange... it seems he going to fight with a metal club or something... maybe try to make the sword more ( don't find the right word) more cathing the viewers eye....
I suggest maybe have a more light blue colour on the sword or changing the left hands position?
made a quick edit on the sword... also noticed that you using JPEG... haven't read the whole post... maybe you have any limitations... anyway hope you see my point...

*** EDIT *** changed the arm aswell since I really don't like the position of that arm... doesn't it look more like he holding a sword? the past verison looks more lika a bat, shotgun or something... or maybe I'm just tierd....

anyway I like it alot
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Posted By: BigBeagle
Date Posted: 22 March 2007 at 7:48pm
Thanks. Yeah, the style of the sword needs some work, like what you've done. I'm not exactly sure where the idea I'm using jpegs comes from. I've been using gifs, which should be lossless. Anyway thanks.
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Posted By: AwesomePossum
Date Posted: 22 March 2007 at 8:23pm
Well, Beagle, I thought the metal (grey) sword was much nicer and realistic rather than the blue (why would you use blue serender?) sword serender made.
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Posted By: Serendor
Date Posted: 23 March 2007 at 12:17am
well... I think a little tuch of blue on the sword is nice...
I admit it look a bit strange : /
About the Jpeg thing, you using GIF yes^^, but you can't have as much colours as an ordinary bmp... in my case I had to use the blue hair colour your character had... but thats easily changed...
------------- www.sunbladez.com
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Posted By: BigBeagle
Date Posted: 23 March 2007 at 7:46am
I've thought about it more, and I think I'll save the colored sword for another picture. This samurai has really come out like a common thug or bandit, and it doesn't seem quite right for them to have a magical or precious weapon. I might move the arm though.
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Posted By: Serendor
Date Posted: 23 March 2007 at 11:32am
yes good idea^^
and yes, Samurai isn't the right word for that guy... looks more like a theif, ronin or something not as noble as a Samurai
very good of you
------------- www.sunbladez.com
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Posted By: BigBeagle
Date Posted: 24 March 2007 at 5:52pm
 Well, I took your advice about moving the arm, Serendor. But then I decided to shove a bag of loot in it. So, any other thoughts on this image, or maybe I should submit it and move on?
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Posted By: Metaru
Date Posted: 24 March 2007 at 8:10pm
well, here's my advice: you ve wasted lot's of colors here, so you lost the chance to make a more detailed work. feel free to pu pixels everywhere, it's pixe art, not vector art... remove those solid areas and fill them with messed Pixels. here are my edtions to your Noobmurai.

------------- I ate leel's babies
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Posted By: BigBeagle
Date Posted: 24 March 2007 at 8:44pm
Interesting. I definitely like what you did with the hair. And yes, doing away with some of the solid areas is a good idea. I'll work on that.
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Posted By: Metaru
Date Posted: 24 March 2007 at 11:05pm
also, i encourage you to make more dinamic characters, not just Lego mens. use references if needed
------------- I ate leel's babies
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Posted By: Skull
Date Posted: 25 March 2007 at 2:09am
I have yet to see the Samuri element. So far it comes across as a guy in a waistcoat.
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Posted By: BigBeagle
Date Posted: 25 March 2007 at 3:49pm
Well, here's the final version:

I've learned a lot in making it, thanks to everyone who critiqued. I think now I'm going to try doing a real samurai (which is what I was originally aiming for). Thanks everyone.
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Posted By: Metaru
Date Posted: 26 March 2007 at 8:34pm
no problems. come back anytime.
------------- I ate leel's babies
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Posted By: Pixel_Outlaw
Date Posted: 26 March 2007 at 8:52pm
Try this site for some Samurai Shodown sprites and images. It has some great characters that reflect the idea you are going for....
http://www.geocities.com/Tokyo/Dojo/3705/ - http://www.geocities.com/Tokyo/Dojo/3705/
------------- http://www.shmup-dev.com/forum/">
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Posted By: BigBeagle
Date Posted: 27 March 2007 at 6:35am
Thanks, that site looks cool. I'm also thinking of looking at a few martial arts books for some poses.
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Posted By: Metaru
Date Posted: 27 March 2007 at 8:57am
haha... samurai showdom... that's where i get the haircut... don't get over anime-ished for your samurai...
------------- I ate leel's babies
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