mech is coming :)
Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=424
Printed Date: 12 September 2025 at 10:21am
Topic: mech is coming :)
Posted By: zi-double
Subject: mech is coming :)
Date Posted: 01 July 2005 at 1:18am
Yesterday I take decision to make him ... and forget to sleep :)

Of course must think about colours, but I want to know your crits or ideas for lineart ! I'm embarassed for fingers of the legs !
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:) GDGB :)
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Replies:
Posted By: Demon
Date Posted: 01 July 2005 at 1:23am
looking good Cant wait to see the finished product. No real c+c yet.
------------- "At least we killed some boredom..." - Death Note.
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Posted By: tommy j4sun
Date Posted: 01 July 2005 at 2:09am
holy crapamoly! awsomeness
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Posted By: sedgemonkey
Date Posted: 01 July 2005 at 8:26am
This brings back fond memories of the old Robotech toys. Really great job... it'd be nice to see some little people or cars around the feet to give it a grand sense of scale.
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Posted By: ryan-gfx
Date Posted: 01 July 2005 at 3:33pm
This mech craze is hitting the nation!
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Posted By: Shark
Date Posted: 02 July 2005 at 3:50am
i really love this!!
would be really cool to see it animated with that old style mech walk.
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Posted By: Niss
Date Posted: 02 July 2005 at 3:59am
Man that's some ace lineart. I really can't wait to see this shaded! And the toes look... cute :)
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Posted By: Lawrence
Date Posted: 03 July 2005 at 4:13am
Amazing :) I especially like the joints in the legs, that must've taken a lot of work.
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Posted By: ..::Naso::..
Date Posted: 03 July 2005 at 11:26am
Wow, nice work you have there cant wait to see it walking
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Posted By: zi-double
Date Posted: 03 July 2005 at 11:50pm
Thanks for all comments ...
here is update after one "weekend warrior" :)

Thanks for suggestion about people Sedgemonkey,my army is very scared :)
..::Naso::.. if mech walk then animation go to big size, I thinking to make animation for separation of "assault part" from the mech ... or shot some missile :)
ryan-gfx glad to see you here !
here have big mistake with mechanism for his left leg ... of course need much work and I hope to have time and finish him :)
edit: repair the leg :)
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:) GDGB :)
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Posted By: Monstara
Date Posted: 04 July 2005 at 12:07am
Wow! that's amazing.
You know, I would put some more phat stuff on top of the mech -- some rocket launchers or some anti-wings or smth.
Otherwise that's fantastic!
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Posted By: Lawrence
Date Posted: 04 July 2005 at 2:32am
It's good to see you've coloured it's legs just as elaborately as the rest of it. It's going to be great when it's done :)
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Posted By: Kritter
Date Posted: 04 July 2005 at 7:21am
REALLY well done, and excellently coloured. Not sure about that metal
plating on the top, or whatever it is. Looks a little like veins,
rather than metal plating. Also, that segment which has separated could
do with a longer wing that you could maybe see a tiny bit on the other
side as well, to make it seem less one sided. Though if it had a shadow
on the ground, that wouldn't matter. Still excellent work 
------------- Sig siggity temporary sig
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Posted By: Rynov
Date Posted: 04 July 2005 at 10:19am
UGH! STOP making me feel untalented. just a little shading on the feety feet.
------------- Shine my shoes, infidel! http://www.kamikazerocket.deviantart.com - http://www.kamikazerocket.deviantart.com
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Posted By: zi-double
Date Posted: 05 July 2005 at 3:17am
Monstara you talk about details ... they coming in next versions 
Thanks for nice comment Kritter. I'll try to make some changes of the veins! For the wings I'm completely agreed with you, but I think for size and type of the wings. They are just idea. About shadows - of course, when mech is near to completion ...
Lawrence I hope to be good and detailed :)
Nice joke Rynov 
Maybe I'm very bore, but here is little update :)

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:) GDGB :)
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Posted By: zi-double
Date Posted: 17 July 2005 at 4:18am
I'm less lazy, but here is progress ...

Work on many parts as right/down pill-box and trench, more soldiers, more details of big mech, shadows aren't so good, need animations ets.
I show you because your remark and crit are always well appreciated ...
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:) GDGB :)
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Posted By: kiwidesign
Date Posted: 17 July 2005 at 7:24am
WOOOOOOOOOHA!!!!! great! 
------------- "She doesn't quite chop his head off. She makes a Pez dispenser out of him"
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Posted By: Dutrho
Date Posted: 17 July 2005 at 7:50am
Wow dude!
impressive
------------- Mmmm.. Thats good placebo!
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Posted By: ryan-gfx
Date Posted: 17 July 2005 at 5:02pm
Zi that is crazy! It's amazing... wow, Pixelmoon is honored!
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Posted By: kiwidesign
Date Posted: 17 July 2005 at 5:12pm
yeah, you said it ryan!
------------- "She doesn't quite chop his head off. She makes a Pez dispenser out of him"
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Posted By: Saboteur
Date Posted: 17 July 2005 at 5:32pm
It cooould use some shadows in the pit-thing, though.
------------- "I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."
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Posted By: Core_12
Date Posted: 17 July 2005 at 8:41pm
Awesome. I especially like the mech's legs. Good design.
------------- Reality is for people who lack imagination
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Posted By: Saiklor
Date Posted: 17 July 2005 at 10:51pm
something about the balance of the piece bothered me, so I did a few redlines and found this.....
sadly, as I'm a very amateur isometrics person, I don't actually know
what it means when things don't add up like this. Perhaps someone can
explain to me why it works or explain to you why it doesn't.

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Posted By: Ensellitis
Date Posted: 17 July 2005 at 10:58pm
Well, on your far right, you are adding the machine gun turret thing on
the visible side, but not the hidden side. Also, keep in mind
with the feet that the mech is in battle, so naturally they won't be
perfectly placed once it stops walking. And one thing I have
found, atleast with me, is that really detailed ISO pieces are almost
impossible to make perfect... But how a person works with the
imperfections is also what makes a great ISO piece. Either that,
or zi- screwed up
------------- ಠ_ಠ
There's a pubic hair on my keyboard. What the f**k?? I "mow the lawn" so it's not mine. Gross.
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Posted By: ryan-gfx
Date Posted: 18 July 2005 at 12:00am
Zi's drawing might not have been perfectly isometrical, but it doesn't matter because it's awesome.
Plus, The legs are moving, so they dont have to be 100% aligned. The
missile launcher on the right accounts for the off-balanced cock-pit,
and I'm guessing the grey neck-supporter thing has the ability to shift
the head out of alignment.
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Posted By: zi-double
Date Posted: 18 July 2005 at 1:17am

About the leg yes one is forward, why - because if I put left /for me/ leg forward then you must see his bolt and then this part must be very dark in shadows, but I use limited colours and with only 3 maybe dark colours I cant make so dark and have more work for me
Otherwise for me legs aren't good too especially mechanism and axis of him, but I'm not so good and haven't so much patience
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:) GDGB :)
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Posted By: Saiklor
Date Posted: 18 July 2005 at 9:22pm
awesome, I just learned a tonne about iso art :D
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Posted By: Saboteur
Date Posted: 18 July 2005 at 10:37pm
But what does it all mean, basil?
"but I'm not so good and haven't so much patience"
Uh oh, if that's not good, I might as well give up pixel art right now...
------------- "I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."
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Posted By: pixelblink
Date Posted: 18 July 2005 at 11:17pm
Zi, I f**king love you man. I only wish to be as good as you one day. You've got an inspiring skill that is endearing. This rocks dude
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Posted By: Monstara
Date Posted: 19 July 2005 at 5:19am
f**k man, it shows you are a civil engineer :) I wasn't sure one could apply those skills to pixelart , but damn. You're good.
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Posted By: zi-double
Date Posted: 29 July 2005 at 5:43am
This is my lat submision for this work ... I hope this weekend to finish ...
yep work is big and have many mistakes, but from me one question, what you think for shadows under 2 flying objects, are they very contrast ?

I try to keep colours under 64 but with frame in left/upper part they go up ... only 4 frames for animation of the ship, but file size is very large ...
Ensellitiss I hope soon you wiil have one submission for your contest, but think for your idea then 
Saboteur I know many people with very good experience /I talk only in ISO/ and I'm lazy, because see my first post for this work ... he is from 1.July... but today is 29 
Yep Monstara civil engineer, maybe that is why I like ISO of course some day can try and another style, but ...
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:) GDGB :)
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Posted By: sedgemonkey
Date Posted: 29 July 2005 at 8:03am
Amazing scene zi. This takes me back to childhood when I used to setup my little plastic armymen against my Transformers. 
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Posted By: TACW
Date Posted: 29 July 2005 at 6:52pm
Wow just amazing man, XD I will hope to be as good as you one day.. I have seen this at other places as well. :)
------------- http://hometown.aol.com/boomerangproduct/myhomepage/index.html">
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Posted By: Saiklor
Date Posted: 29 July 2005 at 8:46pm
I think it's really distracting to have just one little moving thing, I
can't even see the mech I'm staring so hard at the vibrating ship
beside it. It's especially disconcerting since it gives the impression
that the scene is somehow in motion and yet the ship behind it which is
veering crazily is just still.
anyways, planning to animate more of this?
------------- www.semesteratsea.com
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